solution (C) Copyright 1995 Veikko Danilas
PART I - The Secret
Greetings, noble Adam, prince of
Mo. I am your humble
servant, trying to advise you on your difficult quest
to
regain lost glory of Mashaar.
First you should talk
to Thugg to find out about
messenger Eloi. Go to king Gregor's throne room and have
a
pleasant conversation with your father and the messenger.
Alas, Chamaar has fallen into the hands of bloody
tyrans.
Examine frescos, all three of them, and learn about
your
great and notorious ancestors. Now, m'lord, Eloi wanted
to
speak with you in your room so head there. He gives you
a
way stone. You also learn about female Dina who is waiting
for you just outside the citadel. It would not do to keep a
lady waiting so meet her at the side entrance. Her father is
dying and you should pay him a visit, before it's too late.
Don't steal old man's knife. Listen what wise Tau has to say
and get a shell from him. If you should have a problems from
now on, you can always communicate with him thru the shell.
After he passes away get a knife of Graa from the
bedside
table. Now you can return to the Mo. Monk used
to be a
friend of Tau so you should tell grave news
about Tau's
death to him.
Talk with Monk until you get a talisman from him. Look
at
the tablet on the table. Now it's about time to visit royal
executioner. Unfortunately you can't make out
what poor
fellow tries to communicate. Back out to Dina
and give
talisman to her so she can enter dreaded room. Talk
with
Jabber the executioner and get a gift from him. This gift,
m'lord, is actually a key that could unlock mysteries of the
citadels. Go to the Monk's chamber and take a closer look at
your ancestors. One teeth seems to be missing
and your
highness has a teeth from Jabber. Try to put that teeth into
mummy's mouth. So the secret passage is revealed. Muster all
your courage and dive to the subterran tunnels. Wait ! Isn't
it the dreaded Moorkong bellowing in the darkness beyond
?
It might be dangerous but I advice you to go ahead. There is
a skeleton guarding your path. Use the teeth on him and
he
grumbles to the dust. Open door and boldly
step inside.
Well, some things seem bigger than they really is. Take
a
prism from ol' Moorkong or rather from his remains. There is
another set of frescoes here. Studying them can reveal
the
secret of the architect and Graa. Accept a gift of
flute
from Dina, o New Architect. Monk would be interested
in
prism so go back to his room and present what you have found
to him. You can see beyond the surface
of the tablet,
m'lord, if you use prism on it. Now you
have personal
communication channel with your greatest enemy. With
this
evil fiend threatening to storm the final haven you have no
real choice but you must try to ride your world from
his
dreaded presence. Only problem is, you have to convince king
Gregor that such is a case. Monk can help with convincing
your father. With all those people at your side you
shall
finally win over your father's trust and are ready to travel
beyond the sheltering walls of Mo. It's very dangerous
and
not befitting to the member of the royal family to
travel
around in hostile environment. So you should stop
at the
gate and take Thugg with you as a personal guard.
Finally
you are ready to meet you destiny.
PART ][ - Building the Citadels
People at Chamaar need your immediate
attention so you
should guide your little party to the recent battlefield.
There you are introduced to the charming
Mungo. Wander
around aimlessly and Thugg will find an apple. You
shall
discover that Thugg has quite a remarkable nose for apples
and alike. Find the chorrians and win Chong to your
side.
Now you have to find a shaded forest and get some mushrooms
from there. Beware of the poisoned ones, m'lord.
If you
should accidentally get a poisoned mushroom
feed it to
Thugg, he's got quite a remarkable food digesting system. If
you have a good mushroom in your possession try to find
a
herd of brontosaurus. They are good
builders so your
highness should befriend them with offering some mushrooms.
Now you are all set to begin the actual building process so
play that magical flute and so man and dinosaur will
work
together once more. It would be good to have some help while
moving from valley to valley so find a herd of apatosaurus
and play the flute for them. Music can be powerful
allay.
It's time to move on to the north to Uluru, and who knows,
maybe chorrians will express they're gratitude by giving you
a gift of moon stone.
In Uluru try to find the cave of ulele
people. It lies
in the north-eastern side of the valley. Go
through the
usual process of mushrooms, brontosaurus and flute. Accept
the gift of the tablet. It won't do to hurt
your host's
feelings by refusing his gift.
Travel back to Chamaar
and find a lake. Mosasaurus
lives in lake but before wasting an apple make
sure (by
peeking below the surface) that you are standing
in the
right spot. If you are satisfied that this is
the right
place throw an apple to the lake. If denizen of the
lake
does not appear, leave valley for a moment and talk to
the
Thugg and he shall find another apple for you. Mosasaurus
says that tyrans here are afraid of the Eye in the
Storm.
Eloi brings a news of velociraptors in
Uluru so your
highness should pay then a visit.
Uluru: Talk to volociraptors and try
to befriend them.
Alas, those brave warriors are reluctant to stand at
your
side. Wonder how are things going in Chamaar ? You
should
lead your subjects back to Chamaar.
Seems that everything is not going well
here, however.
Tyrans are trying to storm
construction site and
brontosaurus are too frightened to build anymore.
Well,
seems that you are lost that battle but war is on. So
you
need to find another herd of brontosaurus and make another
fortress to defy the enemy. As you can't do anything
more
here, go to Uluru.
Find the local Mosasaurus
and learn about the Sky
Hammer. Ulan should talk about the valley to the
east so
lead your party to Koto.
Find a cave in the north-west
part of the valley and
get the sun stone. There are also some rather interesting
paintings on the wall. Wander around until you
find the
local humans - Kobu tribe. Kommala thinks that ulele people
might know more about velociraptors. Your highness could use
that knowledge so you should head for the Uluru,
checking
only with local mosasaurus and learning about Fire in
the
Clouds. I would advice against building citadel here as yet
as Kommala seems to be a little reluctant.
In Uluru talk to Keeper
and ask about velociraptors.
Keeper gives an object of power to your valiant party
and
gives you a quest of finding three masks. So you need a gold
to win velociraptors to your side. Gold can often be found
in wet places so check around the lakes and
seas. It's
really about time to do something in Chamaar or your other
fortress shall fall also.
Give some gold to velociraptors
in Chamaar and they
also require an object of power. Eye in the storm should be
quite sufficient. Now that you
know how to ally
velociraptors you can convince Kommala in Koto.
Make a fortress for Kobu people and Kommala
will reward
you with the Mask of Bonding. You should return that mask to
it's rightful owners in Uluru.
Keepers gives you a choice between two
items of power.
I strongly advice to take hand-shaped object (Sky Hammer).
Now give some gold and the Sky Hammer to local velociraptors
and return to keeper for another object of
power. This
object is useful in Koto so travel there.
Pay to velociraptor mercenaries and
give them the Fire
in the Clouds. Upon leaving the valley you shall be informed
about difficult to reach valley of Despair. Narrim, lord of
the aquasaurus could be of some help so you should take
a
journey to his cave.
Narrim does not have faith in you m'lord until
you show
him Graa's knife. And so the time for fighting has arrived.
Lead your valiant party thru the hidden pass and
mount a
giant battle against the tyrans. Alas, Mongo shall go down
in the battle. Speak with tamnians and Tahloomi and let him
rename that vally to valley of Tamara. Local Mosasaurus can
inform you about Within and Without and brontosaurus
can
help you to build a citadel in this godforsaken place. Fugg
shall give you a Bag of Earth as a gift.
You might hear about Cantura and dangerous Sea of
Peril,
however Way Stone is missing so you can't cross the
sea.
Wait a minute, you have a Way Stone, give it to Tahloomi
!
And so the journey begins over the shallow waves of the Sea
of Peril.
In cantura you shall
discover startling secret of
Kahloomi/Eve. Go to the Castra cave in north-western side of
the valley and talk with charming Cabuka. You just
can't
argue with this man and there seems to be but one
way to
release Eve - to give Dina to this monster. Use Eloi to get
back to Tamara.
Dina stands at the lake and dreams about her
lost mate.
Go to her and look thru the
tablet (use tablet on yourself) so she can also learn about
cruel fate that has befallen on Mungo. Now she will
come
with you to Cantura.
Give Dina to the denizens
of the cave and build a
fortress into this valley with the help of the brontosaurus.
Inquire mosasaurus about the power objects and learn about
the Eye of the Cyclone. Pay a visit to Dina and receive
a
Mask of Birth. Now Magus will ask some questions:
Life giving master : give Sun Stone
Shadow mistress : give Sun Stone
Infant-bearing mother of all : Bag of Earth
In return for your wisdom you shall receive another tablet
from Magus. Talking with Eve shall reveal her new skills at
rallying triceratops to your cause. Go to Chamaar m'lord.
It has come to our
attention that triceratops like
empty nests. Find a nest from the forest. If it's not empty
give it to your royal bodyguard Thugg and he will reduce the
net according to your needs. Offer your gift of friendship
(nest) to trisceratops and Eve will sing to them. Now
you
have wise allays. Head for Uluru m'lord.
Here you have honor of returning
jet another mask to
it's rightful inheritance. I'd advice to select a skull from
the objects of power. Track down trisceratops in this valley
also and give net to them. Fly to Tamara.
You can ally Tamara's volociraptors
and go back to
Ulura and take the final object of power. This object can be
used in Canture to send local volociraptors
against the
tyrant army. Visit Dina to spend some time and you can begin
your routine with Trisceratops.
There are also trisceratops in Tamara
that need to be
rallied and don't forget trisceratops in Koto. Now Eloi will
bring you grave news about your father, king Gregor.
I can see that your sorrow is overwhelming but still
I'd
suggest you take a sight-seeing tour thru all the
valleys
and look at all the citadels before you return within
the
walls of Mo. Because it's your final chance to see how
the
great citadels are built. After your uneventful trip
head
for the citadel of Mo.
Alas, the messenger was not mistaken. The
King is gone.
You as his rightful heir should inherit his hunting
horn.
Get it from the throne room. Ask
Monk about funeral
arrangements and set for a sad journey to the
embalmers
cave.
Marinda explains that you need a volunteer
to wield the
Blade of the Transcendence and that you are not befitting. I
would suggest myself to do that task but I'm pretty tired of
typing this walkthru and I might do a fatal mistake.
You
have to find another person to help your father's
heart
escape it's mortal cage. Maybe you could find someone from
Mo, m'lord ?
Executioner seems befitting for
this task and your
highness should pay him a visit. Poor fellow wants to have
your hunting horn. I hope you do realize that hunting is
a
barbaric lifestyle and have no difficulty in giving up
the
horn for this upstanding subject of yours. Jabber is
soon
set up, with some help from the Monk of course.
Travel back to
the embalmers and present your
"volunteer" to Marinda. After the ceremony you shall acquire
yet another of those masks. She has very powerful
weapons
but she is willing to share them only with the rightful heir
to throne. Don't misunderstand me, my king, I have no doubt
in your heritage but we need to convince Marinda.
You shall now fulfill the
holy task of taking your
fathers mummy to it's final resting place
amongst your
honored dead ancestors. You shall hear about lone queen
at
north who is defying the tyrans.
Journey to Uluru and give final mask
to Keeper and you
shall receive the ultimate object of power - necklace
of
Olas Acha.
Your highness should pay a visit to
the northern queen
who lives in the north-east corner of Shandoyra.
Shazia
turns out to be quite a close relative of yours
and you
really need that sword of hers. To impress your royal sister
you need to find a herd of brontosaurus and start
another
fortress and so she gives up the Golden Sword of
Machaar.
You are finally officially king.
Fly back to the embalmers and
show your sign of power
(sword). She finally gives up her deadly weapons. You need
to distribute weapons between your party. I'd suggest giving
Rolling Thunder to Thugg, he can beat it with
sufficient
force. Chant of Bells seems to befitting your wise counselor
Monk and that leaves you with the Angry Gods.
So armored lead your party back
to sister's new home
lands and seek out all the tyrants (there is three or more
groups of them) and use the Angry Gods near the evil fiends.
Get a tablet from your sister.
PART ]I[ - Banishing of Evil
Now it's time for you to learn
the path of the golden
sword. Return to the citadel of Mo and talk with Shazia the
proud about the path. She leads you to throne room frescos
and here you can ask her to reveal another dark
passage.
Wander around for a while and if you seem to be lost
ask
directions from your sister. You could also ask from Monk,
but he does not know this maze and will surely mislead.
If
all goes well then you shall find the Egg of Destiny and by
giving it to Eloi clean his name for generations to
come.
Walk back to throne room and keep asking your sister
for
directions. Next point of interest is the White Arch.
Pterodactyls offer a tablet for
services granted to
them. Your highness might also heard about the deadly root
with quite an interesting properties. It seems that you have
to go to Cantura to fetch the root. Dina is only too glad to
supply you with one. Return to the Great White Arc for only
there can you eat that root.
I would recommend against eating poisoned
things but I
know that you would not listen to reasonable counsel. Alas,
you are dead. Find the Father of All Dinosaurs and show the
tablet to him and he shall tell you what you need to
know
and restore your fading life-force. So, my king, you are all
set to fight the final fiend. Moorkus Rex himself must fall
before the day is over.
Fly to Moorkus Rex's cave and leave companions
waiting.
Do not confront Moorkus at once or you will surely perish.
Walk to the right and get the final side of the Cube. Go to
Moorkus Rex and shatter his illusion forever.
Victory at last. Now the
final matter that requires
your attention before we part. Break the Egg of Destiny. It
reveals sad truth, but truth nonetheless.
And now, my valiant liege, I shall
depart and go to
a much needed sleep. Farewell my king. Maybe we'll meet
in
the sequel (if any).
30. july.1995 03:46
(C) Copyright 1995 Veikko Danilas
I hereby grant permission to copy this walkthru for
NONCOMMERCIAL use.
This walkthru is dedicated to the Spoiler's Centre
gaming
site on the internet
http://www.et.ee/spoiler/
and
to the fantastic graphics-sound wizards at Cryo
my e-mail: [email protected]