+------------------------------------+
| BROKEN HELIX WALKTHROUGH(S)
|
|
|
| Compiled by Wolverine Inc.
|
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: [email protected] |
|
|
+------------------------------------+
NOTES: The following guide is meant to provide a full walkthrough
of the game
allowing the user to pick up all of the powerups.
If you keep running into
problems with time, especially if the military is showing
up too soon, it
might be a good idea to ignore some of the powerups and
find a shortcut
through the level. Notice that within each section
plot lines may seperate
slightly and will be noted as such.
GENERAL HINTS, TIPS & NOTES:
1) Avoid roving security cameras by watching their position
on map. When
they are moving away from you, move
in and stun them quickly.
2) You can safely be spotted twice by security cameras.
3) If you destroy a camera before diffusing the second
bomb you lose 3
minutes of time before Fitz will detonate
the bombs.
4) Once on Level 3 security cameras become pretty much
irrelevant except
to view the contents of rooms.
5) Try to stun an armed scientist and search him for any
items he/she may
have. Then kill 'em to remove
them as a future annoyance!
6) DO NOT engage the military unless you get the Alien
Weapon.
7) When you need to follow a character turn on the map
and try to stay
one step ahead in order to clear the
way. If you get too far ahead
they'll stop where they are until you
get close again. If they move in
a different direction re-position yourself
in front along their line of
travel.
8) If you get far enough away from Reese/Jenkins/Warrior
(on the map!)
you can safely move about to get powerups
since they'll be left alone.
9) Wat ya starin' at grunt? dGet goin'! Time's a wastin'!
CHEATS: ???
PLOT LINES AND GAME PATH: (NOTE: () surrounds Extra Sections)
1 - Reese
SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,20,22,(23),24,27
2 - Hybrid
SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,21,22,(23),25,26
3 - Fitz/Sara
SECTIONS: 1,2,3,4,5,6,7,8,10,15,16,17
4 - Military/Jenkins
SECTIONS: 1,2,3,4,6,(7),9,12,14
EXTRA KNOWN CONTROLS:
1) Changing the Camera Angle:
Zoom In - Select + Left on the
DPad.
Zoom Out - Select + Right on the DPad.
Pan Down - L2
Pan Up - R2
2) There is an alternate method of cycling through your
weapons. Use
Select + Up/Dn on the Directional Pad.
3) Don't forget that Select + Triangle allows you to recharge
your energy
without going into the inventory screen.
This is VERY important in the
big battles.
SOME ITEM INFO:
---------------
Relative strength of different Armors:
Normal Armor - 50 HP Energy Armor - 100 HP
Heavy Armor - 150 HP
Need to completely fill energy bar:
Small Energy - 14 Large Energy
- 4 Energy Pack
- 1
Needed to completely fill health bar: Health - 7 (approx?)
KEY NUMERING:
-------------
1) Blue (looks purple to me)
2) Green
3) Red (closer to orange)
4) Dark Pink (kind or a reddish/pink/lavendar sort of color)
5) Yellow
6) Light Blue
7) Silver
8) ??? I've never seen a key labeled #8.
9) Robot Command Center
10)Pink
OTHER KEYS: Gas Key, Blue Diamond, Lift Key
HITPOINTS OF VARIOUS GAME CHARACTERS:
-------------------------------------
SARA 30
JENKINS 30 REESE
70 BLACK DAWN 800
QUEEN 1500 WARBOT 1
850 WARBOT 2 100 MAINTBOT
20
WARRIOR 80 RIG
850
MAP DOT KEY:
------------
Yellow = Security Camera Red
= Potential Enemies
Purple = Person to Follow Green = Ally
+------------------------+
| FULL WALKTHROUGH(S) |
| All Powerups
|
+------------------------+
LEGEND:
SE = Small Energy GR = Grenade
NA = Normal Armor
LE = Large Energy HE = Health
EA = Energy Armor
EP = Energy Pack CD = Save Game CD
HA = Heavy Armor
*SCENE: Given mission to diffuse bombs.
SECTION 1 - LEVEL 1 - DIFFUSING BOMB #1
----------------------------------------
ITEMS: (1 LE, 1 GR, 1 CD, 1 HE, 1 SE)
PLOT 1,2,3,4 - Listen to demands and the clock begins to run with 20
minutes to
spare. Let Black Dawn kill the first 4 scientists coming through
the door.
Enter the complex and enter the first door on your left. Stun
the scientist
and to get LE. Pick up the GR & CD and leave room.
Enter room across hall,
stun the scientist for an HE. Pick up the Blue Key and SE.
Leave, go
down hallway to the Men's bathroom. Stun the security camera
and diffuse Bomb
#1. Go back into hallway and turn right into small corridor avoiding
security
camera. Pick up SE, HE & enter the elevator to Level 0.
PLOT 1,2,3,4 - GOTO SECTION 2
SECTION 2 - LEVEL 0 - TURNING OFF THE AUTOGUNS
-----------------------------------------------
ITEMS: (2 HE, 3 LE, 2 SE, Plasma Weapon)
PLOT 1,2,3,4 - As you get off of the elevator...
*SCENE: Alien probe shows pic of DNA strand & Alien.
Enter Satlink and stun the first two scientists for HE & LE.
Turn off the
3 Auto Gun switches on control panel as you enter the room. Explore
the room
to get more powerups. Enter the Robot Command Center and stun
the scientist
to get a LE. Pick the HE, take control of the Maintbot and maneuver
through
one of the holes in the center of the room to grab the CD & EP.
Bring these
items back to you. Go back to Level 1.
PLOT 1,2,3,4 - GOTO SECTION 3
SECTION 3 - LEVEL 1 - ONWARD HO! TO LEVEL 2
--------------------------------------------
ITEMS: (5 SE, 2 LE, 2 HE, 1 GR)
PLOT 1,2,3,4 - As you exit the elevator enter the crawlway to your left
avoiding
the security camera. Ready your plasma gun. Kill the 2
spiders and get
powerups. Emerge on the opposite side of the level. Pop
up behind the
partition and grab an HE & GR. Exit by the door into the
conference room,
kill the spider and grab the LE. Leave the conference room and
go into the
women's bathroom. Kill the spider and get the HE. Go back
into the conference
room and stun the security camera through the glass. Leave, go
the end of the
hall. Use the Blue Key to enter the room. Stun the first
camera to your right.
Go to your left, stun the camera then stun the scientist at the end
of the
hall to get an SE. Use the elevators to get to Level 2.
PLOT 1,2,3,4 - GOTO SECTION 4
SECTION 4 - CLEARING LEVEL 2:
-----------------------------
ITEMS: (3 HE, 2 LE, 3 GR, 3 CD, 2 NA, 6 SE, 1 EP)
PLOT 1,2,3,4 - Exit the room and enter the far bathroom. Stun
the scientist for
Green Key and grab the HE. Destroy the fan and head up the ramp
killing any
scientists in your way. Enter the room at the top of the ramp.
Kill the
scientists in the room (they just have Green Keys). Get the LE
at the end of
the room then enter the Robot Command Center. Get the SE and
CD and take
control of the Maintbot. Maneuver it through the door opposite
the door at
the top of the ramp. Go through the opening to the right to get
3 GRs and
another Green Key. Bring it back to you and ONLY give Jake the
grandes. Let
the Maintbot keep the Green Key. Maneuver it back into the room
with the fans
and straight ahead into the Greek Key room. Avoid picking up
the power ups and
enter the hole in the rear left corner. Bring the Silver Triangle
Key, NA and
CD back to you. Go into the room w/office cubicles, destroying
the 4 fans with
your plasma gun and pick up the 4 SEs. Head down the hallway.
At the
intersection, take a right. Destory the 4 flying shooters.
Follow the
corridor around the left hand corner. Enter the first room on
the right, kill
the scientist and collect an LE. Leave, head right through the
corridor and
around another left hand corner. Enter the room on your right
and kill the
armed scientist. Talk to the white coat scientist, get the HE
and Red Key.
Leave and enter room across the hall. Kill the 2 armed scientists
and talk to
the white coat scientist. Turn the 2 Auto Guns off at the console,
middle top
of the ramp. Grab the SE, leave and head to your left around
another left hand
corner. Enter the Communication Center on your right. Kill
the scientist and
grab the CD. Leave heading right. Go back to the cubicle
room and through the
Red door. Kill the fan and grab the NA, EP and HE. Leave.
PLOT 1,2,3 - GOTO SECTION 5.
PLOT 4 - GOTO SECTION 6.
SECTION 5 - DIFFUSE BOMB #2 AND ESTABLISH COMM LINK
---------------------------------------------------
PLOT 1,2,3 - Head into the Green Key room, stun the 2 security cameras
and
diffuse Bomb #2. Grab the SE and HE and head to the Communications
Center.
*SCENE: Shield surrounding base
Talk to the reporter twice to get the Lift Key and the Amplifier.
Use Lift Key
to enter elevator in room. Back to Level 0. Head to Robot
Command Center.
Give Maintbot the Amplifier and maneuver through one of the holes in
the center
of the room. Insert the Amplifier.
*SCENE: Dish penetrates the shield.
Head back down the elevator to Level 2 Comm Center. You'll receive
the password
for Level 3 to access Broken Helix files
PLOT 1,2 - Either kill the reporter or leave the room without speaking
to her.
Head right and around left hand corner and take left to second Red
Key Door.
Enter and use elevator to get to Level 3. GOTO SECTION 6
PLOT 3 - Talk to the reporter and follow her to the elevator down to Level 3.
PLOT 1,2,3 - GOTO SECTION 6
SECTION 6 - LEVEL 3 - BROKEN HELIX FILES
----------------------------------------
ITEMS: (2 CD, 3 Pills, 4 SE, 2 HE, 1 LE, 5 GR, 1 EP, 2 NA)
PLOT 1,2,3,4 - Kill the hybrid as you exit the elevator. Grab
CD and kill
2 more hybrids (+ their heads & arms!). Talk to white coat
scientist to your
left. Stun her to get the Dark Pink Key. head up ramp,
stun scientist, kill 2
heads grab HE & leave.
PLOT 2 - Enter one of the Medlabs and talk to a hybrid to get the Gas
Card.
Use it at the 3 consoles in the ring corridor. Talk to a Medlab
hybrid to
get the Blue Jewel.
PLOT 1,2,3,4 - EXTRA: There are 4 SE's in the Ring Corridor and an
LE in one of the Medlabs. Enter a Robot Command Center.
Maneuver the
Maintbot to one of 2 outside ring doors that don't require a key,
Head down
the hallway and enter Lab 2 across from the elevators to Level 4.
Pick up
3 pills and HE and bring them back to you. Take a virus antidote
and leave
the room. Head to Lab 2 and use the Silver Key on the 2 rooms
flanking the
exit elevators to get powerups.
PLOT 3 - Go back and talk to Sara to give her an antidote. She'll
now move to
the exit elevators.
PLOT 1,2,3 - Enter Lab 2. Use the Password at the console you
got the virus
antidote pills from to get the Broken Helix Files. Enter elevator to
Level 4.
PLOT 4 - Head back to center room and talk to Tonka. Get Black
Dawn's orders.
Keep Tonka CLOSE and try to kill before he does. "Follow" him to destroy
the
computrs with the Broken Helix files. Enter elevator to Level
4.
(NOTE: It is advisable to kill all of the scientists, hybrids and
maintbots on this level BEFORE talking to him. As a matter of
fact, you can
run through SECTION 7 to pick up the extra powerups before arriving
at the
Command Center.)
PLOT 1,2,3 - GOTO SECTION 7
PLOT 4 - GOTO SECTION 9
SECTION 7 - GETTING THE YELLOW KEY
----------------------------------
PART 1 - LEVEL 4 GETTING TO THE WARBOT ASSEMBLY
-----------------------------------------------
ITEMS: (4 GR, 1 Pill, 1 EP, 2 HE, 1 LE)
PLOT 1,2,3 - Try to stun bomb toting scientists to get GRs if you can.
Head
through the right door and down the U-shaped corridor to the right.
Get 2 GRs,
Pill & EP from room at end of hall. Head back, enter 1st bathroom
to grab the
HE. Enter 2nd (ladies) bathroom and talk to the scientist.
Stun her for an
LE. Grab HE and leave. Head to your right down the corridor
and enter the
room at the end of the hallway on the right. Kill the hybrid
and get 2 GRs and
an NA. leave and enter side car through door to your right.
PART 2 - LEVEL 5 - WARBOT ASSEMBLY
----------------------------------
ITEMS: (7 SE, 2 NA, 4 LE, 3 HE, 2 HA, Rapid Fire)
PLOT 1,2,3 - You're now in the first part of Level 5. Kill the
Warbot and grab
the SE to your left as you leave the elvator. Head for the door
under the
Danger sign. You're now in the first part of the Warbot Assembly
room. Grab
the LE behind a crate to your left as you enter then head to the end
of the
room. Jump up the crates to get LE & HA. Leave the
room and enter room across
from Level 6 elevators.
*SCENE: Alien Mind Probe shows Med lab 01 on Level 7 and subjects in
cryo
chambers.
(NOTE:There is another HE and LE that you can drop to but personally
I think its a waste of time!)
Grab SE and take lift up. Kill the two fans and head left to
get NA. Now
enter the upper level of first part of the Warbot Assembly Room.
To left is
SE, security camera and purple 3 dot switch. Hit the switch then
take ledge
to end. Get on moving platform. Get on 2nd and get off
on the other ledge.
Kill fan and head to the end to get LE. Take 2 more platforms
into the 2nd
room. Jump onto the ledge before the lift drops if you can.
Follow the ledge
to the end, pick up SE and wait for Platform #1. Get on it and
quickly jump to
the Pink Key. Floor: look around to get LE, SE and NA (behind
crate). Kill
the 2 Warbots and fan and jump to the HE. Go up crate stairs
and back on the
ledge. Use moving platforms to enter the next room (3 platforms
to ledge with
2 SEs then 3 more to the next room). Kill 3 Warbots and pick
up HE, LE and
Rapid Fire. Jump up crates to ledge, get LE and head down hallway
to get HA.
Enter the crawlway sidecar.
PART 3 - LEVEL 4 - CRAWLWAY
---------------------------
ITEMS: (5 GR, 2 EP, 3 LE)
PLOT 1,2,3 - Use Automap to get around in the ducts. Destroy the
floating guns w/Rapid Fire weapon. The following powerups are
available (2 GRs,
EP, 3 LEs). To get the all do the following at each intersection:
Take right
at first 4-way & get GR at end. Back at 1st 4-way take right
follow to get LE.
2nd 4-way go straight to get EP and follow loop to 3-way. Take
left and follow
around corner to left. Take 1st right and follow for 2nd LE.
Take right at
next 3-way around corner and right at next 3-way to end for LE. Backtrack
to
3-way and go straight. Follow corner to right. You'll descend
and emerge in
room. Kill 3 hybrids, get EP, 3 GRs and Yellow Key. Enter
door by glass.
PLOT 3 - Go out door to right with Yellow Key, get Sara and re-enter.
PLOT 1,2,3 - GOTO SECTION 8
SECTION 8 - COMMAND CENTER - MEETING FITZ
-----------------------------------------
ITEMS: (1 CD, 3 SE, 1 LE, 3 HE, 1 EP, 1 HA, 1 GR)
PLOT 1,2,3 - Talk to the scientist behind the glass w/Broken Helix files
equipped. Get CD and enter side car to Command Center.
DO NOT stun any
scientsts or speak to them w/an angry expression! Explore level to
get powerups
before talking to Fitz. Take lift up, find LE & HE.
Enter the Pink Key door
for awesome powerups. Now go talk to Fitz.
PLOT 1,2 -
*SCENE: Fitz shows video of mutants to you.
He will now diffuse the bombs on the elevators to Level 6. Enter
sidecar to
Fitz's right at rear of Command Center. Enter the elevator and
take to Level 6.
PLOT 3 -
*SCENE: Fitz shows video of mutants to camera during telecast.
Fitz gives you Robot Command Center Key for Level 5 Warbot Assembly
Room.
Follow him through rear sidecar.
PLOT 1,2 - GOTO SECTION 11
PLOT 3 - GOTO SECTION 10
SECTION 9 - COMMAND CENTER - GETTING RID OF FITZ
------------------------------------------------
ITEMS: (1 CD)
PLOT 4 - Talk to the scientist. Tonka will open room.
Kill scientists and
get CD. Follow Tonka into the side car to the Command Center.
Keep close to
Tonka and try to kill scientists before he does. Don't hit Fitz,
Tonka or the
other two marines. Tonka will stun Fitz. Follow Tonka to
the rear sidecar.
Walk to elevators but don't enter. Tonka will send Frick and
Frack to check on
the elevators. Once they've been blow apart you can safely enter
with Tonka and
head to Level 6.
PLOT 4 - GOTO SECTION 12
SECTION 10 - PROTECTING FITZ
---------------------------
PLOT 3 - Follow Fitz through the Warbot Assembly room until you get
to the
Robot Command Center. Use the key and enter to control the Warbot.
Fly it
around the corner to its right and wait outside the yellow door for
Black Dawn to arrive. (Assuming he hasn't shown up yet).
Fire at him until
the Warbot is destroyed. Leave quickly and move toward the yellow
door (to
your left as you leave Warbot Command Center near rear of Warbot Assembly
Room).
Go through 3rd yellow door straight ahead into the sidecar. Take
it back to
Level 4 and enter door by 3 dot switch. Take to Mineshafts on Level
5.
PLOT 3 - GOTO SECTION 15
SECTION 11 - LEVEL 6 MEETING REESE
----------------------------------
ITEMS: (3 SE, 2 GR, 1 HE, 1 LE, 1 CD)
PLOT 1,2 - Show picture of father to man behind the force field (Reese)
after
grabbing the CD. Explore the level for powerups before talking
to him again.
I'll come back to the blue doors later in the game. Talk to Reese
again and
follow him to the elevators and down to Level 7.
PLOT 1,2 - GOTO SECTION 13
SECTION 12 - LEVEL 6 MEETING JENKINS
------------------------------------
ITEMS: (3 SE, 5 GR, 3 HE, 2 LE, 2 CD, 1 EA, 2 EP, Rapid Fire)
PLOT 4 - Wait for Jenkins to arrive to lower the force field.
As soon as you
realize you're supposed to protect him, shoot the scientist on the
overhead
walkway. Leave Jenkins in this room and go up ramp killing scientists
and
picking up powerups. Also pick up the powerups in the 2 small
corner rooms off
the outer circular corridor. Go back and get Jenkins with everyone
dead except
the seemingly endless supply of Warbot type machines. Follow
him into the
first blue room and get powerups (1 EP, 1 LE, 1 Rapid Fire).
Kill off any
robots and enter the 2nd blue room as Tonka leaves to get a CD &
EA. Follow
Jenkins and Tonka to other 2 Light Blue Key rooms for (1 EP, 3 GRs,
1 HE,
and 2 GR, 1 HE). Follow them to the elevators and down to Level
7.
PLOT 4 - GOTO SECTION 14
SECTION 13 - LEVEL 7 - 'DEM PESKY SPIDERS
-----------------------------------------
ITEMS: (1 LE, 2 GR, 1 NA, 3 HE, 6 SE)
PLOT 1,2 - Follow Reese and listen to problem. Talk to him to
listen to the
little job he has for you and receive the flamethrower. Ready
it then enter
one of the crawlways. Use your map. Crawl to both ends
of the duct and hit
the switch next to both doors all of the spiders are coming from.
Leave the
crawlway, go to the other side of the level enter the crawlway and
repeat.
There are 3 SE in each duct. Unfortunately, as soon as you exit
you'll be on
the clock. Quickly pick up whatever powerups on the level you
can. Talk
to Reese. Follow him and he'll open the elevator to the Level
5 Mine Shafts
and tell you what to do.
PLOT 1,2 - GOTO SECTION 15
SECTION 14 - LEVEL 7 - YA KNOW WHAT? I HATE ALIENS!
---------------------------------------------------
ITEMS: (1 LE, 2 GR, 1 NA, 3 HE)
PLOT 4 - As you exit the elvator start killing off scientists.
Jenkins and
Tonka will head to the right. Go left, killing scientsts and
picking up
powerups. 3/4 the way around the circle you'll find Reese.
Don't bother
trying to shoot him yet. Head towards Jenkins. He and Tonka
will talk to
Reese and kill him. Now aliens will start to come out of the
woodwork to kill
your little party. My suggestion is to let Jenkins and Tonka
do most of the
killing since they have more powerful weapons. Stand facing Jenkins
just
to his left side taking shots in your back that are headed for him
while
watching behind. Just as you kill the last alien you'll receive
a transmission.
*SCENE: Escape with Jenkins and Tonka only to be blown up!
*** END FOR PLOT 4 ***
SECTION 15 - MINESHAFTS
-----------------------
ITEMS: (1 LE, 5 GR, 1 CD)
PLOT 3 - Grab LE & GR and talk to Fitz again. He will give
you a box of C4 to
use on a circuit panel on Level 10. Grab 2 GRs (left front of
Earth Bore), CD
(top of ramp) and head down the corridor to right of Earth Bore.
Don't touch
the Force Field). Go left around the elevator at the end of the
corridor,
pick up the 2 GRS then enter and head to Level 8.
PLOT 1,2 - Don't bother with the man standing in room. Pick up
the powerups
and head to elevator to Level 8.
PLOT 1,2,3 - GOTO SECTION 16
SECTION 16 - LEVEL 8 PART I
---------------------------
ITEMS: (2 SE, 1 HE, 1 LE, 1 GR)
PLOT 1,2,3 - Just follow corridor to elevator being careful to make
the 2
jumps. Pick up the powerups on the way (including the LE in the
crawlway).
Take elevator to Level 10.
PLOT 1,2,3 - GOTO SECTION 17
SECTION 17 - LEVEL 10 CKT PANEL/FORCE FIELD
-------------------------------------------
ITEMS: (4 LE, 6 SE, 1 HA, 2 CD, 3 HE, 3 GR, 1 EP, Rockets, Force Field
Device)
PLOT 1,2,3 - Follow tunnel to end. Go to your right and grab SE
behind ramp.
Head up the narrow gramp and grab LE. Jump to HA. Leap
off and get SE on
stand next to large hole. Go to ramp on center structure.
In
the middle of the structure grab the CD (there are also 2 other SEs
near here).
leap to a SE, go forward and jump again. At base is HE.
Get back up and leap
across to short climb. Turn left and leap to narrow ledge. Follow
and make
another leap that goes off at 45 angle to your right. Follow
narrow ramp down.
At rear corner of ramp is Light Blue Key. Go to the bottom of
the ramp, turn
right and make 2 leaps grabbing SE on the way. Climb up and leap
to another
SE. At base of ramp turn 45 degrees right and make leap.
Kill Marine hybrid
and hit switch to lower escape bridge. Turn around and head towards
the HE.
Make a leap across chasm, climb up and get it. Head towards fake
force field
and Danger sign. On the way get 2 GRs and LE in two small grottoes
to your
left. Head to the right of the fake force field. Carefully
leap to base of
ramp. Get GR & HE. Make another leap to pick up CD
& EP. You can see through
the Alien Ship window from here. Go back to the force field and
enter the room.
Get the Rockets!
PLOT 3 - Plant the C-4 at the circuit panel to your left.
PLOT 1,2,3 - Go down the corridor, grab the LE, turn right and head
into the
ship. Kill the 2 nasty mutants with your rockets, grab the LE
and Force Field
Device. Head back to the switch across the small bridge and back
to the
elevator to Level 8. go to the elevator to the Mine Shafts on
Level 5.
PLOT 3 - Climb the ramp and jump on top of the rig. The crew is
inside and its
your job to protect it. The force field blows and you start rolling.
Don't
concern yourself with health since none of the marines that you encounter
are
specifically aiming at you and will rarely hit you. Stay near
the front the
vehicle, ready your Rockets and, well... GOOD LUCK! Its VERY
tough to get all
of the marines before the rig is destroyed.
*SCENE: You see Fitz fly only to have histhe copter shot down.
*** END FOR PLOT 3 ***
PLOT 1,2 - Take elevator back up to Level 7.
PLOT 1,2 - GOTO SECTION 18
SECTION 18 - LEVEL 7 AGAIN - RAPPIN' WITH THE ALIEN
---------------------------------------------------
ITEMS: (1 CD)
PLOT 1,2 - Give Reese the Force Field Device. Follow him to meet
the Alien.
SCENE: Alien shows results of Broken Helix project and talks about
Queen.
Talk to Reese/Alien to receive plan and 1st 1/2 of Alien Weapon.
You can
talk to Reese 2 more times for more info. Follow Reese and he
will open the
entrance to the elevator at the center of the level. Enter the
elvator and
go to Level 8 grabbing the CD as you enter.
PLOT 1,2 GOTO SECTION 19
SECTION 19 - LEVEL 8 - HERE COME THE HYBRIDS
--------------------------------------------
ITEMS: (1 NA, 3 CD, 6 GR, 2 SE, 4 LE, 3 HE)
EXTRA ITEMS FOR PLOT 2 ONLY: (6 GR, 1 HA)
PLOT 1,2 - Go into room with the Level 8 sign above it. Get NA
to left of
desks and CD in front of the Warbot Console. Take control of
the Warbot.
Follow path around to right and go up the ramp. Turn around at
the top of the
ramp and follow the ledge. Turn right through 2nd opening and
fly across the
chasm (pass by CD on the way) to force field. Turn around and
hit the swithc
on the right to lower bridge. Give up control of the Warbot.
Go through the
door on other side of the entrance elevator. Force Field (Defense
Grid) will
lower. (Grab GR at end of grotto). Turn right and enter
crawlspace at the
base of the ramp. Get 2 SEs, LE & HE then follow ledge to
the right.
Right around this time you'll be contacted by Reese about what to do
next.
There are some extra powerups in this vicinity. At inside corner
of left hand
turn is small ledge. Drop down to get LE then up back
to the main ledge.
Follow ledge all the way to end on left. Make leap to 2 GRs &
LE. Turn
around and leap back. There are 2 grottoes to the left past the
door (one is
kind of hidden - use map). Get LE, CD & GR.
PLOT 2 - Head back to 1st chamber off of ledge. Use the Blue Diamond
on the
door. You will be contacted by the Queen. Enter Red field
(radioactivity)
and use the Blue Diamond on the post.
*SCENE: Transform into Hybrid.
You will again be contacted by the Queen to enlist your services.
The door
accessible from the ledge will now open as the garrison of Marines
is released.
Enter this room to get 6 GRs and HA.
PLOT 1,2 - Head towards the bridge. On left side is crawlway leading
to 2 GRs.
Go across bridge carefully jumping to the CD along the way. There
is an HE in
the rear left corner of the elevator. Enter fake force field
and take elevator
to Level 9.
PLOT 1 - GOTO SECTION 20
PLOT 2 - GOTO SECTION 21
SECTION 20 - LEVEL 9 PROTECTING REESE
-------------------------------------
ITEMS: (4 EP, 5 GR, 5 HE, 5 CD, 3 LE, 3 SE, 1 EA, 1 NA, Alien Weapon
Attachment)
PLOT 1 - If you do the following quickly and efficiently you should
be able
to stay ahead of the marines. (If you find that the marines show
up too soon
and kill Reese I suggest that you head directly to the Teleport and
forget
the powerups.) Anyway, as you get off of the elevator enter the
door with
the Reactor Control room sign above it. Grab the EP in the middle
then head
to your right. Take another right after grabbing the EP in the
next room.
>From here on in just follow the path ahead of you to the Teleport
room. In
the hallway to the Teleport room you'll be contacted by Reese.
As you enter
head for the back of the room and grab the GR in the back right corner
before
heading up the ramp. Turn to you left and go the end for an HE.
Cross the
bridge behind you getting the GR. Turn right for the EP.
Now head for the
Teleport console at the back of the top portion of this room getting
a GR, HE
and CD on the way. Hit the teleport and Reese will show up near
you. Now
things get interesting. I would suggest that you turn the Map
on and keep it
on. Get in front of Reese and try to kill any Hybrids in the
immediate
vicinity. Reese will try to kill any enemies close by so try
to get them first.
If you get too far away from Reese he will stop. Remember, time
is VERY
critical at this point since you're trying to beat the military to
the reactor
control room. Move forward keeping Reese behind you. Pause
and let Reese
catch up. If you see Reese start to move in another direction,
re-position
yourself in front of him moving in this new direction. Repeat
this all the
way to the Reactor Control Room grabbing an LE, CD and SE along the
way. If
you go straight instead of following Reese left down the hallway to
the Reactor
Control room you can pick up 2GRs and a CD that you jump to.
Personally, I
find this to be a waste of time. When you first enter the Reactor
Control Room
you can get the LE and HE on opposite sides of the pillars holding
the bridge.
head up the ramp and around the corner to the right.
(NOTE: If you need more powerups you can head across the bridge and
around the
corner. Follow the hallway into a room with a Warrior Hybrid,
kill it and
collect the powerups - LE and CD. There is a hidden room to the
left as you
enter for an additional EP and EA!) Let Reese get ahead of you to open
the door.
Drop down and kill the hybrids near here. With luck you'll have
entered the
room before encountering the military. To the left of the bridge
as you came
in is the 2nd half of the Alien Weapon. Also on the bottom portion
of this
room are 2SEs a HE and a NA. Go to the small lift, grab the HE
and CD then turn
and inspect the droid.
*SCENE: Detonator affixed to the Reactor Control Droid.
Head back to Reese. Now its more important that ever to stay
IN FRONT OF HIM.
Ready the Alien Weapon since you'll have at least one military person
to deal
with as soon as you exit the room. Try to keep your distance
and nail her
with 3 or 4 blasts from the Alien Weapon. "Follow" Reese in the
same manner
outlined above to the elevator down to 10. There is another member
of the
military to deal with in here. Kill 'em and head down to Level
10.
PLOT 1 - GOTO SECTION 22
SECTION 21 - LEVEL 9 PROTECTING WARRIOR
---------------------------------------
ITEMS: (SEE SECTION 20)
PLOT 2 - You can explore the level for powerups as outlined in the beginning
of SECTION 20 if you need them. When you get done acquiring powerups
head
into the Reactor Control Room up the ramp and across the bridge.
Follow the
ledge into a hallway. Enter the room at the end of the hallway
to encounter
the Warrior Hybrid. Pick up the powerups and don't forget the
hidden room
to the left as you enter! Turn on the map while dealing with
the Warrior.
This makes it much easier to keep track of. Stay ahead and try
to kill any
marines that are in the immediate vicinity since the Warrior will pause
and
try to kill them. Also, don't get too far ahead of the Warrior
or it will
pause. When it changes direction get ahead of it again in its
new direction.
"Follow" it to the elevator leading down to Level 10.
PLOT 2 - GOTO SECTION 22
SECTION 22 - LEVEL 10 GETTING TO THE REACTOR
--------------------------------------------
ITEMS: (4 HE, 1 SE, 1 LE, 2 NA, 2 GR)
PLOT 1,2 - EXTRA: As you exit the elevator you can head to the right
to SECTION 23 and a bunch of powerups. Once you're far enough
away,
Reese/Warrior will be left alone. There is an HE and SE on the way
to the lift.
PLOT 2 - "Follow" the Warrior in the same manner mentioned in SECTION
21, Pick
up the powerups along the way and enter the sidecar. SAVE YOUR GAME!
(NOTE: You can go up the ramp for a couple more powerups if you wish.)
PLOT 1 - "Follow" Reese in the same manner mentioned in SECTION 20,
Pick up
powerups along the way and head up the ramp. At the end is a
lift to the
Control Room for the Reactor Droid. Make sure the Alien Weapon
is equipped
and take the lift up. Immediately start nailing Tonka with the
Alien Weapon.
He takes ~6 hits before he's vaporised. Hit the switch on the
console to
set the Reactor Droid on its merry way. "Follow" Reese to the
sidecar.
SAVE YOUR GAME!
PLOT 1 - GOTO SECTION 24
PLOT 2 - GOTO SECTION 25
SECTION 23 - POWERUPS IN CAVERNS BENEATH LEVEL 10
-------------------------------------------------
ITEMS: (7 GR, 4 LE, 2 CD, 4 EP, 3 HE, 2 HA)
PLOT 1,2 - This part is anything but easy. Careful or you'll get
lost very
quickly. I would also suggest turning on the map to keep from falling
into the
center of the world. Alright let's see if I can describe the
quickest path to
all of the powerups. Hmmm... Once you've dropped down facing
a wall go to
your right. Head forward for a LE. Follow to the left to
grab 3 GRs and a CD.
Come back to for the 2 GRs and EP. Follow the edge on your left
to an LE.
You are now in front of the place where you came in. Head along
the left
edge for an HE and cross a narrow piece of land for another HE.
Continue
forward but now follow the edge on your right. You'll pass a
large cylindrical
structure with an LE in front of it. Continue right to get the
HA. Head back
to the LE and around the cylinder keeping the wall on your right hand
side.
At the end you'll find 2 EPs and a CD. Head back to the narrow
crossing that
brought you in front of the cylinder. Cross and head forward
towards 2 GRs
near the right edge (You might have spotted these while picking up
HE #2).
Straight ahead is another HE and another cylindrical structure.
Head left
around the structure and pick up an LE, EP and HA coming full circle.
(Its
important to head left since at this point Reese/Warrior is most likely
directly overhead. If you head right they'll start moving and
the AI of the
game is such that they'll start getting shot again.) Keep the
edge to your
right as you move forward and you should eventually see where you came
in.
Simply head back up and join your party (Reese/Warrior).
PLOT 1,2 - GO BACK TO SECTION 22
SECTION 24 - BLACK DAWN AND THE REACTOR
---------------------------------------
ITEMS: (5 LE, 2 EP, 1 HE)
PLOT 1 - As you leave the sidecar ...
*SCENE: Black Dawn roughs you up a bit as Jenkins shows up to say hi.
With your Alien Weapon just start nailing Black Dawn! Try to
keep your
distance since the blast radius of the Alien Weapon is large.
*SCENE: Strap 2nd detonator to the back of Black Dawn!
There are 4 LEs around the circular "moat" Once your done take
the lift
up to Reese who's standing just outside of the reactor core.
Grab the
powerups, talk to Reese and "follow" him across the bridge.
PLOT 1 - GOTO SECTION 27
SECTION 25 - BLACK DAWN/JENKINS AND THE REACTOR
-----------------------------------------------
ITEMS: (SEE SECTION 25)
PLOT 2 - The Warrior will stop at the missing bridge piece. Drop
down into
the circular trench. This is where life gets interesting.
You are now to
be treated to THE most difficult battle in the entire game!!!
You must
dispose of both Black Dawn and Jenkins but you have no idea how many
hit
points they have unlike PLOT 1. The best method I've found for
dealing with
them is as follows... Head to the left to meet up with Black
Dawn. Start
nailing him with the Flamethrower and rotate around him to your left
so you
end up with the wall on your left. Start backing up a little
bit but not
out of range of the flamethrower. Jenkins will show up shortly
and begin
blasting Black Dawn in his back since they're both lined up against
the inner
wall. Now back up around the inside wall out of their view and
switch to the
Alien Weapon. Start nailing Black Dawn with it in a hit and run
pattern making
sure you stay close to the inner wall. Move back into his view,
nail him
with the Alien Weapon then back up quickly so his missiles impact on
the
inner wall. Eventually they'll both disintegrate. (If you
hear "Ouch! That
Hurts" from Black Dawn the end is in sight!).
(WARNING: I went through approximately 4or5 NAs, 2or3 HAs and
about 8-10 HEs
while trying to kill these guys. GOOD LUCK!)
Find the switch along the inner wall to raise the missing bridge section
and
the Warrior will move across the bridge. Move to the lift that
the Warrior has
now activated and take it up to the Reactor. Pick up the powerups
then "follow"
the Warrior across the bridge.
PLOT 2 - GOTO SECTION 26
SECTION 26 - MEETING THE QUEEN
---------------------------------
ITEMS: (13 SEs, 1 EP, 2 HE, 1 LE, 1 HA, 1 CD, 1 NA)
PLOT 2 - "Follow" Warrior. Just before reaching the sidecar take a right
and
around the powerup path until you come back to the sidecar. Enter
the sidecar
and take it to meet the Queen.
*SCENE: Take off with Queen to her planet.
*** END OF PLOT 2 ***
SECTION 27 - KILLING THE QUEEN AND REDUCING AREA 51 TO RUBBLE!
--------------------------------------------------------------
ITEMS: (13 SEs, 1 EP, 2 HE, 1 LE, 1 HA, 1 CD, 1 NA)
PLOT 1 - "Follow" Reese/Warrior. Just before reaching the sidecar take
a
right and around the powerup path until you come back to the sidecar.
Enter
and SAVE! Follow Reese to the Force Field Control.
*SCENE: Jenkins shows up. Jake finds out what happened to his
Dad. Jenkins
knocks out Reese. Queen eats Jenkins.
Now you get to fight the Queen! Actually there is a VERY EASY
way to deal with
her. Equip the flamethrower and continuously nail her.
Keep backing up out
of jaw range up the ramp. In this way you fry the gellous blobs
that she
shoots at you. Just beware of Warrior Aliens who aren't thrilled
with your
prescense.
(NOTE: I've been told that if you drop to your belly she can't touch
you!!!
However I would imagine that you need to back yourself into a corner
so the
Warriors can't get you either - THANX Dean C. McMillin for this excellent
tip!)
Now you just have to get out of Force Field's radius. Talk to
Reese and
follow him to the sidecar. Don't worry about Reese anymore since
he can't be
killed by hybrids ?!? Follow him back to the Reactor Core, across
another
bridge and back into the first sidecar on this level. Once you
get to the
open area...
(NOTE: You don't HAVE to take Reese with you. But if you don't
you have to
make your way back up to Level 9 to get clear.)
*SCENE: Reese and Co. emerge from Area 51 hacking and coughing.
The military
is given new orders and you are released. You and wife retire
to tropical
island never to see Reese again (?)
*** END OF PLOT 1 ***
ACKNOWLEDGEMENTS:
-----------------
THANX Again to Dean McMillin for his advice on dealing with the Queen!
Copyright 1997 by Wolverine Inc. All Rights Reserved.
Wolverine Inc.:[email protected]