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The King Edward's domain has been ravaged. Through trickery,
three treasures with magic power of the King's items power
have been stolen from him. The kingdom lies in ruin. Its downfall
is imminent. It is up to you, Sir Graham, to recover the King's
treasures. Succeed and you shall be crowned King of Daventry!
Fail and the worst of fates shall befall you.
One word of caution before you start: Never drop anything until
you're told to do so. Once an item is dropped in this game, you
cannot pick it up again. For some reason, you're never weighed
down by too many items; so you should be able to pick up and
carry every item with you at all times. Also, in order to get
maximum points, you must pick up everything you can and look at
it, read it, or whatever is required. (I lost 2 points for pouring
some water on the ground!)
Enough said.
Begin your quest by going northwest to the garden. Once there,
pick a carrot and go west to the other side of the garden, south to
the left of the castle and west to the rock. Stand on the north
side of the rock and move it. Doing so reveals a dark hole. Look in
the hole and then get the dagger. Then go west and swim west
across the pond (both screens). Once out of the pond, go north to
the well and west to the gate in the corral.
Open the gate and enter the corral. When you see the goat, show
it the carrot.
Now he'll follow you wherever you go. This is important as you'll
soon see.
Exit the corral and head west twice. You may or may not see a
fairy godmother handing out blessings. If you do see her, she'll
give you a short lived protective spell. If you don't see her, no
problem. She'll pop up every now and then.
Now go north to the clover patch and get a clover. This is a
four-leaf clover and will protect you from Leprechauns if the need
arises. Go north to the wooden bridge. (Goat still with you?) As
you start to cross the bridge, an ugly troll bars the way and
refuses to let you pass unless you throw him a treasure.
However, your goat, which hates trolls, rushes the troll and butts
him off the bridge! The troll is swept downriver, never to be seen
again. The goat, having fulfilled its use, strolls away. So wave
goodbye and cross the bridge and continue north.
You've found a crotchety old gnome and when you talk to him, he
informs you that he has something to give you that might be
useful...but only if you can guess his name! The crusty old fellow
gives you three chances. Type "IFNKVOHGROGHPRM" and the
gnome, in amazement, says "That's Right!" and leaves a handful of
magic beans laying on the ground. The gnome's name, by the way,
is a cryptogram. The alphabet's been reversed and the new letter
set has been substituted for "Rumpelstiltskin".
Get the beans and go east to another wooden bridge. Be careful
you don't fall in the gorge! Cross the bridge and go east to the
flower patch. Plant the beans here and all of a sudden, a huge
beanstalk stretches up out of sight into the clouds! Don't climb it
yet, though. Go east and swim east across the lake. When you exit
the lake, continue east Look in the hole in the big rock as you
pass...what an odd green glowing!) Go east again. A little dwarf
may come and make a quick inspection of your possessions to see
if there's anything of value. You don't have anything of note and
he leaves. Now go east once more to the little beach by the river.
Get the pebbles you see laying here then go west back to the
beanstalk. CAUTION! Save your game here. Climbing the beanstalk
is a risky business and you'll most certainly fall off it many times
before you reach the top.
Part II
Climb the beanstalk until it enters the clouds. Leave the
beanstalk by going east into the clouds and continue east until
you enter an area of trees. When you reach the first set of
trees, head south then east twice until you come to a tree with a
hole in its base. Look in the hole and get the sling. Go back west
twice to the fruit tree then north. Now this is a bit tricky. There
is a tree on the upper right edge of the screen that you should go
to before you go east to the next screen. This area will give you
the most amount of time to evade the giant before he kills you!
Go east...there he is! Go as quickly as you can and hide behind
the center tree. Make sure Graham is completely hidden behind the
tree. Now just wait there. Eventually, the Giant will become tired
and lie down under the tree and go to sleep. Now's your chance...
The chest he's carrying is King Edward's Magic Chest! Get it and
head west back to the beanstalk. Make sure you walk in the right
places or you'll fall out of the clouds! It would be a good idea to
save your game before you descend. Go back down the beanstalk
and head south three times then east to the well.
Stand on the north side of the well and cut the rope. Cutting the
rope gets the bucket for you. Now lower the rope into the well and
climb down the rope.
When you get to the end of your rope (so to speak!), dive under
the water and head southwest into the hole. Careful not to become
tangled in the weeds!
When you exit the hole, you're face to face with a fire-breathing
dragon! Stay in the middle of your screen and go only as far as
the second rock. Throw water on the dragon's fire and he's
vanquished! In fact, he's so embarassed that he moves a boulder
blocking the western exit from the cave and skulks away! On the
northern side of the cave is the King's Magic Mirror! Take the
mirror and leave the cave by going west twice. Outside the cave,
you see a large, friendly bird flying back and forth. We'll get to
him later, though, so head south twice to the stump.
Look in the stump and you see an old canvas pouch. Get the pouch
and look inside it. When you do so, you see it's filled with
sparkling diamonds! Go east and swim east across the lake twice,
then continue east to where you found the dagger and north to the
big tree. Climb the tree and go to the nest. Craddled in the nest is
a large golden egg! Get the egg and climb back down the tree and
go north twice to the tree.
Laying on the ground under the tree are walnuts. Get a walnut and
open it. On the inside you find a solid gold walnut! Go east and
get the bowl you see, then go south. Running around the banks of
the lake is a friendly little elf.
Talk to the elf and he's so impressed by your manners that he
gives you a magic ring! Wearing it will make you invisible...but only
once! So save it until you need it!
Go north, east twice and north twice to the back of the
woodcutter's house.
Now go west and enter the front door. Inside you see a deplorable
sight. A starving woodcutter and his wife sit dejectedly at an
empty table. Too bad you can't help them...say perhaps that bowl...?
Look at the bowl and you see the word "FILL" written on its
bottom. Give the bowl to the woodcutter. He looks at you
wonderering why you'd give them an empty bowl. Say "FILL" and
the simple ceramic bowl fills to the brim with hot stew! For this
precious gift (an unending supply of food!), the woodcutter gives
you his only other possession, an old fiddle laying in the corner.
Get the fiddle (careful you don't fall through the floor!) and leave
the cottage.
Part III
So go south from the woodcutter's house, swim across the lake in a
southerly direction, then continue south and go around to the front
door of the Witch's Cottage. (Taste her house if you must, it's
quite good!) Save your game at this point. Open the cottage door
and make your way to the bedroom. Now wait. Eventually, the
witch will come home. She won't see you because you're in the
other room. Sneak up on her and push her into the stove! You
done the old hag in and can move about her house without fear
now.
Go to the cabinet on the north wall, open it and take the cheese
wedge. Now go back south and leave the cottage. Now comes the
fun part. Go west and south to the front of the cave where you
found the Magic Mirror. The large friendly bird seems to be
waiting for you! Go down to the lower middle portion of your
screen and keep jumping up until the bird (which is actually a
Condor) catches you.
The Condor flies high up in the air and carries you to a small
island which lies in the moat in front of the castle. When he drops
you, your head spins as you try to regain your bearings. There's an
odd hole in the ground here, but don't go down into it just yet.
Head west and get the mushroom you see growing here. Now go
back east and down into the hole. Oops, the long drop seems to
have set your head spinning again! When it stops spinning, go south
to the end of the tunnel then *cautiously* head west.
There's a hungry rat running in circles here and when you talk to
it, he says he won't let you pass until you give him a treasure.
Don't get too close to it!
Throw the cheese to the rat. Being hungry, he's just as satisfied
with the cheese as he would have been with a treasure, and he
scurries away into some unseen crevice in the rocks. Go to the
door, open it, and go west through the door.
On the other side of the door is a tiny leprechaun, who, upon
seeing your clover, lets you pass unmolested. Go south and play the
fiddle for the King of the Leprechauns. They dance and dance to
your music then finally they all leave the hall. As the King of the
Leprechauns leaves, he forgets to take his Sceptre! Get the sceptre
and look! Next to the Leprechaun King's throne is King Edward's
Magic Shield!
Get the shield and go west up the stairs. Continue west until you
come to the little hole in the western wall. Now, eat your
mushroom and you're shrunken down to a size small enough to
allow you to enter the hole. Go west into the hole and you find
yourself in front of the big rock where you saw the strange
green glow! Eventually, you regain your former size, but wasn't it
fun being so tiny?
Go north twice then east three times to the left hand side of the
castle. Walk (carefully!) across the bridge and open the door. Enter
the castle and follow the hallway to the throne of King Edward.
Bow to the King and he descends his throne. You've managed to
recover the Strength of Daventry and the king places his crown
upon your head! As he does so, he falls to the ground in a seizure
and dies. Heavy lies the head that wears the crown. You ascend to
the throne to govern Daventry as King Edward had...guarding the
Treasures of Power that you labored so long to recover. Thus ends
the King's Quest...congratulations, King Graham!
THE END
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