====
=MACE - The N64 FAQ=
=by ICEOUT MKT<ICE>=
=-----11.06.97-----=
====================
Revision 2.00

Version 2.00(11.06.97):
* TWO MORE codes from N64.COM!
* Ichiro combo finisher added[B,F+S,B,F+S,B-F+S]
* Kull's kick combo added[B,F+K,B,F+K,B,F+K]
* Koyasha and XIao's crossover kick added

Version 1.56(10.29.97):
"Just when you thought it was over....."
* Bunny Shoes code (from N64.COM)
* Lord Diemos' 6-hit combo
* Ichiro's 7-hit combo
* More combos added

Version 1.50(10.26.97):
* Correct execution for POJO! [Hold F+K]
* Correct execution for Grendal [D,D,B,F+K]
* Ichiro's Sword Sweep [D+Q+S]
* Ichiro's Kick Out [K after throw]
* Takeshi's Sword Sweep [D+Q+S]
* Taria's 7-hit combo
* Takeshi's 6-hit combo
* Xiao Long's 11 hit combo
* Evasion jumps [UB or UF when back is turned]
* Glitches and fun trick added
 

Contents:
---------
1. Introduction
2. Secrets
3. Basic Moves
4. Stage Information
5. Practice Mode
6. Executions
7. Scoring
8. Combo System
9. Character Moves
10. Glitches/Fun Stuff
11. What's Unknown
12. Credits
 

1. INTRODUCTION
---------------
MACE is the third in the series of N64 conversions
of their quality arcade fighting games(cough cough
Wargods cough) MACE is the first one that really
takes advantage of the N64's 3-D abilities. It was
released onto the N64 in October 1997.

2. SECRETS
----------

*SECRET CODES*
(from [email protected] and N64.COM)

Select Stage:
Highlight character and press Start 4 times to use
that characters' stage.

Extra Colors:
To access 5 extra colors for any character, hold down
any of the following buttons while selecting your player:
L or R: Color#2
Camera-Up: Color#3
Camera-Down: Color#4
Camera-Left: Color#5
Camera-Right: Color#6

2-player practice mode:
Highlight PRACTICE and press START on both controllers at
the same time to practice on someone other than "Spanky".

To do these codes, highlight each character and tap START
afterwards.

Midget Characters: Takeshi - AlRashid - Ragnar - Xiao Long
Hidden Stage: Koyasha - MordosKull - Takeshi
Boss Stage: MordosKull - Taria - Ragnar
        or: Namira - Koyasha - Taria
Big Heads : Koyasha - AlRashid - Takeshi
Random Opponent Ladder:
HellKnight - Xiao Long - Dregan - Namira
Fighters Exchange Heads:
Al-Rashid - Takeshi - Kull - Xiao - Namira

Play as "NED" (Xiao's 2nd outfit):
(This can be done in a 1-player game as well).
Koyasha - Executioner - Diemos - then select Xiao.
NED fights exactly like Xiao.

It is confirmed that the following stages from the
original arcade version were left out of the N64 copy
for memory reasons:
San Francisco Rush, Machu Picchu, Castle, Super Grid.
(THAT TAKES CARE OF THOSE NASTY RUMORS...)

*SECRET CHRACTER CODES*

Play as "POJO!":
After performing Taria's execution where she turns them
into a chicken:
Start a 2-player game, highlight Taria, and hold Start
while prssing A or B.
(Continue to hold down Start until round begins)

Play as Grendal:
Get 3 WINS, start a 2-player game, highlight Executioner,
hold Start while pressing A or B.
(Continue to hold it until match begins)

Play as Ichiro and Warmech(from N64.COM):
Turn the game on. During the legal screen, rotate through
the following directions on the joypad: Right-Up-Left-Down
-Right-Up-Left-Down (just do counter-clockwise circles).
You should hear a noise. WarMech and Ichiro will be located
above the Executioner and Lord Diemos until the game is
turned off.

"Unlimited" Credits:
When you get KO'ed in a 1-player game, press START on the
other contoller, finish off the dummy match, and fight
the computer again. This can be done forever. The WINS
record for your side is retained so Grendal can be used
with this too. Believe me, you don't know what cheap is
until you've fought some of these!

3. LEGEND
---------
UB U UF
B  * F  - joypad
DB D DF

Default layout:
E  E
   Q S K
   Q S K

Q = quick
S = strong
K = kick
E = evade

Tapping versus holding:
If it says "B,Q", tap(don't hold) B before pressing
the button.
If it says "B+Q", then you should press both the
direction at the same time.

BASIC MANUEVERS: For all chracters unless indicated(*)

[Q] - quick slash
[S] - strong slash
[K] - hard kick
[D+Q] - crouching slash
[D+S] - hard crouching slash
[D+K] - crouching kick
[B+K] - foot sweep*
*Executioner, Lord Diemos, Ragnar, WarMech,Grendal,and
POJO! cannot do this.
[Evade+Q] - dodge slash*
*Executioner, Lord Dirmos, Ragnar, WarMech, HellKnight,
Grendal, POJO!, and Namira cannot do this.
[Evade+S] - dodge slash*
*Executioner, Lord Diemos, Ragnar, WarMech, HellKnight,
Grendal, and POJO! cannot do this.

[F+Q+S] - overhead strike
[Jump+Q] - Air slash(can start combos)
[Jump+S] - Pounce slash
[Jump+K] - Jump kick(can start combos)
[U or UF+K] - launcher kick(can start juggles!)
[F, Q or S in close] - Throw
[D+S near object] - throw object
[D-F+Evade then Q or S] - counter
[S when knocked down] - surprise attack
[D+Q or S close when being attacked with special]
- reversal hold

Movement:
[B] - walk back
[F] - walk forward
[UB] - jump back
[U] - jump up
[UF] - jump forward
[D] - crouch
[DB] - crouch-block position
[B,B] - back dash
[F,F] - forward dash
[B+Evade] - back dash(except for Koyasha and Xiao Long)
[Evade] - sidestep away from screen
[D+Evade] - sidestep towards screen
[U when knocked down] - side roll away from screen
[D when knocked down] - side roll towards screen
[B,B when knocked down] - roll away
[F when knocked down] - roll towards
[UF when back is turned] - evasion jump
[UB when back is turned] - far evasion jump

FOOT SWEEP:
Um, well a sweep that knocks down.
AIR SLASH:
A quick hit it midair that can start combos.
POUNCE SLASH:
A fiercer slash that strikes upon landing.
JUMP KICK:
A standard jump kick which can start combos.
OVERHEAD STRIKE:
This is a hard attack that will break crouch-blocks.
DODGE SLASH:
This is at attack that starts with an evasion. These
can finish combos after basic combo strings.
LAUNCHER KICK:
This will knock your opponent into the air, giving you
one brief split-second to follow up with another attack.
If you hit them before they land it counts as a combo!
(You can do this with certain specials like Ragnar's
Running Headbutt but it won't be recorded as a combo.)
Remember to hit Up and Kick at the same time!
THROW:
A basic throw done in close.
THROW OBJECT:
Some objects have "objects" that can be picked up and
thrown. It's automatically thrown at your opponent upon
being picked up.
COUNTER:
The first part (D-F+Evade), your character will block
with their weapons for about 1 second. If it blocks an
attack successfully, hit Q or S to strike them and you
will get a "COUNTER ATTACK!" message.
CROUCH-BLOCK POSITION:
Your character will guard with their weapons.
BACK/FORWARD DASH:
This is quick lateral movement. You can follow this
up with a attack or a throw.
SIDESTEP EVADE:
This produces a move towards or away from the axis.
Near inclines, this will produce a jump instead that
will jump onto the incline.
SURPRISE ATTACK:
When knocked down, you can do a special retaliation
which is a backward roll followed by a lunging low
strike.
REVERSAL HOLD:
When about to be hit with an oncoming attack, [D+Q
or S] will grab your opponent out of hit grab them.
For example, Ragnar's Rolling Upper can be reversed
with the right timing.
EVASION JUMP:
In certain sitatuations, when your back is turned for
a split-second, you can perform a jumping sidestep.
 

4. STAGE INFORMATION
--------------------
In MACE it is possible to fully travel the stage area.
Stages may have inclines/declines that you can knock
your opponent off of, objects you can pick up and throw,
or certain areas like water, fire, spikes, or a swinging
axe in one stage. Getting hit by certain stage objects
or staying in certain hazardous areas like deep pools of
water will cause damage to your character. In that case,
jump and/or evade to get out! Of course, your opponent
can keep hitting you into the hazard area for a "cheap"
win.

On Takeshi's stage, the battle randomly starts on either
of two spots.
 

5. PRACTICE MODE
----------------
Select PRACTICE and you can practice the moves and combos
of any character execpt the secret ones against a training
dummy "Spanky".

Stage select codes will NOT work in practice mode.

6. EXECUTIONS
-------------
Finishing moves in this game are called "Executions."
To perform one, win the match with a move that does not
knock down and quickly perform the code at the right
distance.

7. SCORING
----------
In a 1-player game, after each winning match you get
points based on your time, health bar left, and whether
you did the execution.

Each PERFECT is 100 pts.
EXECUTION is 100 pts.

8. COMBOS
---------
"Basic" Combos are 3-hit button sequences, and each
fighter except for Grendal has 2 of these.

A basic combo can be followed up with a one or more
specials if you know which ones work.

You can go into a basic combo from a jumping Q or K,
and certain hits like Taria's B+Q.

"Juggle" Combos are short combos that involve hitting
a falling opponent after a Launcher Kick[U+K]

More complex strings involve linking two or more
special attacks that "flow" together. This means
that any attack sequence can never be used twice
in any combo. For example, Namira can go [B+Q,Q]
then [B+S,S] or [B+S,S][B+Q,Q] but not [B+Q,Q]
and then another [B+Q,Q].

To do the biggie combos, learn the timing and sequence
on the hits. Don't mash!! Go calmly from one sequence
to another.

After an impressive combo is over, you will hear the
announcer say the something like:
"Beautiful"  "Exquisite"  "Savage"  "Brutal"
"Satisfactory"  "Admirable" etc...
 

9. CHARACTER MOVES
------------------

*EXECUTIONER*
Poke: [B+Q]
Fireball: [D-F+Q]
Downward Chop: [Q+S]
Upper Chop: [B,S]
Strike and Throw: [B-D-F+S]
High and Low Swing: [B-F+Q]
Axe Sweep and Overhead: [D-B+S]

Execution: [B-D-F-B-D-F+Q](close)

(3): [Q,Q,S]
(3): [S,K,Q]

(5): [B+Q][Q,Q,S][B-D-F+S]
(8): [B+Q][Q,Q,S][B-F+Q][D-B+S]

*LORD DIEMOS*
Face Punch: [B+Q]
Reflect: [F-D-B+Q]
Nuclear Bomb: [B-D-F+Q]
Home Run: [Q+S]
Sword Spin: [B-D-F+S]
Stab and Throw: [B+Q+S then Q]
Shoulder Slam: [F,F+S]
Quick Sword Upper: [B,F+S]
Kick Down: [B,F+K]

Execution: [F-B-D-F+S](1/2 screen)

(3): [S,D+S,D+S]
(3): [S,S,Q+S]

(6): [B+S][S,S][B-D-F+S][F,F+S]

*RAGNAR*
Rush Chop: [Q+S]
Running Headbutt: [B+Q+S]
Spinning Chops: [F+Q rapidly]
Thunder Blast: [B,F+Q]
Axe Dive: [Q+S+K]
Rolling Upper: [B,F+K]
Double Upper: [B-D-F+S]
Fake Roll: [F,F+K]

Execution: [B-D-F-B+K](close)

(2): [Q+S+K][S] (juggle combo)
(3): [S,Q,Q]
(3): [Q,S,Q+S]

(5): [S,Q,Q][B,F+K]

*KOYASHA*
Double Backflip: [B+Evade]
Lunging Knife: [Q+S]
Fire Blast: [D-F+Q]
Double Fire Blast: [D-F+Q,Q]
Rolling Slash: [Evade+S]
Leg Cutter: [F-D-B+S]
Slide Kick: [B,F+K]
Downward Kick: [F-D-B+K]
Leaping Kicks: [D-F+K repeat 2 more times]
Air Flip Throw: [UF+Q+S] or [Jump UF then Q+S]
Low Slash and Upper: [F-D-F+S]
Crossover Kick: [S+K when jumping over them]

Execution: [B,F,B,F+Q](close)

(2): [S][Evade+S]
(3): [S,Q,K]
(3): [Q,K,K]
(7): [Jump+K or Q+S][Q,K,K][D-F+K][D-F+K][D-F+K]

*TARIA*
Dagger Stab: [B+Q]
Twister: [F-D+Q]
Fire Blast: [D-F+Q]
Air Fireball: [Jump then D-F+Q]
Spinning Low Slices: [F-D-B+S]
Running Slash: [B-F+S]
Reaching Slash: [Q+S]
Low Reaching Slash: [S+K]
Flash Kick: [D-F+K]

Execution: [Hold S then release](1 step away)

(2): [U+K][D-F+K](juggle combo)
(3): [UF+K][K][D-F+K](expert juggle)
(3): [S,K,K]
(3): [Q,Q,S]

(5): [B+Q][Q,Q,S][D-F+K]
(7): [B+Q][S,K,K][F-D-B+S][D-F+K]

*AL-RASHID*
Flashcut: [D-F+S]
Flashcut followup: [D-F+Q after hitting with flashcut]
Air Dive: [Jump then B,F+Q]
Sand Devil: [Hold S then release]
Double Chop: [Q+S]
Sword Upper: [F-D-F+S]
Block and Chop: [B+S]
Tornado: [F-D-B+S]
Side Kick: [B,F+K]
Side Kick follow-up: [F+S after hitting with Side Kick]

Execution: [B-D-F-B+S](1/3 screen)

(3): [K,Q,K]
(3): [S,S,Q]

(9): [B+S][S,S+hold S,Q][release S]
(11): [B+S][S,S,Q][D-F+S(hold S)][D-F+Q][release S]

*TAKESHI*
Sword Flurry: [F+Q rapidly]
Flame Slash: [D-B+S]
Uppercut Slash: [B-D-F+S]
Sword Sweep: [D+Q+S]
Energy Ball: [B-F+S then S if it connects]
Side Kick: [B-F+K]
High Sword: [Q+S]
Low Sword: [S+K]

Execution: [F-D-B-D-F+S](close)

(3): [Q,Q,S]
(3): [S,Q,S]

(3): [U+K][Q,Q](juggle combo)
(3): [B,F+S,S][B-D-F+S]
(4): [D-B+S][Q,Q][B-D-F+S]
(6): [D-B+S][Q,Q,S][B-F+S,S]

*NAMIRA*
Double High Slash: [B,Q,Q]
Double Low Slash: [B,S,S]
"Iwa" Slash: [Q+S]
Sword Sweep: [S+K]
Sword Spin: [Q+S+K]
Advancing Slash: [F-D+Q]
Splits Kick: [B,F+K]
Chop Kick: [D-F+K]
Punt Kick: [F,F+K]
Fireball: [F,B+Q]

Execution: [D,D,B,F,K](close)

(3): [K,Q,S]
(3): [K,K,B+K]

(2-3): [U+K][B,Q,Q](juggle combo!)
(3): [UF+K][S][F,F+K](expert juggle)
(4): [Jump+K][K,K][F,F+K]
(5): [B,S,S][B,Q,Q][F,F+K]
(9): [K,S][B,S,S][B,Q,Q][D-F+K,K][F,F+K]
(10): [K,Q,S][B,Q,Q][B,S,S][D-F+K,K][F,F+K]

*XIAO LONG*
Double Backflip: [B+Evade]
Low Staff Hit: [B,Q]
Staff Sweep: [D-F+Q]
Spinning Smash: [Q+S]
Sweep/Stomp Combo: [F-D-B+S]
Staff Uppercut: [B-D-F+S]
1000 Staff Combo: [Hold S then release]
Flying Kick: [B-D-F+K]
Block and Kick: [F-D-B+K]
Mystic Orb: [Hold B then F+S]
Advancing Strike: [B,F+Q]
Crossover Kick: [S+K when jumping over them]
 

Execution: [B,F,B,F+S](close)

(3): [Q,K,K]
(3): [S,Q,K]

(4): [Hold S][U+K][release S](juggle combo)
(6): [Jump+K][Q,K,K][F-D-B+S]
(11): [B,Q][S+hold S,Q,K][release S][F-D-B+S]

*MORDOS KULL*
Block and Low Swing: [F-D-B+Q]
Stunning Mace: [Q+S]
Power Swing: [B+Q+S]
Double Mace Swing: [B-D-F+S]
Shield Blast: [B,F+S]
Block and High Swing: [F-D-B+S]
Uppercut Swing: [F-D-F+S]
Side Kick Combo: [B,F+K then repeat 2 times *FAST*]

Execution: [D-D-B+S](close)

(3): [Q,S,Q]
(3): [S,Q,B+S]

(3): [Q+S][UF+K][S](juggle combo, very hard)
(4): [K][B,F+K][B,F+K][B,F+K]
(8): [Q,S,Q][B-D-F+S][B,F+K][B,F+K][B,F+K]

*DREGAN*
Block and Low Strike: [F-D-B+Q]
Evil Strike: [Q+S]
Skull Ball: [D-F+Q]
Spin Kicks: [Hold S then release]
Block and High Strike: [F-D-B+S]
Sword Uppercut: [F-D-F+S]
Body Lunge: [B,F+S]
Low Kick: [B-D-F+K]
Leg Drop: [B-F+K]
Kick and Pounce: [S+K]

Execution: [F-D-B-D-F+K](close)

(3): [Q,Q,S]
(3): [S,S,Q]

(9): [Hold S][Q,Q][release S][F-D-F+S]
(10): [S,S+hold S,Q][release S][F-D-F+S]

*HELL KNIGHT*
Double Chop: [B+Q+S]
Flame Columns: [B,F+Q]
Big Upper: [Q+S]
Block and Low Strike: [F-D-B+Q]
Tail Blast: [D-F+Q]
Tail Strike Combo: [D-F+S then S if it connects]
Block and High Strike: [F-D-B+S]
Double Axe Ram: [B,F+S]
Axe Grab: [B-D-F+S]
Kick Down: [B-F+K]

Execution: [B-D-F-B+K]

(3): [S,S,Q]
(3): [K,S,S]

(6): [S,S,Q][D-F+S,S][D-F+Q]

*POJO!*
Egg Launch: [Jump then Q+S]
Jumping Back Attack: [F-D-B+S]
Running Charge: [B,F+Q]
Flying Scratch: [B,F+K]
Atomic Blast: [Q+S+K]

Execution: [Hold F+K](close)

(2): [K,K]
(3): [Q,Q,S]
(3): [S,S,Q]

*GRENDAL*
Elbow Smash: [B,F+Q]
Running Attack: [B+Q+S]
Knockdown: [Q+S]
Uppercut Smash: [B-F+S]
Triple Overhead:[F+Q+S,Q+S,Q+S]
Fist Sweep: [F-D-B+S then S if it connects]
Shoulder Ram: [F,F+S]
Power Stomp: [Q+S+K]
Knee: [B+K]

Execution: [D,D,B,F+K](close)
(F+K should be simultaneous)

(5): [B+K][K][F+Q+S,Q+S,Q+S]
(7): [B+S][S][B,F+Q][Q][F+Q+S,Q+S,Q+S]

*WAR MECH*
Uppercut Mace: [B-F+Q]
Spinning Mace: [Q+S]
Ground Pound: [F-D+Q]
Low Cannonball: [D-F+Q]
Mid Cannonball: [D-F+S]
Arm Poke: [B-F+S] "Have some of this!"
Triple Swing: [Hold S then release]
Hyper Hammer: [F+S rapidly]
Flip Kick: [B-D-F+K]
Stomp: [Q+S+K]

Execution: [B-F-D-B+S](close)

(3): [Q,Q,S]
(3): [S,S,Q+S]

(6): [Hold S][Jump+Q][Q,Q][release S]
(6-11): [F+S rapidly and keep tapping S]

NOTE: WarMech cannot be thrown.

*ICHIRO*
Shove: [F,F+Q]
Fireball: [D-F+Q]
Spinning Double Slash: [B,F+Q]
Slash Combo: [B,Q then S]
Sword Sweep: [F-D-B+Q]
Sword Thrust: [Q+S]
Leaping Slash: [B,S]
Flame Jump: [B-D-F+S]
Low Slash: [F-D-B+S]
Gut Punch Combo: [B-F+S then repeat 2 more times *FAST!*]
Sword Sweep: [D+Q+S]
Flash Kick: [B-D-F+K]
Kick Out: [K after his throw]
Power Slash: [S+K]
 

Execution: [F-D-B-D-F+S](close)

(3): [S,S,Q]
(3): [Q,S,K]
(3): [S+K,S,Q]

(3): [UF+K][S,S](expert juggle combo)

(4): [F,F+Q][S,S][D-F+Q]
(7): [B,S][S,S,Q][B,Q,S][B-D-F+S]
(9): [B+S][S,S,Q][B,F+Q][B,F+S][B,F+S][B,F+S or B-D-F+S]
 

10. GLITCHES/FUN STUFF
----------------------

Xiao Long Combo Counter/Replay Glitch:
Begin with his staff sweep[B-D-F+Q] and immediately
start tapping S repeatedly. This will strike them
when they're getting up and keep raising the combo
meter(even though it is blockable). If you use this
to win the round, you can get about 9 S smacks and
they ALL get replayed during the "REPLAY". Cool!

High Score Crash:
Select "HIGH SCORES" during the OPTIONS screen and
watch the game crash afterwards.

Awesome trick with Lord Diemos!
Select 2-player PRACTICE, with Diemos and Al-Rashid.
(Try to get the desert!). Every time Diemos does his
[B-D-F+Q] move. He leaves "marks" on the stage! For
the ultimate challenge, try writing you initals on
the desert sand!
 

11. WHAT'S UNKNOWN:
-------------------
* Codes to play as Asmodeus or Spanky?
* Unlimited Credits Code?
* Cheat Screen Code?
 

12. CREDITS
-----------

GamePro's October 1997 Issue for most of the hidden
and boss character moves.
CurtMac ([email protected]) for the select screen cheats.
N64.COM - more codes!
Other Mace FAQS including Elusive696's MACE FAQ.
[email protected] - Ichiro combo finishers

MACE: The Dark Age (c)1997 Atari Games
Distributed for the N64 by MIDWAY
N64 (c) Nintendo of America

ICEOUT MKT<ICE> (me) for testing everything and putting
this together... Whew!!!!

Find this at:
http://pages.prodigy.com/ycjy54c/n64mace.txt

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