Date: Fri, 03 Oct 1997 21:06:42 -0700
From: "Jamey \"Quacky\" Powell" <[email protected]>

GOLDENEYE 007 FAQ                                       version 0.5

By Jamey "Quacky" Powell

Contents
------------------------------

0. Note
1. Basics
2. Battle strategies
3. Level solutions
 3.1 Arkangalensk
  3.1.1 Dam
  3.1.2 Facility
  3.1.3 Runway
 3.2 Severnaya
  3.2.1 Surface
  3.2.2 Bunker
 3.3
  3.3.1 Silo
 3.4 Monte Carlo
  3.4.1 Freight
 3.5 Severnaya II
  3.5.1 Surface
  3.5.2 Bunker
 3.6 St. Petersburg
  3.6.1 Statue
  3.6.2 Archives
  3.6.3 Streets
  3.6.4 Depot
  3.6.5 Train
 3.7 Cuba
  3.7.1 Jungle
  3.7.2 Control
  3.7.3 Caverns
  3.7.4 Cradle
 3.8 Teotihuaca'n
  3.8.1 Aztec
 3.9
  3.9.1 Egypt
4. Multiplayer
 4.1 Charachters
 4.2 Levels
  4.2.1 Temple
  4.2.2 Complex
  4.2.3 Caves
  4.2.4 Basement
  4.2.5 Stack
  4.2.6 Library
  4.2.7 Facility
  4.2.8 Bunker
  4.2.9 Archives
  4.2.10 Caverns
  4.2.11 Egypt
 4.3 Modes
 4.4 Options
 4.5 Multi-player strategies
5. Codes
 5.1 Time codes
  5.2 Agent
  5.3 Secret Agent
  5.4 00 Agent
 5.2 Other codes
6. Weapons & Gadgets
 6.1 Pistols
 6.2 Automatics
 6.3 Explosive weapons
 6.4 Mines
 6.5 Other weapons
 6.6 Gadgets
7. Credits an' stuff

------------------------------

0. Note

 This FAQ is still in beta form, and an early beta at that. Large
sections of this FAQ (including the second chapter and many of the
level solutions) are missing. I add things to the FAQ daily, however,
and at this rate it shouldn't be more than a week or two before I'm
completely finished with the main part of the FAQ and can begin
making additions and whatnot to it.

 Also, just because something's not in here doesn't mean I simply
haven't gotten around to putting it in yet -- in some cases, it's simply
because I haven't finished or gotten to that part of the game yet, or
because I haven't found many strategies for that particular part of the
game. That, too, should be fixed entirely in a matter of weeks.

 Also,

1. Introduction/How to use this FAQ

 First of all, before reading this FAQ you are strongly advised to read
the instruction manual in its entirety. I will not cover things mentioned
in the manual, and if a question of yours is not answered in this FAQ,
that's probably because it's already covered in the manual.

 1.1 Key

  1.1.1 Level solutions

General strategies:             Lists tricks you can do in the level
                                that are not required in order to
                                complete the level, but will help you
                                out.

Difficulty level:               Specifies the lowest difficulty level
                                that you can be on in order for this
                                objective to appear. If you play on
                                a difficulty level lower than the one
                                specified here, you will not need to
                                complete this objective.

Gadgets used:                   Tells you what gadgets you need in
                                order to complete the task. Also
                                specifies whether they are automatically
                                utilized at the proper time, and/or
                                whether they are not given to you at
                                the beginning and you must find them
                                in the level.

Objectives req'd:               Lists the objectives, if any, that
                                you need to complete subsequent to
                                completing this objective. (i.e.,
                                in the first Bunker level on 00 Agent,
                                one objective is to download data from
                                the computers, but you can't do this
                                unless you've already gotten Boris to
                                hack into the systems.)

How to complete:                Says, in detail, how to accomplish
                                the objective.

NOTE: Some levels require you to minimize civilian/scientist
casualties as one of the objectives. Those that do will be
marked with [MC] where it says the name of the level.

------------------------------

2. Strategies

------------------------------

None yet, willing to take submissions. E-mail [email protected]
if you think you've come up with a pretty good one and I'll put
it in a later version.

------------------------------

3. Level solutions

------------------------------

 3.1 Arkangalensk

  3.1.1 Dam

   General strategies:
 
   -In the first guard tower, there's a sniper rifle. After defeating
the guards nearby, go in the tower, take it, and use it to snipe the
two guards in the tunnel nearby (assuming they haven't noticed you yet).

   -In the area after the two mechanical security gates, if you look
carefully and quickly, you'll notice a guard in green running towards
the area where the first alarm is. This is the guy that makes the
alarm go off and have all those guys come after you. If you peg him
from afar with the sniper rifle, he won't be able to set off the
alarm, so you won't have to deal with all those bad guys at once.
(They will, however, still be around in the level, and you'll still
have to kill them, but they're more scattered and much less likely to
attack you all at once.)

   BUNGEE JUMP FROM DAM
   Difficulty level:    Agent
   Gadgets used:        Bungee equipment (automatically equipped)
   Objectives req'd:    All applicable

 HOW TO COMPLETE: At the end of the level, where there's all of those
guard towers, proceed to a small set of three or four stairs. Go up
the stairs and you'll be on a small platform, with a gap in the fence.
Jump off of the platform through the gap. WARNING: Completing this
objective will end the mission, so if you're on a difficulty level
higher than Agent you need to complete all of your other objectives
before doing this unless you want to fail. If you're playing on
Agent, though, don't worry about it.

   NEUTRALIZE ALL ALARMS
   Difficulty level:    Secret Agent
   Gadgets used:        None
   Objectives req'd:    None

 HOW TO COMPLETE: Pretty simple. Find the four alarms in the level,
and blow them up. One of these is the alarm specified in the
general strategies section for this level, and the other three are
in the guard towers at the end of the level.

   INSTALL COVERT MODEM
   Difficulty level:    00 Agent
   Gadgets used:        Modem
   Objectives req'd:    None

 HOW TO COMPLETE: When you're between those two fences near the
end of the level, and after you've blown up the first alarm
(hopefully), go to the place where there's all those boxes. On
one of the walls there'll be a computer screen. Throw the modem
on it. Done.

   INTERRUPT DATA TRANSFER
   Difficulty level:    00 Agent
   Gadgets used:        None
   Objectives req'd:    Install Covert Modem

 HOW TO COMPLETE: Go to the guard tower nearest the locked chain
link fence. Go in and go down the staircase. Go through the
fence at the bottom (it's right nearby), and head to the right
through the tunnel, shooting whoever you please (go ahead and
use a KF7, it's not like it'll make any difference in this
hellhole). When you get to the computer room, shoot all the
guys in there and go up to the mainframe. Activate the mainframe
(B button) and in ten seconds you'll have it completed. Be
warned, this is a lot harder than it sounds.

  3.1.2 Facility [MC]

   General strategies:

   -When you're crawling through the air ducts on your way to the
bathroom and you're right at the hole which will take you into one of the
stalls, look in the stall right past the one you drop into. Yes, that's
right, you can see the soldier in there. That means that you can also
shoot him without anybody hearing or seeing you. Fire away.

   GAIN ACCESS TO LABARATORY AREA
   Difficulty level:    Agent
   Gadgets used:        None
   Objectives req'd:    None

 HOW TO COMPLETE: Actually, all this is is getting to a certain part
of the level. Simple, yet not neccesarily easy. But then, what is
in this game?

   RENDESVOUS WITH 006
   Difficulty level:    Agent
   Gadgets used:        <item from double agent> (must acquire in level)
   Objectives req'd:    Gain Access to Labaratory Area, <get item from
                        double agent> (if applicable)

 HOW TO COMPLETE: When you get to the room with the ten big gas tanks,
you'll find 006 nearby. Talk to him. Wait until the conversation is
completely done before completing the next objective, however: you
don't want to go blowing him up before you're done talking to him,
now, do you?

   BLOW UP GAS TANKS
   Difficulty level:    Agent
   Gadgets used:        None, but you need to use your mines
   Objectives req'd:    All of the above

 HOW TO COMPLETE: Alright, to help explain this one, I'll need a
map:

                        O O O O O
                        O O O O O

These represent the tanks. You'll want to place them in a checkered
pattern, like so:

                        X O X O X
                        O X O X O

Also, make sure that you place them on the side of the tanks that
is facing the other row, so that the blast from the mines will
reach those tanks, too. Now step away from the tanks and set 'em
off. After that time, RUN LIKE HELL for the long conveyor belt;
not only will the alarms go off bringing Ourumov and tons of guards,
but the tanks will seep poison gas into the room. You have now
completed the level.

   <get item from double agent>
   Difficulty level:    Secret Agent
   Gadgets used:        None
   Objectives req'd:    Varies

 HOW TO COMPLETE: Somewhere in the level, you'll find a scientist
holding a black keypad. Go up to him and he'll give it to you. Now,
when you get to the door that leads to the room with the tanks,
you'll need to bring up the menu and equip the thingy you got. Use
it like a gun on the door when you're right up next to it and it
should open before long.

 By the way, the location of the scientist is randomly chosen. I
can tell you that he'll only apper in a place that other scientists
can be found, but the rest you'll have to find out on your own.

  3.1.3 Runway

   General Strategies:

   -There's a box of timed mines in the building you start out in.
>From your starting point, turn right and proceed to the doorway.
Go in, shoot the guard and take the mines. These are great for
blowing up the miniguns and missle launcher.

   -On the right side of the first building, there's a tank. I
suggest you get in after finding the ignition key. You don't
have to, though, and if you find the tank a pain to control,
you can always just go through without it.

   FIND IGNITION KEY
   Difficulty level:    Agent
   Gadgets used:        None
   Objectives req'd:    None

 HOW TO COMPLETE: Go out of the first building (after, of course,
doing what I just described in the General Strategies section)
via the conveyor belt at the far left of your starting point.
Wait until the guard walks by, and blast him. Go in the L-shaped
building. Now, you have two choices: you can run around the
corner in the building towards the two guards on the other point
of the building and fire away, or you can cleverly richochet a
grenade off of the wall, which I recommend (refer to picture for
details). After whatever you did is done, get the ignition key
from the table. Finished.

 PICTURE:    __________
            |  G   G   |
            | ________ |
            ||_K__C___||
            |          |___ |___
            |X                  |
            |            Y      |
            |O                  |
            |___________________|

G : Guards
K : Ignition key
C : Computer on desk
Y : You
O : File cabinet
X : Place to throw greande so that it bounces off of the wall and
    lands right in front of the guards and blows up and sends them
    to Jupiter

   ESCAPE IN TREVELYAN'S PLANE
   Difficulty level:    Agent
   Gadgets used:        None
   Objectives req'd:    Find Ignition Key

 HOW TO COMPLETE: Go to end of runway. Get in plane. Done.

   DESTROY MISSLE BATTERY
   Difficulty level:    Secret Agent
   Gadgets used:        None
   Objectives req'd:    None, but you ought to get the ignition key
                        first

 HOW TO COMPLETE: Go to the little brick tower just before the
plane. See that gun-like thingy on top of it? Get rid of it.
Explosive weapons required; mines or tank optimal.

   DESTROY GUNS
   Difficulty leve:     00 Agent
   Gadgets used:        None, but you really should use the tank
   Objectives req'd:    None, but you ought to get the ignition key
                        first

 HOW TO COMPLETE: Simply destroy the miniguns along the runway.
There's one in the middle of the runway, and two at the very end.
The tank is optimal, but it can be done with the mines.

  3.2 Severnaya

   3.2.1 Surface

   General strategies:

 -As soon as you get one, switch to the sniper rifle and use it the
whole level. You'll regret it if you don't.

   3.2.2 Bunker

  3.3

   3.3.1 Silo

  3.4 Monte Carol

   3.4.1 Frigate

   PLANT TRACKING BUG ON HELICOPTER
   Difficulty level: Agent
   Gadgets used: Tracking bug (duh)
   Objectives req'd: None

 HOW TO COMPLETE: While running around freeing hostages, you might
find a helicopter at the back of the boat. Go to the menu, and select
the tracking bug. Press Z when you're facing the 'copter (and also
reasonably close to it).

   RESCUE HOSTAGES
   Difficulty level: Agent
   Gadgets used:     None
   Objectives req'd: None

 HOW TO COMPLETE: Run around finding soldiers holding hostages at
gunpoint. Kill the captors and any other soldiers that are nearby,
and the hostage will start to run away and the message "Hostage
released!" will appear at the top of the screen. Later, when the
hostage has gotten off the boat, the message "Hostage escaped!"
will appear. You have to free more hostages on harder difficulty
levels.

   DISARM BRIDGE BOMB
   Difficulty level: Secret Agent
   Gadgets used:     Bomb Defuser
   Objectives req'd: None

 HOW TO COMPLETE: Go to the bridge (the room near the front with
all the computers and stuff in it). Take care of the guys, being
very very very careful not to blow up any computers at the front
and near the center of the room. (Don't shoot the hostage, either).
Once you've taken care of that, look around for a computer in
said part of the bridge with a little brownish-yellow thing on
it. Arm the defuser and push the fire button after walking right
up to it. Done.

   DISARM ENGINE ROOM BOMB
   Difficulty level: Secret Agent
   Gadgets used:     Bomb Defuser
   Objectives req'd: None

 HOW TO COMPLETE: Same thing here, except you go to the computer
in the engine room (that's on the bottom floor of the boat, BTW).

  3.5 Severnaya
 
   3.5.1 Surface

   3.5.2 Bunker -- WALKTHROUGH

  3.6 St. Petersburg

   3.6.1 Statue -- WALKTHROUGH

First, naturally, you're going to want to go and find Valentin.
>From your starting point, go down the slope and to the left side.
Go through the yellowy part on the ground (what the heck is that
supposed to be, anyways?), and then through the little ditch and
nder the red archway. Follow the little path until you get to a
bunch of big stone slabs leaning on each other. Go around the left
side of them and in the red trailer and you'll find him.

   3.6.2 Archives

   3.6.3 Streets [MC]

 General strategies

 -Forget about using the turret on the tank. The only thing it's
good for is blowing up the blue tank mines so that they don't
kill you when you run over them. Squish all the guys with guns,
and if you encounter any guys with rocket launchers get out of
the tank and paste them with your KF7. (Don't forget to get back
in the tank, BTW.)

 -On your way to contact Valentin through the alley, you can go
through the window of the building on your left. There's a
grenade launcher in there, which I really can't see the point of
getting here since there's no good use for it, but which I felt
that I should point out.

  PURSUE OUROMOV AND NATALYA
  Difficulty level: Agent
  Gadgets used:     None, but you really should use the tank
  Objectives req'd: Contact Valentin (if playing on Secret Agent
                    or 00 Agent)

 HOW TO COMPLETE: When you get to the place with the tank that's
near the beginning of the level, get in. This tank is your best
friend for the rest of the level. Contact Valentin (if neccesary),
then proceed through the level. Every time you get to an
intersection, turn right. Pretty simple if you know how, really.

  CONTACT VALENTIN
  Difficulty level: Secret Agent
  Gadgets used:     None
  Objectives req'd: None

 HOW TO COMPLETE: At the very first intersection right after you
get out of the military compound, turn left and go to the right
side of the dead end. Lo, a back alley! Go in there and you'll
find a building with a door. Valentin's in there. Oh, and the
best part is that once he's contacted his "associates", you get
a bunch of extra time to catch Ourumov with.

   3.6.4 Depot -- WALKTHROUGH

   3.6.5 Train -- WALKTHROUGH

   3.7.1 Jungle

   3.7.2 Control

   General strategies

   -You'll find Boris shortly after you go through the place with
the remote mines in it. If you stick around long enough, he'll
pull a gun on you. DO NOT SHOOT HIM. Not only will Natalya get
really PO'ed at you and refuse to do anything, but it's not
neccesary -- he drops the gun anyways and you can pick it up.
Optimally, you should let him draw it and drop it so you can get
the ammo in it, then just leave. He'll run off.

   3.7.3 Caverns [MC]

   General strategies

   -At several points in the level, there's areas with a whole
bunch of boxes in them. Blow 'em all up; there's ammo in them.

   -Once you get to the area where the platform splits into an
upper and lower path, take care of all the guys in the area.
Now go down the stairs and back behind the first staricase.
Blow up the boxes and take the ammo (there's an especially high
amount here), now blow up the lockers. This reveals a hidden
cave. Go through there and blow up the lockers on the other side
(careful of the explosions). Lo and behold, a shortcut to one
of the pump control rooms. Do be careful of the minigun in here,
of course.

   3.7.4 Cradle

   General strateiges

   -At the very beginning of the level, there's some body armor
behind the lift. You'll thank yourself for getting it ASAP.

   DESTROY MAIN ANTENNAE CONSOLE
   Difficulty level:    Agent
   Gadgets used:        None
   Objectives req'd:    None

 HOW TO COMPLETE: Once you've gotten onto the main part of the
cradle, go along until you find a bridge to the lower part of
it. Go across, and go down the stairs at the bottom. Turn left,
open the door, and whatever you do, DON'T GO THROUGH. Look
carefully and you'll find one of those happy little mounted miniguns
there. Take it out with a DK5, quickly. Check for enemies following
you from on top of the staircase, and eliminate all that you see.
Go in the room a little and blow up the other minigun. Check for
enenmies again. Go behind the big metal gear-thingy, and blow up
the console.

   SETTLE THE SCORE WITH TREVELYAN
   Difficulty level:    Agent
   Gadgets used:        None
   Objectives req'd:    Destroy main antennae concole

 HOW TO COMPLETE: Immidiately after blowing up the console,
check for enemies again. You have no idea how important this is.
No go out the room via the door that you didn't enter from. Go
carefully -- but not so slowly that you're efforts to check for
enemies go to waste and you find 49 bullets nicely arranged in
your back -- towards the ramp. Now strafe out right in front of
it, aim right at the bastard and fire away, running straight at
him. He'll run away. Chase him. Every now and then, at certain
points in the level that you chase him to, he'll turn around and
fire a few pot shots at you. Shoot him as he's turning around,
or as he's firing if you can't do it that fast. Keep this up
until he goes to the very bottom of the cradle, down the lowest
flight of stairs. Follow him down there, and through the hole
he jumps down. Now BLAST THE LIVING HELL OUT OF HIM, and keep
in mind that unlike most ledges in the game, you can very easily
fall right off of the small platform you've followed him onto.
When he's taken about ten more hits or he falls off of the
platform -- whichever comes first -- he's dead. Enjoy the
credits.

   3.8.1 Aztec -- INCOMPLETE -- WALKTHROUGH

 God, I hated this level. Of course, that's because I didn't have
this guide to follow me through it. Oh, and also because I didn't
figure out about the secret computer room, let alone the optimal
route through the level for quite some time. Or how to upload the
data. Or how to climb the ladder to open the exhaust bay without
getting my a$$ blown off. Ugh.

FIRST ROOM, FIRST HALLWAY, LARGE ROOM WITH GAP IN IT, PASSAGE TO
COMPUTER ROOM

 From your starting point, slowly inch along the rightward wall
until you see one of the Moonraker Elite (they're the guys in
the yellow suits). Blast him, then run back in your little alcove.
Hold the aim button down while you wait for the other two guys to
come a runnin', and blast them when you can see them. Run around,
getting ammo and grenades and guns. Now go to the center of the
wall across from your starting point and push B to open the hidden
door in the wall. Shoot the guy there, now equip the AR33 and take
care of the guy at the back of the room. Quickly, before two other
guys appear in front of the hallway to back him up. Shoot them when
they show up, even if you haven't taken care of the other guy yet.
Now go to the end of the hallway, along the right wall, then lean
left and peg the guy behind the boxes. Go up to the post on the
left side of the room, then lean right when you get to about one
body length from it and shoot the guy behind those boxes, too. Go
across the stone bridge, then to the back of the room and open the
secret wall there.

COMPUTER ROOM

 Fire a few shots out in the open to attract attention and waste
all the guys that come running. Run in, find a hiding spot behind
one of the white walls, and shoot the two other guys. At the back
of the room on the left side, there's some inoperative mainframes.
Go to the little cubicle closer to the secret door on the same side,
and you'll find a security door console. Activate it to lower the
mainframes, and go through them.

HALLWAY, EXAUST BAY

HALLS TO LAUNCH CONTROL ROOM

TOWARDS BATTLE WITH JAWS

BATTLE WITH JAWS

BACK TO COMPUTER ROOM; UPLOADING INFORMATION

BACK TO LAUNCH CONTROL ROOM; LAUNCHING SHUTTLE

  3.9

   3.9.1 Egypt

------------------------------

4. MULTIPLAYER

------------------------------

 4.1 Charachters

 All of the charachters in the multi-player mode have equal attributes,
and are in the game simply for a way to tell the difference between
players. You start the game being able to pick the following charachters:

 -Bond
 -Natalya
 -Trevelyan
 -Xenia
 -Ourumov
 -Boris
 -Valentin
 -Mishkin

 When you beat the game on any difficulty level, you are able to play
as the following charachters from the other 007 movies:

 -Mayday
 -Jaws
 -Oddjob
 -Baron Samedi

 ...Plus all of the civilians and enemies in the game. You can even
play as a scientist!

 4.2 Levels

 You start out with the ability to play on only the first six of these
levels. Once you get to Facility, the second Bunker level, Archives
Caverns and Egypt, you are able to play on those levels in multi-player
mode. Only with two or three players, though -- for some reason, you
can't play the extra levels with four players (excepting Facility,
and possibly Egypt).

 -Temple

A pyramid-ish temple, with big wide rooms connected by thin hallways.
Great for sniper rifle fights.

 -Complex

A building, with air ducts and ledges to hide in and snipe from.
Timed mines are fun to use here, and Living Daylights is pretty
fun here.

 -Caves

A bunch of dark caves. Has only one wide open room; mostly a bunch
of winding passages. Two story level. Good for mines.

 -Library

A Large building, consisting mostly of large rooms linked together.
Also has a ledge around each room for players to go up on and
attack those below from. Has a suitably large lower floor.

 -Basement

Identical to library level, except the upper floor is locked off.

 -Stack

Also a lot like library, except in this one the basement is locked
off.

------------------------------

5. CHEATS

------------------------------

 NOTE: Upon activating the first cheat you find, on the menu where
you select single- or multi-player mode, there will be a new
option. "Cheat Menu", at the bottom of the screen. Click on it to
bring up a list of all the cheat codes you have discovered. Click
on the name of the cheat to toggle it on and off.

 ANOTHER NOTE: On single-player mode, if you have a cheat activated,
you can only play levels that you have beaten, and on the difficulty
level(s) that you beat them on. For example, let's say you've beaten
Dam on Agent and Secret Agent. When you have a cheat activated,
you may play Dam on Agent and Secret Agent ONLY. If you want to
use that cheat to help you beat it on 00 Agent level, tough.

 YET ANOTHER NOTE: Some cheats only work in multi-player mode (like
the "Turn off radar" cheat), and some only work in single player
mode (like the "Enemy rockets" cheat [which really isn't a cheat,
but I'll get into that later]). If you use a multi-player cheat in
single player mode or vice-versa, it won't really make a difference,
aside from the fact that you're still unable to play an unbeaten
level with it activated for some reason. Probably a bug.

 5.1 Time cheats

 These are cheats that are activated by beating the game on certain
difficulty levels in a certain amount of time. Once you beat a level
within the alloted time (listed as the "Target time" on the screen
where it tells you your accuracy in the mission, what objectives
you accomplished, etcetera), the cheat will be added to your cheat
menu. You'll know you've acquired the cheat when A) Your completed
time in the mission is lower than the Target time, B) The words
"NEW CHEAT ACTIVATED!" show up in capital red letters next to your time,
and C) You hear a loud cymbol-like sound. Not very obvious, is it? ;)

  5.1.1 Agent time cheats

LEVEL   |TIME  |CHEAT NAME      |EFFECT                              |
--------+------+----------------+-------------------------------------
Runway  |2:00  |DK Mode         |Warps body proportions of charachters
Silo    |3:00  |Turbo Mode      |Speeds you up immensely
Streets |1:45  |Enemy Rockets   |All enemies are armed with rockets
Jungle  |3:45??|2X Hunting Knives|Always have dual hunting knives
Cradle  |1:45  |Gold PP7*       |Always have a gold (and powerful) PP7

* This gun is not the actual Golden Gun that you find in multiplayer
mode. I hear there's a cheat to get it, but just know that this isn't
it.

  5.1.2 Secret Agent time cheats

LEVEL   |TIME  |CHEAT NAME      |EFFECT                              |
--------+------+----------------+-------------------------------------
Dam     |2:40  |Paintball Mode  |Bulletholes are very colorful
Surface*|????  |2X Grenade Lnchrs.|Always have dual grenade launchers
Frigate |4:30  |No Radar        |No radar in multiplayer mode
Statue  |3:25  |?               |?
Depot   |1:40  |Slow Animation  |Enemies move in slow motion

* - The first one, not the one at dusk.

  5.1.3 00 Agent time cheats

LEVEL   |TIME  |CHEAT NAME      |EFFECT                              |
--------+------+----------------+-------------------------------------
Facility|2:05  |Invincibility   |Invincibility
Bunker* |4:00  |2X Rocket Lnchrs.|Always have dual rocket launchers
Archives|1:20  |?               |?
Caverns |9:30  |2X RC-P90s      |(You get the idea.)
Surface |?:??  |?               |?

* - The first one, not the one where you have to break out of the
jail cell.

  5.1.4 Level completion time cheats

LEVEL   |GUN AQUIRED
--------+-------------
Cradle  |Cougar Magnum
Aztec   |Laser
Egypt(?)|?

------------------------------

6. Weapons and gadgets

NOTE: All ratings are on a 1-5 (5 being the best) scale.

------------------------------

 6.1 Pistols

 -PP7

 Power:                 2
 Time between shots:    3
 Frequency:             2
 Magazine:              2

 Notes: An inferior weapon. Use only if you have nothing else, or
want to conserve ammo.

 -Silenced PP7

 Power:                 1
 Time between shots:    3
 Frequency:             1
 Magazine:              2

 Notes: May not seem useful by looking at the numbers, but keep
in mind that it's silenced so no enemies can hear you when you
fire it. That's a very useful thing.

 -DD4 Dostovei

 Power:                 3
 Time between shots:    2
 Frequency:             3
 Magazine:              3

 Notes: Pretty useful in multiplayer mode. Aside from that, it
isn't that useful.

 -Magnum

 Power:                 5
 Time between shots:    1
 Frequency:             1
 Magazine:              1

 Notes: Good in single-player for sniping, and good in multiplayer
if your opponent doesn't have an automatic weapon. Aside from
that, forget it.

 -Gold PP7

 Power:                 4
 Time between shots:    3
 Frequency:             0
 Magazine:              2

 Notes:

 -Golden Gun

 Power:                 5
 Time between shots:    3
 Frequency:             0
 Magazine:              1

 6.2 Automatics

 -KF7 Soviet

 Power:                 2
 Frequency:             5
 Magazine:              3

 -Klobb

 Power:                 1
 Frequency:             3
 Magazine:              2

 -DK5 Deutche

 Power:                 4
 Frequency:             2
 Magazine:              3

 -Phantom

 Power:                 3
 Frequency:             1
 Magazine:              3

 -ZMG

 Power:                 3
 Frequency:             3
 Magazine:              3

 -US AR33

 Power:                 5
 Frequency:             2
 Magazine:              4

 -RC P90

 Power:                 5
 Frequency:             1
 Magazine:              5

 6.3 Explosive weapons

 -Grenade Launcher

 Power:                 4
 Frequency:             2
 Magazine:              3
 Range:                 3

 -Rocket Launcher

 Power:                 5
 Frequency:             2
 Magazine:              1
 Range:                 4

 -Grenade

 Power:                 4
 Frequency:             3
 Range:                 2

 6.4 Mines

 -Timed

 -Proximity

 -Remote

 6.5 Other weapons

 -Sniper Rifle

 -Throwing Knife

 6.6 Gadgets

=-----------------------------=

7. Credits an' stuff

=-----------------------------=

I'd have some here, but there really isn't anything to put in here
for the time being. Go fig.

END FAQ