AoE Score System
Military
Kills
1/2 point per unit
Buildings destroyed
1 point per building
Generalship
# kills - # losses (must be positive)
Most military units and towers 25 point bonus
Economy
Gold from Mining and Trade 1/100 of value
Net resources tributed
1/60 of value
Village population
1 point per villager, fishing boat, trade boat or transport
Exploration
1 point per 3% of map
Largest area explored
25 point bonus
Religion
Conversions
2 points per conversion
Most Conversions
25 point bonus
Temples built
3 points per temple
Ruins controlled
10 points per ruin
Artifacts controlled
10 points per artifact
Control of all ruins or artifacts 50
point bonus
Technology
Technologies researched
2 points per technology
Most technologies researched 50 point bonus
First Civilization to Bronze Age
25 point bonus
First Civilization to Iron Age 25 point bonus
Survival and Wonders
Eliminated before game end - 100 points
Wonders Built
100 points per wonder
AoE Hot Keys
Spacebar
view selected unit
cntl + h
select and view town center
cntl + b
select and view barracks
ctrl + d
select and view docks
ctrl + a
select and view archery ranges
ctrl + k
select and view siege workshops
ctrl + l
select and view stables
ctrl + p
select and view temples
ctrl + y
select and view academies
+
increase game speed
-
decrease game speed
esc
unselect or cancel
enter
send chat message
arrow keys
scroll game view
ctrl + 1-9
assign a group number
1-9
select the group number
alt + 1-9
select and view the group number
shift + 1-9
select the group number in addition to currently selected units
tab
display next unit when multiple units are selected
shift + tab
display previous unit when multiple units are selected
f3, pause
pause game
f10
game menu
f1
help
shift + f1
? help
AoE Unit Attributes
cost hits attack armor range speed special
Villager
50f
25 3
- -
M
Priest
125g
25 -
- 10
S
--------------------
Clubman 50f
40 3
- -
M
Axeman
50f
50 5
- -
M
Shortswordman
35f, 15g
60 7
1 -
M
Broadswordman
35f, 15g
70 9
1 -
M
Longswordman
35f, 15g
80 11 2
- M
Legion
35f, 15g
160 13 2
- M
Hoplite
60f, 40g
120 17 5
- S
Phalanx
60f, 40g
120 20 7
- S
Centurion
60f, 40g
160 30 8
- S
-------------------
Bowman 40f, 20w
35 3
- 5
M
Imp. Bowman
40f, 20g
40 4
- 6
M
Comp. Bowman
40f, 20g
45 5
- 7
M
Chariot Archer
40f, 70g
70 4
- 7
F resists conversion, triple att vs
priest
Elephant Archer 180f, 60g 600
5 -
7 S
Horse Archer
50f, 70g
60 7
- 7
F +2 armor vs missile attacks
Heavy Horse Archer 50f, 70g
80 8
- 7
F +2 armor vs missile attacks
-------------------
Scout
100f
60 3
- -
F
Chariot
40f, 60w 100
7 -
- F
resists conversion, double att vs priest
Cavalry
70f, 80g
150 8 -
- F
+5 att vs infantry
Heavy Cavalry
70f, 80g
150 10 1
- F
+5 att vs infantry, +1 armor vs missiles
Cataphract
70f, 80g
180 12 3
- F
+5 att vs infantry, +1 armor vs missiles
War Elephant
170f, 40g 600
15 -
- S
trample damage vs adjacent units
-------------------
Stone Thrower
180w, 80g 75
50 -
10 S
rate of fire every 5 seconds - min range 2
Catapult
180w, 80g 75
50 -
12 S
rate of fire every 5 seconds - min range 2
Heavy Catapult
180w, 80g 150
60 -
13 S
rate of fire every 5 seconds - min range 2
Ballista
100w, 80g 55
40 -
9 S
rate of fire every 3 seconds - min range 3
Heliopolis
100w, 80g 55
40 -
10 S
rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat
50w
45 -
- -
M
Fishing Ship
50w
75 -
- -
F
Trade Boat
100w
200 - -
- F
Merchant Ship
100w
250 - -
- F
Light Transport 150w
150 - -
- M
Heavy Transport 150w
200 - -
- F
Scout Ship
135w
120 5 -
5 F
War Galley
135w
160 8 -
6 F
Trireme 135w
200 12 -
7 F
rate of fire every 2 seconds
Catapult Trireme 135w, 75g
120 35 -
9 F
rate of fire every 5 seconds
Juggernaught
135w, 75g 200
35 -
10 F
rate of fire every 5 seconds
-------------------
Watch Tower
150s
100 3 -
5 -
rate of fire every 1 1/2 seconds
Sentry Tower
150s
150 4 -
6 -
rate of fire every 1 1/2 seconds
Guard Tower
150s
200 6 -
7 -
rate of fire every 1 1/2 seconds
Ballista Tower
150s
200 20 -
7 -
rate of fire every 3 seconds
Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc.
Assyrian +40% archer bonus, villagers 30% faster
Units Broadswordsman,
Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis,
Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower,
Ballista Tower
Techs Artisanship,
Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmanship
Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
Babylonian double wall and tower hit points, +30% priest rejuvenation, +30% stone mining
Units Broadswordsman,
Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman
Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant
Ship
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture,
Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft
Choson +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost
Units Broadswordsman,
Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship,
Merchant Ship, Trireme
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture,
Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism
Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
Egyptian +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range
Units Hoplite,
Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture,
Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism
Greek Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster
Units Hoplite,
Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis,
Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture,
Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft
Hittite +1 archery range, +4 warship range, double hit points on stone thrower, and catapults
Units Broadswordsman,
Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer
Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult,
Hv Catapult, Merchant Ship
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture,
Artisanship, Astrology, Bronze Shield, Nobility, Plow
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan -30% ship
cost, +2 comp bowman range, +25% farm production
Units Broadswordsman,
Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman
Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant
Ship
Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy
Techs Architecture,
Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Persian +30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster
Units Broadswordsman,
Longswordsman, Legion, Imp Bowman, Comp Bowman
Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower
Techs Architecture,
Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
Afterlife, Alchemy, Chainmail
Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism
Phoenician -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire
Units Broadswordsman,
Longswordsman, Legion, Hoplite, Phalanx, Centurion
Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry,
War Elephant
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Artisanship,
Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism
Shang -30% villager cost, double wall hit points
Units Broadswordsman,
Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse
Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower
Techs Architecture,
Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Chainmail, Craftsmanship
Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism
Sumerian +15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire
Units Broadswordsman,
Longswordsman, Hoplite, Phalanx, Centurion
Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard
Tower, Ballista Tower
Techs Architecture,
Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation,
Iron Shield, Siegecraft
Yamato +30% ship hit points, villagers 30% faster, -25% cost on Horse units
Units Hoplite,
Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Academy
Techs Architecture,
Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft