From: [email protected] (Ronald)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Some Documentation on AoE (1/1)
Date: Wed, 08 Oct 1997 01:31:39 GMT

AoE Score System
        Military
                Kills                           1/2 point per unit
                Buildings destroyed             1 point per building
                Generalship                     # kills - # losses (must be positive)
                Most military units and towers  25 point bonus
        Economy
                Gold from Mining and Trade      1/100 of value
                Net resources tributed          1/60 of value
                Village population              1 point per villager, fishing boat, trade boat or transport
                Exploration                     1 point per 3% of map
                Largest area explored           25 point bonus
        Religion
                Conversions                     2 points per conversion
                Most Conversions                25 point bonus
                Temples built                   3 points per temple
                Ruins controlled                        10 points per ruin
                Artifacts controlled            10 points per artifact
                Control of all ruins or artifacts       50 point bonus
        Technology
                Technologies researched         2 points per technology
                Most technologies researched    50 point bonus
                First Civilization to Bronze Age        25 point bonus
                First Civilization to Iron Age  25 point bonus
        Survival and Wonders
                Eliminated before game end      - 100 points
                Wonders Built                   100 points per wonder

AoE Hot Keys
        Spacebar                view selected unit
        cntl + h                        select and view town center
        cntl + b                        select and view barracks
        ctrl + d                        select and view docks
        ctrl + a                        select and view archery ranges
        ctrl + k                        select and view siege workshops
        ctrl + l                        select and view stables
        ctrl + p                        select and view temples
        ctrl + y                        select and view academies
        +                       increase game speed
        -                       decrease game speed
        esc                     unselect or cancel
        enter                   send chat message
        arrow keys              scroll game view
        ctrl + 1-9              assign a group number
        1-9                     select the group number
        alt + 1-9               select and view the group number
        shift + 1-9             select the group number in addition to currently selected units
        tab                     display next unit when multiple units are selected
        shift + tab             display previous unit when multiple units are selected
        f3, pause               pause game
        f10                     game menu
        f1                      help
        shift + f1              ? help

AoE Unit Attributes
 

                        cost            hits    attack  armor   range   speed   special

Villager                        50f             25      3       -       -       M
Priest                  125g            25      -       -       10      S
--------------------
Clubman         50f             40      3       -       -       M
Axeman                  50f             50      5       -       -       M
Shortswordman           35f, 15g                60      7       1       -       M
Broadswordman           35f, 15g                70      9       1       -       M
Longswordman            35f, 15g                80      11      2       -       M
Legion                  35f, 15g                160     13      2       -       M
Hoplite                 60f, 40g                120     17      5       -       S
Phalanx                 60f, 40g                120     20      7       -       S
Centurion               60f, 40g                160     30      8       -       S
-------------------
Bowman          40f, 20w        35      3       -       5       M
Imp. Bowman             40f, 20g                40      4       -       6       M
Comp. Bowman            40f, 20g                45      5       -       7       M
Chariot Archer          40f, 70g                70      4       -       7       F       resists conversion, triple att vs priest
Elephant Archer 180f, 60g       600     5       -       7       S
Horse Archer            50f, 70g                60      7       -       7       F       +2 armor vs missile attacks
Heavy Horse Archer      50f, 70g                80      8       -       7       F       +2 armor vs missile attacks
-------------------
Scout                   100f            60      3       -       -       F
Chariot                 40f, 60w        100     7       -       -       F       resists conversion, double att vs priest
Cavalry                 70f, 80g                150     8       -       -       F       +5 att vs infantry
Heavy Cavalry           70f, 80g                150     10      1       -       F       +5 att vs infantry, +1 armor vs missiles
Cataphract              70f, 80g                180     12      3       -       F       +5 att vs infantry, +1 armor vs missiles
War Elephant            170f, 40g       600     15      -       -       S       trample damage vs adjacent units
-------------------
Stone Thrower           180w, 80g       75      50      -       10      S       rate of fire every 5 seconds - min range 2
Catapult                180w, 80g       75      50      -       12      S       rate of fire every 5 seconds - min range 2
Heavy Catapult          180w, 80g       150     60      -       13      S       rate of fire every 5 seconds - min range 2
Ballista                        100w, 80g       55      40      -       9       S       rate of fire every 3 seconds - min range 3
Heliopolis              100w, 80g       55      40      -       10      S       rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat            50w             45      -       -       -       M
Fishing Ship            50w             75      -       -       -       F
Trade Boat              100w            200     -       -       -       F
Merchant Ship           100w            250     -       -       -       F
Light Transport         150w            150     -       -       -       M
Heavy Transport 150w            200     -       -       -       F
Scout Ship              135w            120     5       -       5       F
War Galley              135w            160     8       -       6       F
Trireme         135w            200     12      -       7       F       rate of fire every 2 seconds
Catapult Trireme        135w, 75g       120     35      -       9       F       rate of fire every 5 seconds
Juggernaught            135w, 75g       200     35      -       10      F       rate of fire every 5 seconds
-------------------
Watch Tower             150s            100     3       -       5       -       rate of fire every 1 1/2 seconds
Sentry Tower            150s            150     4       -       6       -       rate of fire every 1 1/2 seconds
Guard Tower             150s            200     6       -       7       -       rate of fire every 1 1/2 seconds
Ballista Tower          150s            200     20      -       7       -       rate of fire every 3 seconds

Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc.

Assyrian        +40% archer bonus, villagers 30% faster

        Units   Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer
                Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis, Hv Catapult
                Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmanship
                Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Babylonian      double wall and tower hit points, +30% priest rejuvenation, +30% stone mining

        Units   Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman
                Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant Ship
                Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
                Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
                Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft

Choson          +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost

        Units   Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
                Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship, Merchant Ship, Trireme
                Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism
                Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
                Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Egyptian        +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range

        Units   Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot
                Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
                Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism
                Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
                Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism

Greek           Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster

        Units   Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult
                Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
                Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
                Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
                Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft

Hittite         +1 archery range, +4 warship range, double hit points on stone thrower, and catapults

        Units   Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer
                Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv Catapult, Merchant Ship
                Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
                Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
                Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan          -30% ship cost, +2 comp bowman range, +25% farm production

        Units   Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman
                Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant Ship
                Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy

        Techs   Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
                Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
                Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft

Persian         +30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster

        Units   Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
                Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
                Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
                Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower

        Techs   Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
                Afterlife, Alchemy, Chainmail
                Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism

Phoenician      -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire

        Units   Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
                Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry, War Elephant
                Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
                Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
                Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
                Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism

Shang           -30% villager cost, double wall hit points

        Units   Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
                Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
                Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower

        Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
                Wheel, Afterlife, Chainmail, Craftsmanship
                Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism

Sumerian        +15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire

        Units   Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
                Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
                Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

        Techs   Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
                Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation, Iron Shield, Siegecraft

Yamato          +30% ship hit points, villagers 30% faster, -25% cost on Horse units

        Units   Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
                Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
                Catapult Trireme, Hv Transport, Juggernaught, Academy

        Techs   Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
                Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
                Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft