N64

CPU Core:
                                           64-bit RISC customized R4300i series
             Clock frequency:
                                           93.75MHz
             Integer Unit:
                                           64-bit
             Integer general-purpose register:
                                           64-bit
             Performance:
                                           125 MIPS/100+ MFLOPS
             Main Memory:
                                           4.5 MB Rambus DRAM @ 500MHz
                                           (upgradable to 8MB)
             Memory Bandwidth:
                                           562.5MB/second max
                                  Reality Immersion Co-Processor
             CPU Core:
                                           64-bit RISC/128-bit vector core
                                           RCP: GSP (Graphics and Sound processor)
                                           & DP (pixel drawing processor)
             Clock frequency:
                                           62.5MHz
             Memory bandwidth:
                                           128-bit 500MB/second
                                         Internal Data Bus
             Bus:
                                           Custom 9-bit Rambus Bus
             Clock frequency:
                                           250MHz
             Display color depth:
                                           32-bit RGBA
             Z-Buffer:
                                           32-bit
             Rendering Functions:
                                           anti-aliasing, tri-linear filtering, mip mapping,
                                           perspective correction, environment mapping,
                                           rasterizing, texture and depth clipping, vertex
                                           positioning, transparency (256 levels), texture-
                                           mapping, LOD (level of detail) management,
                                           Gouraud shading
                                      Rendering Performance
             Polygon draw rate:
                                           150,000pps with all effects @ 60fps
             Output:
                                           RF, Stereo A/V, S-Video, HDTV, NTSC/PAL
             Maximum resolution:
                                           768x576 PAL, 640x480 NTSC, flicker free
                                              Sound
             Digital sound:
                                           16-bit
             Number of voices:
                                           ADPCM: 16-24 channels w/pitch-shifting
                                           PCM: 100 channels possible, take 1% of CPU each
             Sampling frequency:
                                           44.1KHz or 48KHz (selectable)