Introduction
Welcome to Lara's newest adventure. If you thought her first adventure
was
exciting, wait until you see what she has planned for you this time.
There are 16
massive levels and a final battle what you won't believe.
As you might expect, there are plenty of puzzles to solve and SECRET
AREAS to
find during your adventure. All of them are explained in the following
text. For
those of you playing the Playstation version, you will be glad to know
that you
can now save your game whenever you want - a much needed improvement
over
those Save Gems from the first game.
Finally; we aren't going to explain how to play the game or control
Lara. That is
what your manual and the excellent tutorial back at Lara's mansion
is for. By
the way; her mansion is incredible in this sequel. The obstacle course
(now with
stopwatch timer) has been moved outside and there is now gardens and
an
orchard to explore. Many new rooms are available to explore inside
the main
house including her Bedroom, Kitchen, Bathroom, and all the old favorites
from
the first game. She's even added a diving platform to her swimming
pool so you
can practice her swan dive.
Combat Tips
There are now lots more human enemies in Tomb Raider. These guys fight
back and
sometimes with some pretty impressive firepower. While it is important
to save your
more powerful weapons for the more powerful enemies, always use the
best weapon
to take out a given enemy in the least amount of time. Watch out for
those Rig Workers (the
guys with wrenches) as they can climb just like Lara and follow you
almost anywhere.
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing
at groups of
enemies, always make sure to release the action button after each kill
so you can
acquire a new target; otherwise you will continue to pump lead into
the fallen corpse.
Watch for the shadows of enemies who attack from the air.
Lara's adventure now includes many underwater areas to explore. Of course
these areas are populated with underwater enemies. While Lara has some
underwater combat ability, it is always best to fight from dry land.
Use the
harpoon to slow down your enemies while you retreat to dry land, then
break
out the serious hardware. It takes time for Lara to reload her harpoon
gun, so if
you are being attacked by a group of enemies it is often better to
retreat than
persist in a losing battle.
Hardware List
Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to
check your
level completion time and find out if you've missed any secrets. It
also makes
it impossible for me to use directions like N,S,E, & W in this
solve.
Flares
You can't do any damage with these handy items, but they will be invaluable
as they illuminate your surrounding area, revealing traps, switches
and Core's new
dynamic lighting engine.
Pistols
These are Lara's trusty sidearms she brought with her from the first
game. Use
them "John Woo-style" to take out your basic baddies. They will auto-aim
each
time you press the fire button.
Shotgun
Another trusty weapon from the first game; use it on groups of enemies
for
wide spread damage or when at close range to inflict serious damage
on a single
opponent.
Auto-Mags
More powerful than the pistols; these auto-firing weapons are great
for long
range targets and groups of enemies.
Harpoon Gun
The reload time on this weapon makes it good for usually one a single
shot. Use
it to stall your enemy so you can swim to the safety of dry land. Ammo
is also
hard to find so conserve every harpoon you find until you absolutely
need it.
Uzi's
Another favorite from the first game; this weapon is very powerful
and should
be saved for the bigger enemies and bosses.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode
only
after they are armed and they must travel about 50 feet before they
arm. This
makes this weapons a range weapon which is good because you don't want
to get
caught in your own blast. Do not fire then run forward until after
the explosion
and resulting deaths.
M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb
Raider.
This is the most powerful weapon you can get. It is so powerful that
you will be
tempted to use it early on, but DON'T! Save it for the final levels
and the larger
enemies you encounter there.
So if we are finished with all the preliminary info; let's get on with the game....
The Great Wall
Our journey begins in a valley very near the Great Wall. Enter the water
and go
to the left of the big rock. A Tiger should appear so get on the rock
and kill the
Tiger then jump forward to continue down the path. When you reach the
gap,
pull up, pivot, then jump and grab and pull up.
Kill the Tiger that is approaching then jump the gap and take the path
to the
Stone Dragon which is also Secret #1. Continue the climb by climbing
up twice
then pulling up to the ledge. Turn and jump to the left and grab and
pull up to
get across another gap then pull up again to reach the building.
Enter the guardhouse and drop through the grate in the upper area to
fall into
the water. Then run forward and jump and pull up to access the switch.
Flip the
switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill
them with
your guns, taking evasive action if necessary. Proceed to the gap in
the wall. The
guardhouse on the other side is locked so drop to the water below to
obtain the
key for the guardhouse. Kill the Tiger who is arriving as you exit
the pool. A
green section of the ground will get you high enough so you can jump
and pull up
to the top of the wall. Continue to the guardhouse and open the door
Kill the spiders that swarm out the door then enter. A single spider
remains to
guard the Rusty Key above that ladder. Kill the spider and take the
key and use
it on the lock next to the door. Continue forward until you reach a
room with a
skeleton. Shotgun shells and a medkit are here as well as another swarm
of
spider plus a big spider coming in from behind. Take out the big one
first then
finish off the swarm before collecting your items. Pull out the block
and slide
down the slope to arrive at a pool of water.
Jump in and head left to the wall. Jump up and grab and shimmy to the
right
avoiding the darts. Swim underwater to the exit and surface in the
corner
avoiding even more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and
through the
door which shuts behind you. Two boulders start rolling towards you
from the
left. Turn and run to the right. As the passage narrows, jump the spikes
and land
on the ramp. Slide down into the wall then jump to the left and get
some ammo.
Run forward and pull up to the ledge to avoid the spiked walls closing
in.
This next hall has more collapsing floors and sharp swinging blades.
Run down
the hall and jump the blades. As you approach the final blade jump
and turn to
the left in midair. You should land right next to Secret #2; the Jade
Dragon.
Pick it up and move into the hall before the spiked walls close in
on you. Cross
the collapsing floor while staying to the right. The left wall will
stop before it
can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you
can slide
down backwards. Hang from the bottom and drop then jump to the right
to land
on another collapsing floor which you fall through as more spikes close
in above.
Enter the cavern and continue forward. Take the medkit then head to
the left
and run past the blades.
There is a rope slide and lots of spiders in this next room. Kill all
of the spiders
then go get Secret #3 which is located below the rope slide. To get
the Gold
Dragon you need to look down into the canyon and locate the tan rock
with the
moss. Stand above the tan rock and with your back to the canyon, drop
off,
hang then drop. Jump and grab the ledge and shimmy right until you
can pull up.
Continue along the path and collect some flares along the way. Take
the ladder
down and continue until you reach the canyon floor.
Those tremors you should now be feeling are the early warning signs
of an
advancing T-Rex. Return to the hall and kill the T-Rex from the safety
of the
passage. When he is dead, you can cross the canyon and get the Gold
Dragon.
This causes a second T-Rex to appear so kill him then make your way
back to
the top of the canyon. Use the rope to slide across the canyon and
land on the
ledge on the opposite side. Kill the 2 Tigers which are waiting for
you, then
proceed to the exit.
Venice
Lara arrives in Venice and finds herself in a dead end alley. Exit to
the
courtyard and take out the Doberman as he charges. You will need to
do some
side-jumping and shooting to take out the guard on the balcony who
will drop a
key after you kill him. Continue down the alley until you hear approaching
footsteps then start firing and backflipping back down the alley to
take out
more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal.
Dive into the
canal and swim under the large door to get inside the boathouse. Checkout
your
cool new ride then flip the switch to open a door somewhere else. Return
to the
dock and enter the hut. Grab the flares from the table then start climbing
the
ladders.
Climb each of the ladders after pressing the appropriate switch to open
the
trapdoor. When you reach the roof, shoot out the windows then drop
into the
hall. Climb through the second window you just shot out and jump over
to the
awning. Then make another jump to the balcony and retrieve the Boathouse
Key
from the dead guard you shot earlier. Return to the hall and head right
to the
door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the switch
to open
a door high on the wall on the opposite side of the canal. Head back
to the dead
Doberman and shoot out the window. Run and jump and grab the awning.
Pull up
and then start jumping from awning to awning until you reach the ledge
near the
door. Jump inside and flip the switch at the end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the
door. Swim
back out and make your way to the ledge by the hut. Climb out and kill
the
henchman. Take his Auto-Mags before you return to the Boathouse. Climb
in the
boat and head for the now-open canal door. When you pass through the
door,
stop the boat and light a flare to reveal a passage to the right. Secret
#1 is
waiting for you at the end of this passage. Take the Stone Dragon then
jump
down and kill some rats below you. Turn and face the ladder then turn
and head
right. Turn right at the end and jump in the water. Continue on past
the left
channel until you reach some Uzi Ammo. Grab it, then retrace your steps
back to
your speedboat.
Light another flare and continue down the dark canal. At the bottom
of the falls
you can dive into the pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots of
columns.
Keep the boat over towards the left until you see a ledge. Hop out
and kill the
rat nearby then shoot out the window and finally kill the henchmen
who arrives
to investigate all the noise. Grab the ammo then get back in your boat
and head
through the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken
window. Enter the room and flip the switch and take the shotgun shells.
Return
to the dock and climb the ladder making a mental note of the doors
which are
now closed. The water level and your boat have risen to the top so
dive in and
flip the underwater switch to open the next set of doors then get in
your boat
and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to
a stop by
the gondolas. Exit the boat and get on the dock. Climb on the box then
jump and
grab to reach the awning and pull yourself up. Walk to the right edge
of the
awning and jump to the walkway above. A Doberman and a henchman come
running at you so backflip off the ledge and kill them both before
jumping
backup. Retrieve the medkit. Another guy is guarding another speedboat
further
down the canal. You can kill him from up here then turn right and head
for the
courtyard.
A gun crazed baddie comes running at you so kill him with your guns,
taking
evasive action when necessary. Retrieve the Steel Key from his fallen
corpse
and unlock the courtyard door. Go through the door and drop into a
hole to flip
a switch. A gate opens somewhere else in this level and you hear approaching
footsteps. Climb out of the hole and kill the henchman and take his
ammo. Return
to your speedboat and use it to ram the gondolas.
Underwater mines hinder your progress. These mines can only be triggered
by a
boat. Lucky for you, you have two at your disposal. Line your current
boat up
with the mines and build up some speed. Jump out of the boat at the
last minute
and swim to the dock as your boat continue down the canal and sweeps
the
mines for you. Grab the M-16 ammo from the fallen guard. The Iron Door
is
locked so we need to find a key. Get in your new speedboat and return
to the
section of the canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat
and kill him
when you get on the dock. Grab all his ammo. Get back in the boat and
continue
along the canal until you reach a clothesline on the right and a smaller
canal on
the left. Ram the two gondolas tied up at the dock and exit your boat.
A
henchman with a bat come out of a door but you can kill him before
he even gets
close. Enter the dark room and kill some rats and flip the switch to
open a door
somewhere else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump
and
grab the ledge and pull up so you can shoot out the windows. Climb
through and
take Secret #3; the Jade Dragon from the bed. Now you can get in the
boat,
turn around and take the narrow canal you passed earlier. Keep to the
left and
the canal will intersect with a larger canal and you will find the
door you
opened a few minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key from
the
pool of water and climb the ladder to go up and kill a Doberman and
his master.
Take the medkit and flip the switch. A really nasty guard arrives on
the scene
and is blocking your escape to the boat. You can either kill him by
shooting
through the gap between the door and the wall or if you want to impress
your
friends, try doing a backflip from the ledge and killing him before
you splash
into the canal.
Either way, when he is dead, get back in the boat and retrace you path
back to
where you got your second speedboat. You now have the key to open that
door
and kill another nasty badguy. Flip the switch by the window to open
the second
gate which is blocking your exit. Return to the boat and head back
up the canal
going under that walkway where you snipered the guy who was guarding
this
boat earlier in the game. Keep to the left until you reach an open
door on the
right. Go just past this door then back the boat up to the door so
that it is lined
up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open
the final
obstacle in your escape of this level. This is a timed sequence of
events and the
clock starts ticking once you get back in your boat. Anything less
than a perfect
performance and you will be redoing this segment so save your game.
Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you
land so
you can make the sharp turn at the second left into the large canal,
then make a
sharp right into the smaller canal with the open gates. Make another
right at the
intersection and speed down the canal to the exit...
Bartoli's Hideout
Exit at the dock and kill some rats. Go around the building to the left,
killing the
guard and his rats before flipping the switch. Another guard arrive
so kill him
too, taking the medkits from both your victims. Enter the now open
front door
and kill the guard on the balcony and his friend who appears on the
ground
floor. Grab the shells from your second kill then shoot out the window
and kill
the Dobermans who jump through when you get too close. Go to the back
of the
courtyard and take the medkit, flares and ammo.
Now you need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close.
Keep to the
right and time your short running bursts so you pass by when their
blades are in
the upright position. Don't overshoot and run into the next blade.
When you get
to the dark end of the passage, light a flare to reveal a switch which
opens a
door back out by the canal.
Run past the guards in a single continuous run this time. They will
swing but they
will be too late. Back out in the big room find the sloped wooden box.
Stand
with your back to the slope then jump back and then forward and grab
the
ledge and pull up. Walk around to the left and pull the block then
drop down to
the floor. Get below the ledge to the left of the block you just pulled
and jump
and pull up. You can now turn and do a running leap to the opposite
balcony
where you killed that first henchman. Take his ammo then move to the
textured
wall and climb on and across to the window.
Climb out onto the ledge and turn to the right and dispatch the gunman
on the
balcony across from you. Now you can turn and do a running jump off
the end
of the balcony over to an awning. You'll start sliding backward so
grab as you
fall then shimmy to the left and pull up and do a backflip to a ledge
across the
canal. Turn left and do another running jump, grab and pull up maneuver.
You
should now be standing on a rather small ledge. Turn and do an angled
jump to
the awning across the canal. You can stand on this awning so turn and
face that
open door and do a standing jump and press the grab while in midair
so you
enter the door instead of hitting the wall above it.
A pair of Dobermans should charge you when you land so take them out
before
they even get close. Make sure you don't back up or backflip out of
the door
into the canal or you will be doing that last paragraph all over again.
Head
upstair and take out the first of many attacking gunmen.
Enter the room where the first henchman came from and look in the left
corner
for a switch hidden in the wall. Flip it to open a door in the previous
room which
leads to that outside balcony where you killed that one guy. He dropped
some
shells and Secret #1; the Stone Dragon when he died. After you collect
all of
this, return to the room with the switch and shoot out the window.
A guard patrols the landing outside this window. You can probably kill
him as he
passes or you can climb out and do the deed face-to-face. Continue
down the
landing and shoot out the next window and climb in. The door opens
and a guy
with a bat enters along with his dog and another guy shows up behind
you on the
ledge. These guys are pretty slow so as long as you keep moving and
firing you
should be okay. The dog is faster to take him out first if possible.
Do a lot of
flipping and use the larger room on the other side of those doors if
you need
space to maneuver. You can even retreat back to the stairs if necessary.
When
everyone is dead, return to the last room and push the back of the
fireplace
twice to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades start
slicing at
you as you approach so stand back and jump out and turn to the right
and drop
into the water. Climb out to the safety of the wooden ledge in the
corner to
survey the next deadly trap.
You need to make a quick series of jumps and the flames are on a timer.
They
will go out when you jump off the ledge you are standing on, so when
ready, get
your back to the wall and start running. Jump from the edge and land
on the
next platform. Do two STANDING jump for the next two ledges to arrive
at the
other end of this trap. If you miss a ledge or catch on fire you will
land (or can
jump) in the water and try again.
The door open as you approach and a gunman and his dogs attack. Kill
them all
then jump to the slope box and jump and grab and pull up onto the lowest
chandelier. Do a running jump to the right to grab the ledge. Pull
up and flip the
switch to open a door behind the fire in the fireplace. Jump back to
the
chandelier then turn and jump to the next highest chandelier. Do another
running jump to the ledge on the right to flip another switch which
opens a
painting on the wall which conceals the Library Key.
Return to the chandelier then turn right and jump to the next highest
light and
finally to the ledge above. Kill the approaching rats then continue
in their
direction and jump and grab and shimmy to the right until you can pull
up. You
should now be on the highest rafter so run and jump to the wood floor
by some
bricks. Kill the henchman behind the bricks and take the medkit. Be
careful not
to fall off as any fall from this height is instant death.
Climb on the bricks and head left and jump to reach another switch.
Flip it to
adjust the chandelier height so you can access the Library Key. Jump
back to
the bricks then go down to the chandelier and jump until you reach
the light
next to the Library Key. Do a running jump to grab and pull up and
get the key
then repeat to get back out on the chandelier. Jump all the chandeliers
until you
are on the other side then do a running jump and grab to the ledge.
You won't
grab but you will land on the ledge and this saves you from having
to return to
that last switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire below,
so hang and
drop down to land in the water and not the fire. You should now be
outside the
Library door. Flip the underwater switch and swim through the door
that opens
as a result. Head to the right and surface. You should see a gap in
the floor to
your left. It's dark down there so light a flare and head into the
opening. This
turns into a maze rather quickly so follow these directions.
As you swim into the hole turn to the right and go around the corner.
Swim into
the large opening then go through the smaller opening near the top
of the wall.
Turn right after entering the smaller passage then find the small opening
to the
lower-bottom-left of the wall. Enter and immediately turn left to find
some
grenades before continuing back to the right to find Secret #2; the
Gold
Dragon. Flip the nearby switch then head straight up to the newly opened
door
where you can finally take a breath. Do NOT climb out here or you will
burn to
death. Instead, retrace your path through the maze back to the library
door.
Enter the Library and kill the gunman across the room. Go through the
large
doors and climb up the bookcase on the left. You can kill a pair of
rats from the
small area above before jumping over to flip the switch which opens
another
guarded doorway.
After you kill this guard, go through the door and climb the books on
the left.
Jump towards the window then turn left and climb up. Shoot the window
then
jump to the sill. Turn and exit the window backwards so you slide down
the
awning. Grab the end the pull up so you backflip to a ledge behind
you. Run and
jump to the roof across from your new position, then turn left and
jump to the
TOP of the brick wall.
This next sequence is extremely difficult (at least it was for me) so
SAVE
frequently.
While standing ON the wall, walk to the end to the top of the slope.
Turn so you
are facing the building across the canal and do a running jump to grab
the
lowest section of the roof. Pull yourself up and head for the smoke
stack. Stand
a few steps back from the edge of the roof and jump toward the ledge.
Grab on
and shimmy left until you can pull up. Go behind the wall to find a
pool of water
and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the ammo he
leaves
behind. Take the Detonator Key from the table then step towards the
door and
it will automatically open. Kill the gunman on the other side, taking
evasive
action if necessary. Take his medkit before returning to the main room
of the
Library. There is a switch on the wall so flip it to open the door.
Enter and kill 2
more gunmen who approach from the left. Relieve them of their shells
and Uzi
ammo before continuing.
Don't use the key in the Detonator box just yet. Instead, climb to the
top of the
brick wall and go to the left end of the wall. Pull up twice so that
you are now
standing on the sloped roof. Shoot out the glass and take Secret #3;
the Jade
Dragon from the table. Jump into the water and swim over to the low
brick wall
with the Detonator Box. Use the key to blow up the building, then kill
that
gunman that is above and behind you.
Climb onto the brick wall to gain access to the demolished building.
Begin the
long ascent to the top of the rubble. After much jumping, grabbing
and pulling
up, you will reach the top and can take the path which leads to a dark
hall and
the end of this level.
Opera House
This level starts off with a rather challenging gunfight. You can run
around
taking random shots at the gunman on the platform below until he finally
dies.
Then take his ammo and jump into the water from where he was standing
moments ago. Swim left around the building and climb the ladder, getting
off on
the small ledge. Walk to the edge of the landing and while facing the
canal,
jump and grab so you can pull up to the top. Flip the switch to open
a door in the
roof then continue climbing the ladder to the ledge above. Run and
jump to the
ledge across the canal then turn to the left and do a running jump
to the ledge
with the swinging box. Pull up and continue along the canal performing
a running
jump to the slanted rooftop. Grab onto the edge and shimmy to the left
until you
reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening
in the
roof. Draw your guns in midair to take out the guard, then take the
Ornate Key.
Start up the stairs and kill the gunman when he comes through the door.
Take his
medkit and go to the top of the stairs. Make your way back to the previous
ledge
with the swinging box and position yourself so you are looking at a
ledge with a
small building to the left. Do NOT try to jump through the opening
in the center
of that building. The floor below the opening in the roof is lined
with broken
glass and you will die.
Instead, do a running jump to land on the slope next to the right wall.
Grab and
shimmy to the left until you are at the flat section in the corner.
Standing with
your back to the wall, jump to the slanted roof and slide down and
grab. You
should be hanging in front of the window. Drop and instantly grab again
to
catch the edge of the sill. Now pull up and shoot out the glass and
carefully
enter the room. The glass is just like the spikes in the original Tomb
Raider so
simply WALK to pass by unharmed. Cross the room and climb the ladder
and use
the Ornate Key to unlock the door at the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so she
is at the
edge of a solid piece of roof and facing the wall on the other side
of the three
collapsing pieces. Do a Standing Jump and begin running when you hit
the first
panel. When you cross the 3rd panel do a running jump, and when you
finally
cross the last set of collapsing panels do a running jump to grab and
pull up onto
the ledge. Draw your guns and proceed to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While
hanging
onto the edge, quickly pull back up and draw your weapons again. Your
short
dangle off the edge should have attracted the attention of another
guard and a
couple of Dobermans. Kill them all, then do a running jump to the roof
and
continue left to kill four more guards below. Take the medkits, shells
and ammo
from the dead guards then return to your previous location to check
out the
swinging box.
Do a running jump and grab and pull up to a small area to the right
of the
swinging box and light a flare. Drop down and flip the switch to the
left of the
box. Three rooftop doors open and two gunmen show up looking for trouble.
Climb up and kill these guys then drop through the newly opened door
in the
roof.
A pair of switches awaits you below. The right switch is useless for
now so flip
the left one to open a grate, then exit through that grate. Run by
the hall to
trigger a boulder. Stand by the wall switch to avoid the deadly rock
then flip
the switch to close the grate and climb up the ladder. Continue climbing
up the
grate until you are across from an opening which would have been blocked
if
you hadn't so cleverly lowered the grate before climbing up.
Drop down to the floor and kill the gunman to the left making a special
effort
NOT to go underneath the sandbag. Take his medkit then head towards
the
doors to the right. Making extra sure to stay out from underneath that
sandbag,
kill the advancing Doberman and henchman. Turn back towards the first
gunman
and continue until you reach another pair of Dobermans which you can
feel free
to kill. There is a switch here which is missing a Relay Box so make
a note of its
position - you will be back later.
Head around the upper walkway towards the open doors. A sandbag will
smash
through the floor allowing you to look down into the hole. Take a few
steps back
and do a running jump so you reach the small ledge below. Two Dobermans
and a
gunman appear on the ground floor, so kill them before dropping to
the floor
below. Kill the gunman hiding in the dark on the second level from
the top so he
won't snipe you when you reach the floor. Make your way to the floor
and climb
onto the box near the wall opposite the stage. Jump and pull up to
the walkway.
Get past the broken floor until you reach the wall with the curtains.
Go to the edge and jump forward and pull up to kill another gunman and
relieve
him of his ammo. Return to the ground floor and run along the back
wall to
trigger two rolling boulders. Take the medkit from the gunman you killed
from
above then go into the water. Another gunman comes out on stage and
his
performance is less than acceptable. Kill him and take his Uzi ammo
after you
kill the Doberman coming in from the left and another gunman sneaking
in from
behind. Off to the side where the Doberman originated is a small alcove
with a
switch. Flip the switch to open a grate at the other end of the stage.
As you approach the grate some more bad guys arrive for target practice.
After
you have killed them and taken the medkit, jump and pull up to the
ledge where
the grating was. Walk - do not run - through the glass then turn left
and do a
running jump and grab onto the crevice in the wall so you can shimmy
to the left
until you can pull up and flip the switch which lowers the plank.
Run and jump back to the previous walkway and stop before your momentum
takes you into the deadly glass. Continue down the walkway and do a
running
jump to grab and pull up to the ledge on the left. Jump and pull up
once more
then turn and run and jump and pull up again to continue your upward
journey.
Kill the rat then get the timing down on the swinging sandbag. Do a
standing
jump when the first sandbag is at the end of its swing. Jump past the
second
one to the ledge and flip the switch to send another sandbag hurtling
through
the stage floor.
Walk carefully towards the sloped ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip
through
the hole in the floor and light one of your flares. Follow the passage
to the left
staying along the left wall. You will enter a larger room with a ledge
and a
switch to your left.
To your right is a tiny underwater passage. Swim into this passage to
find
Secret #1; the Stone Dragon, then return to the ledge and flip the
switch to
open a door back up above the right side of the stage. No go back so
you are
once again under the hole in the stage and take the large passage at
the end of
the room. Swim up and keep to the right and you will find the missing
Relay Box.
Climb the ladder up through the door you recently opened. Return to
the top
floor of the Opera House and kill two more Dobermans as you make your
way
back to the switch where you needed the Relay Box. Insert the box and
flip the
switch to activate the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait for
it to go
down then get ON the elevator and quickly jump to the ladder and climb
up into
the hidden opening. WALK through the deadly glass and pick up Secret
#2; the
Gold Dragon, then flip the switch to your left. Continue through the
glass making
sure to grab that Uzi ammo in the second alcove to the left before
entering the
door you just opened with the switch. Return to the elevator switch
and flip it so
you can take the elevator down.
Two gunman are waiting as the elevator doors open so kill them quickly
and add
their shells to your ammo collection. Flip the switch to send the elevator
back up
and to also give you access to a hidden pool of water which the elevator
was
concealing. Jump in and head for the grating then turn left and follow
some
stairs to an underwater area. Take the Circuit Board which is lying
in the corner
of this room then return to the grating you swam past a minute ago.
Go to the left and around the grate to find and flip a switch which
opens a side
of the cage letting Lara surface and catch her breath. Climb out and
kill some
rats then turn and jump to grab and pull up to the next level. Kill
the quickly
advancing gunman then jump and pull up again to kill another rat and
a
Doberman. Continue along the hall until you reach some windows. Shoot
out the
glass then drop into the room below and use the switch to open the
door.
Slide down the sloped passage jumping over the deadly fan at the last
possible
second. You should land on a ledge with the Ornate Key. After you take
the key,
pull up to the tallest block and jump to the slope and head for the
duct. Jump in
and kill the rat. Continue along until you reach the edge of the duct
then jump
the gap. Turn and jump back to avoid another deadly fan and repeat
once more
for the final fan.
Look up at the dark area without any fan. Jump forward from the edge
of the
duct you are standing on to grab and pull up to get Secret #3; the
Jade Dragon.
There is a deadly fan behind the dragon so if you can either light
a flare or
just carefully WALK forward until you get the statue. Return and hang
and drop
to get back to the duct below.
Head down the hall until you reach a moveable box. Pull it to gain access
to a
switch which you can flip to open a door. Pull the box once more then
push it all
the way into the dressing room under the first windows. Get on the
box and
shoot out any windows that still have glass in them then jump into
the first
windows. Another box is in here so push it out the windows so it lands
on top of
the previous box. Jump and grab the top box and pull up. Now you can
reach the
top row of windows so jump in and kill the guard who has been waiting
patiently
for your return.
Now begin the long trek back to the Control Room using the shaft next
to the
elevator. Jump and pull up until you finally reach the lock. Use the
key to open
the doors then continue forward. If you failed to trigger the boulders
your
first time through this area, then you need to avoid them now. Stay
along the
wall and head towards the switch to open the door at the top of the
ladder.
Enter the Control Room and use the Circuit Board before flipping the
switch to
raise the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the
medkit and
shells from your fallen enemies then go through the hole in the wall
to find many
stacked boxes. One of the smaller ones can be pulled out so find it
and pull it
twice to gain access to a hidden passage. Enter and use the switch
to lower the
backdrop then exit this area and kill another guard who should be just
arriving.
Start climbing the boxes until you reach the white ledge above the stage.
Kill
the henchman down below and try to avoid any sandbags which will kill
you on
impact. When he is dead, look around and find the opening above. Jump
forward
and pull up into this area to flip another switch that opens a door
by a swinging
sandbag.
Now stand at the edge of the opening and do an angled jump to the slope
on the
right. Slide down and stay along the right to do a timed dash past
the swinging
sandbag. Hang and drop to get past the swinging box and arrive at the
floor.
Bartoli should arrive shortly and he seems to be particularly vulnerable
to
shotgun blasts. Two Dobermans will also attack your when you reach
the floor
but should fall quickly to the power of the shotgun. When you finally
kill
Bartoli, take all the grenades and kill off the two remaining henchmen.
Take the
medkit and Uzi clips from these two fellows then go to the other side
of the
room and climb on the box to make your way back to the room with the
stacked
boxes next to the entrance. There should be a button next to the entry
which
will open the exit. Get onboard the airplane and take off for the next
level...
Offshore Rig
What a way to start a level - Stripped of all your possessions and locked
up!
First we need to get Lara out of this jail cell then find her weapons.
There is a
switch which opens the cell door but it's on a timer so before you
go flipping it
you had better clear an escape route. When you have pushed and pulled
the
crates so you have a clear path to the door, go pull the switch (which
I hope you
have found by now).
Once you escape the alarm will sound and the bad guys start to show
up. The
first one to worry about is coming from your left. Head off to meet
him, and get
past him so you can lead him back to his starting location. Dodge his
gunfire and
also the blows of his friend who is also waiting here. Try to draw
his gunfire so
he blows out the nearby windows which you can promptly escape through.
Head
right along the narrow ledge and press the button on the wall to open
the bay
doors beneath the plane. Swim inside and go over to press another button
to kill
the plane's engines then return back through the broken window and
do a
running jump and pull up to the top of the engine. Drop into the trapdoor
on top
of the plane to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time earlier
and
take the Yellow Key Card. Go back through the broken window and head
left
this time to a room with some water. Dive in the water and flip the
switch
beneath the tunnel opening which grants you access to the upcoming
Secret #1;
the Jade Dragon. Resurface and fill those lungs for a long dive. Enter
the tunnel
and follow it left then right and then a sharp right then take the
downward
passage staying near the top so you can get behind the underwater fan.
Grab
the dragon statue and swim back to the surface to catch your breath
before
heading back to the door with the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the
alarm. Go up
the stairs to the right and spin the wheel to open the door. Kill the
rig worker
and take his medkit then proceed into the next room and kill another
workman
who is coming down a ramp and through a door which locks as you near
it. Spin
the wheel to open the next door and kill a guard and get some ammo
and your
first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right top-center
bunk
then go to the end and get the Harpoon Gun from the last bunk on the
left. Go
back to the entrance of the bunk area and press the button above the
top-left
bunk to open a door in the ceiling at the opposite end. Run to the
top right bunk
and climb on and jump and grab to the opening to gain access to the
passage
above.
Continue down the hall and slide backwards down the ramp so you can
grab on
and use the ladder to climb down to the floor. We need to use those
boxes to
get past the 4 burners and reach the ladder on the other side. Pull
the first one
to the left all the way past the other box then go push the second
box towards
the burners. Now you can do a running jump and grab onto the ladder.
When you
reach the top of the ladder, head to the right and kill another guard
who also
happens to have the Red Key Card on him. Climb the ladder to get Secret
#2; the
Stone Dragon.
Go up the stairs and return to the room with the water from earlier
in the game.
Now that you know where you are; return to the room with the button
that
turned off the alarm and go up the stairs to the left of the button.
Kill the guard
and his dog and take the Uzi clips. The door with the Red Key Lock
is at the top
of the ramp so jump out of the way of the rolling barrels to make your
way to
this door.
Enter the door and head left to kill another Rig Worker as another sneaks
up
behind you and another climbs in from the right. Take the shells, medkit
and
flares from the resulting casualties then return to the landing near
the entrance.
Push the box once then go around it and pull it once then go around
and push it
once more. Now you can go to the opposite landing and do a running
jump and
grab to pull up onto the box and access the opening in the wall.
Take the shells from the guard you kill in this passage and go to the
door with
the Green Key Lock. There is also a switch and a trapdoor in this area.
Flip the
switch to see that empty tank behind you being filled with water. Return
and
drop down to the floor then swing across the water tank and head right.
Go over
the pipes then head left until you find a switch on the wall which
opens the trap
door back near the door with the Green Key Lock. Go all the way back
and drop
into the trapdoor and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and see
if you can
catch one on the surface and blast him. If you miss him or he's not
there, just
return to the other end and dive in and get ready for action. Swim
toward the
pillars quickly as you are being pursued by a deadly frogman. Climb
up on the
closest pillar using one of the two sides with the yellow stripes and
wait for the
frogman to surface. Finish him off with your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk above.
Before
you climb up it, go get Secret #3; the Gold Dragon which is sitting
at the base
of the pillar at the end of that catwalk where you ran to try and shoot
the first
frogman. When you claim your prize, two guards will arrive. You can
either fight
them here to snipe them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do a running
jump when you reach the gap. Grab on and pull up and kill the gunman
who just
happens to have your Shotgun. Take back your weapon then go right and
when
you reach the central wall, go left and follow the catwalks. You should
spot a
hole in the wall up above (the Exit) and another bad buy up ahead guards
the
Green Key Card which is inside a box. Kill him, then jump into the
box. You will
break through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room
with the
door with the Green Key Lock, making sure to kill the guard you meet
on the
way. Once the door is open you need to flip that switch on the wall
to drain the
water from the one tank and pump it into the other. Now you can swim
through
the opening and flip the underwater switch to open the grate. Climb
up and head
down the passage to the exit...
Diving Area
Jump from the ledge over to the ladder and press the button in the hall
to stop
the deadly fan. Now you can safely dive in and get the grenades beneath
the
fan. Now go flip the switch near the walkway to open the sealed door
and
continue down the hall. A Doberman and two guards attack from the left
so
finish them off before continuing. Get the shells and Uzi's if needed
then use
the pillars to get across the vat. Make sure to avoid the swinging
hooks, but if
you "go for a swim" you can use the tunnel under the water to make
your way
back and try again.
Kill two more guards and take their flares and the medkit. Now you should
be at
the top of a long slide which dumps you right into a vat of toxic waste.
About
halfway down the slope is a hole which contains Secret #1; the Stone
Dragon.
You can slide forward and into the hole where you can claim your statue
before
climbing out and continuing your slide towards the toxic waste. When
you reach
the bottom you can jump across the waste to the other side.
Climb up the ladder and grab some ammo then check out the slope beneath
the
hole. Jump in the hole and grab the ledge as you slide off backwards.
There is a
guard on duty below so get ready. Drop down and grab and pull up while
drawing your guns to kill the guard. Take all that ammo he leaves behind.
The
door with the Blue Key Lock is near your present location and the Blue
Key Card
is in a hole on the other side of the room. Jump into the small opening
from the
catwalk. You will slide down the slope and into the hole where you
can take the
card then follow the tunnel back around and up the ladder and to the
door with
the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans and
a guy
with a flamethrower are just waiting to take you on. Dispose of the
dogs while
keeping a safe distance from the guy with the fire. Take him out QUICK
with
the biggest gun you have. It's best to kill these guys before they
ever get off a
shot. If they do manage to "flame-on" then just backup and wait until
it is safe
to move in and finish them off.
There should be four doors; two of which have wheels you can spin to
open
them with. One door leads to stairs going up and the other has stairs
going down.
Go down these stairs and eliminate the workman then push the box out
of the
way to reveal a control panel with a missing Chip. Make a note of the
circular
saw as you will be coming back shortly.
Before you jump into the water make sure you have found the only place
that
you can get back out. Now dive in and tease the frogman so he follows
you to
the surface. Climb out and fill him with lead then dive back in and
explore the
tunnel he was guarding. You should find two switches inside the tunnel
- flip
them both and continue along this passage making a series of right
turns. A door
should open as your get near, so go through and turn left to arrive
back at the
large pool. Go up the stairs and take care of the two guards and the
workman
who are guarding a helicopter. Grab the medkit, ammo and shells when
the
shootout is over.
Cross the large room and enter the smaller room with some burners in
the floor,
a trapdoor, a switch and a button. Flip the switch on the right and
head forward
and drop through the trapdoor to collect the M-16 and some clips. Quickly
climb
out and return to the button before the burner turns back on. Flip
the switch
again then jump to the left and push the button then make a dash across
the
room, jumping OVER the trap door and grab the Chip. Quickly do a reverse
roll
and head back out of this room and to the control panel where you can
use the
Chip.
After you insert the Chip, the door open. Run down the ramp and shoot
the
workman across the pool from the safety of the hallway, then run across
to the
medkit he dropped. A flamethrower is to your left and he opens fire
as you run
past. Take care of him from the opposite side of the pool then go to
the right of
the orange tank to open a secret panel. Go inside and press the button,
then
return and dive into the pool to obtain Secret #2; the Jade Dragon
from the
now-opened grate at the bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba gear
then
dive back in and head down the underwater tunnel. When you hear the
breathing of approaching frogmen, retreat back to dry land and kill
both of
them from the safety of the shore. Now jump back in and swim through
the
passage to emerge in another room. Exit on the low ledge on the right
and take
care of those two workmen. Now you can jump up to the top of the wall
and flip
the switch to open a door back in the previous room.
Return to the previous room where a frogman and two workers are waiting
for
you. Kill them all and take the medkit and Uzi clips as your reward.
Go through
the door you just opened and use the switch the crane will move allowing
you to
climb up and over to the other side of the pool.
Head for the corner and jump over the boxes and press the button to
get a view
of the room with the door you "unsealed" earlier. Head for that room
now killing
the two guards and their dogs. When you arrive, drop down and enter
the tunnel
and arrive at the central chamber. A guard tries to distract you from
his friend
with the Flamethrower who is sneaking around the corner so take out
the
flamethrower guy first then finish off his friend. Grab the second
Chip which
we need for that circular saw we passed by earlier. Return there now.
Insert the Chip and the blade disengages and you can now take the Red
Key
Card before returning to the central chamber. Use your new key card
and drop
down to take care of the Rig Boss. Continue into the room with the
water and
take care of the remaining Rig Workers. Take the medkit and also the
harpoons
which are over by the scuba tanks. Continue through the door until
you enter a
large room.
Kill the Rig Boss and the guard from above then enter the open door
to the small
room to obtain Secret #3; the Gold Dragon. If for some reason this
door is
shut, you will need to return to the room where you used the Red Key
Card and
flip the switch. The switch toggles this door open and closed, but
the door
should be already open assuming you didn't go flipping switches earlier
without
me telling you to. Once you have the statue you can approach the body
in the
middle of the room to take a submarine ride and exit this level...
40 Fathoms
Not only do you need to find some air - you also need to out-swim a
Great White
Shark who has selected you as its next meal. Spin around and start
swimming
behind you, following all the junk on the ocean floor. When you arrive
at the
ship, swim into the hole where the anchor is protruding and find the
air-pocket
so you can breath. The shark is still coming so when your lungs are
filled dive
down and swim into the hole below and angle off to the right.
Head up and into the large room then enter the opening on the left and
continue
on into a smaller area and take the next opening on the left. You should
now be
in a room with a patterned floor so head left and swim down towards
the metal
girder and flip the switch to open a door in the floor behind you.
Swim through
this door and go left and follow the passage until you see a hole above.
Surface
to finally catch your breath and climb on the box that is floating
here.
Head for the pile of boxes on the right and swim into the small opening
in the
middle. Climb out and head to your right. At the end of the dark hall
is a switch
so flip it then return to the stack of boxes and climb them to enter
the next
room. Drop down to the floor and kill the workman who tries a sneak-attack
from behind one of the boxes. Grab the shells from your enemy being
extra
careful not to step on the dark area of the floor which is a giant
trapdoor.
Secret #1; the Stone Dragon is just sitting there for the taking, so
go get it
while avoiding that trapdoor. Once you have the statue you can jump
over the
door which will cause it to open. Now you can kill off all the bad
guys from up
here before dropping down to the closest box to pick up your spoils;
a medkit
and harpoons. Now climb on the box in the middle of the room and jump
to the
higher box along the wall so you can climb into the opening and enter
the next
area.
When you enter this next room flip the switch to your immediate left
to open a
timed door near the windows. Run and jump and enter the door (the timer
will
stop when you are in). Dive down to get Secret #2; the Jade Dragon
while
avoiding those pesky underwater creatures who would try and stop you.
Lara now needs to get past a long row of timed burners which line the
hall. Here
are explicit directions for getting past the hardest puzzle encountered
so far.
Start down the hall and turn into the dark passage and climb up into
the hole in
the ceiling. Flip the switch to open the door next to the hall with
the burners.
Enter that door and get ready for the race of your life. Saving wouldn't
be
such a bad idea.
HINT: When racing through this puzzle make sure you jump over the beams
and
even the short walls which lead to the rooms with the switches. If
you try to
climb or even stumble, you will lose precious seconds that you don't
have.
Flip the switch to turn off the first set of burners which lets you
run as far as
the next switch. Flip that to open the other door then run and enter
that room to
flip another switch. All burners are off for the moment so run all
the way back
to the first switch to turn off the first set of burners. You should
now have
plenty of time (or about 10 seconds) to run the entire gauntlet of
burners and
arrive at your next puzzle.
Go into the water and kill the Barracuda. Now get ready for a puzzle
almost as
challenging as the last - only this time it's UNDERWATER! To sum it
up; you
need to swim through several underwater rooms, flip a switch in the
third room
then swim to the bottom to flip another switch which opens the hatch
up above.
Secret #3; the Gold Dragon is also at the bottom in a tunnel by the
switch. And
if your running out of air wasn't enough - let's throw in a mess of
Barracudas
with an attitude which swarm in when you touch that statue. Sound like
fun?
Good - Go for it!
HINT: Always slow down when making underwater turns, and always do the
Reverse Roll to back away from switches after using them. You can also
skip the
mini-movies by pressing Lara's "look" button to save valuable seconds.
And if
you just can't manage to get that statue, you can always surface and
fill-up on
air before diving back down to get it.
Drop down into the next area and survey all the rocks and junk in this
room.
Find and drop through the hole in the floor then find and pull the
box so it is
under the opening. Now you can climb up and use the switch which will
dump all
the rocks from above down to this level. You can now reach two new
opening
and a door opposite the switch. Make your way to the opening on the
right and
climb up to reach the previous level. You can only grab the ledge that
faces
center of the room below to do this.
Staying along the left wall and go into the opening above. Use the switch
to
open a door somewhere else in this level then drop all the way down
to the lower
level and this time climb up into the left opening. Keep along the
right wall until
you can climb up to a flat ledge. Do a running jump to land on another
ledge on
the left. Climb up into the opening above to find and flip another
switch to flood
an upcoming room.
Once again, return to the lower level and this time enter the door and
follow the
passage to the room you just flooded. There is a door below and a frogman
in
the water so dive in and kill him with the harpoon gun. After you eliminate
this
obstacle, continue through the passage and get out of the water fast.
A
workman and a Rig Boss are moving in for the kill. When they are dead
you can
take their medkit, shells and 2 packs of harpoons over in the corner.
Use the
switch on the wall to open the door and exit this level...
Wreck of the Maria Doria
Kill the frogman before attempt to get those harpoons. Then you can
proceed
down the underwater tunnel until you can climb out onto a ledge and
take the
medkit. Slide down the slope then hang and drop to the floor which
breaks away
dropping you even further.
Kill the workman and guard in this next area and claim their medkits
and Uzi
clips. Pull out the moveable box in this area to uncover a few more
moveable
boxes. Continue to move the first box until it is in the hallway. Now
you can push
and pull the remaining two boxes until you reveal two concealed passages.
Look for a hole in the ceiling on the other side of the room. Climb
up and kill a
patrolling guard up ahead and the other who sneaks in from the rear.
Take
Secret #1; the Stone Dragon from the hole then return to the two passages.
The left passage goes to a locked bathroom so take the right passage
to the
Ballroom and kill the workman and the guard on your way. Feel free
to take
their medkit and flares before entering the Ballroom. Watch out for
the deadly
glass as you take out the guard on the second level. Move around to
the side of
the hole where there is no glass then step back and run into the hole
letting your
momentum carry you to the ledge below.
You should easily find the Bathroom Key nearby before making a return
jump to
the side of the hole without the glass where you can pull back up to
the
Ballroom. Return to the left passage which leads to the bathroom and
use your
key on the lock behind the chair. Push the button to open the double
doors and
kill the workman who comes charging out. Go through these doors to
find and
push another button to open the door on the second level of the Ballroom.
Go
back and press the other button to shut these doors before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach the open
door.
Now you can take the ramp to the right of the door up to the second
level. Take
the ammo from the guard you shot earlier then continue on until you
can do a
running jump to grab a ledge which has Circuit Breaker #1. Take it
then return
to the door.
You should now be in a hall with several doors. The first door on the
left leads
to an empty room but open it anyway. The only other door you can open
(right
now) is the door on the right with the wheel. Spin it to open the door
then enter
and drop to the floor. Move the box until you can reach the switch
then use it to
open the door above. Move the box up there so you can reach the door.
Continue
through the next room and up the ramp to deal with another guard, then
head
for the next room which has a box in it.
Move this box so you can reach the switch above and take the Rusty Key
that
was under the box. You can now return to the hall and use the key in
the door
opposite the open door to the empty room. Enter and drop to the floor
and move
the box so you can pull out the box above. After you pull the first
box and push
the second one, you should find a passage to the right. The floor will
break
away here and there are also barrels which will roll over you if you
try to
simply dart across the collapsing floor. Instead, run a sweeping arc
to collapse
all the panels while avoiding the barrels. You should end up where
you started.
Heavy breathing should tip you off that another bad guy is lurking in
the
vicinity. Head around the left corner and take care of the guard then
return to
the tiles where the barrels came from and go get Secret #2; the Jade
Dragon.
This is tricky as a lone barrel is waiting to crush you. Jump up to
the sloping
passage and as you pull up you should hear the approaching barrel.
Jump back
then to the left to sidestep the barrel then you can proceed up the
passage to
claim your statue.
When you arrive at the room with the grate floor and a boat below you
need to
drop down to the boat and flip the underwater switch over by the ladder.
This
opens a timed door up above so get back on the boat and pull up to
the floor
above and run through the door. Flip the switch you find in here to
permanently
keep the door open, then begin a series of jumps between the two sloped
areas.
Keeping jumping until the pit below closes then you can stand and pull
yourself
up into the opening. Flip the switch to open up a section of the wall
back past
the area with the boat.
Return to the newly exposed area and kill the workman and the guard
then push
the button on the left to open a timed trapdoor. Run around the pool
and dash
through the trapdoor before it shuts. Go get Circuit Breaker #2 which
is down
to your right. Taking this item opens the exit which is also on a timer.
Grab the
medkit then go and press the button on the wall to drain the water
where the
boat is. Trip the exit open again and return back to the area with
the boat. Jump
down onto the boat then spin the wheel to open the door.
The passage leads off to the left where there is a trapdoor to the Bathroom.
The double doors should form a bridge for you to cross over and get
Circuit
Breaker #3. If the doors are open you will need to go past the trapdoor
to find
the button which shuts them. Now with all three Circuit Breakers, drop
down
into the Bathroom and kill the guard and workman and take their ammo
and
harpoons.
Return to the pool room from the beginning of this level and get the
medkit from
the corner of the room. Take a deep breath and swim through the passage
and
flip the switch at the bottom of the tall shaft which will open the
door up top.
Now swim up and out through that door and kill the worker, guard and
boss. Use
your M-16 to kill them quickly then take their medkit, shells, and
Uzi clips. Plug
in those breakers into their slots then move the box under the opening
above and
climb up. Take care of another workman then flip the switch to flood
the room
up ahead. Jump across the overhead ducts to reach this area.
Follow the passage and kill the Barracuda when you wade into the water.
Grab
those harpoons over to your right then head through the exit to the
dark passage
on the left where you can kill another worker. Make a note of the Cabin
Door
then continue left to find some ammo. In the room with the windows
you need to
spin the wheel to open the door. Enter and flip the switch then run
to the other
side of the room through the timed door to get some flares. Push the
box and
use the switch to open the trapdoor at the end of the hall.
Go to the trapdoor and jump into the ocean. Climb out and wait for all
of those
dangerous underwater obstacles to start swimming towards you. Wait
for most
of them to appear below you - which means they aren't guarding the
key - then
jump in and begin the race for the key. The fish are fast swimmers
so try not to
make and drastic course changes. Swim through the opening up ahead
and turn
right. The windows should now be on your right and the Cabin Key lies
behind
the rocks on the left.
Dodge the shark while getting the key then make a sweeping circle back
around
toward the opening you swam through a minute ago. The pack of fish
should still
be pursuing so head for the opening. As you exit through the opening
look for a
cave opening across from where you exit. Swim into the cave and stay
along the
right wall until you can see a small opening above you. Swim to the
surface and
breath and take Secret #3; the Gold Dragon while you rest for the final
race
back to the ship. When you are ready, dive down and exit the cave and
return to
the trap door dodging the fish as needed.
Climb up through the trap door and turn left and return to the Cabin
Door and
use that key. Enter and flip the switch to open a trapdoor outside.
Now go push
the box to flip another switch before returning to the cabin where
an opening in
the ceiling should be waiting. Climb up and proceed down the passage
until you
drop into the next room. Make your way around to the right to the hole
in the
floor. Turn and run into the pool room and stop before you go in the
water. Kill
the guard and the boss and take the M-16 ammo. Dodge the shots of the
frogmen
from below and if you need it, go get the M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make good
targets
then jump in and tease them then climb out and shoot them when they
eventually
surface. When both are gone dive in and move the barrel to reveal the
passage
which leads to the exit....
Living Quarters
Hang a left as you being this next underwater level and pull the lever
to open
the trapdoors ahead. Enter and cross the next room taking care of the
crewman
on the way. Jump to the flat area to find a switch up above. Go to
the other side
of the room and out through the opening. Continue down the passage
and
eliminate the workman and the guard and take the harpoons for your
efforts.
As you exit the passage you will need to backflip to avoid some barrels
then kill
the crewman who arrives on the scene. At the top of the ramp, grab
onto the
ledge and shimmy over to the switch and use it to turn off those burners.
Head
to the left and enter the next passage to find and use another switch.
Drop
through the hole to arrive back at the piston room.
Jump and grab to reach the first piston then begin to cross over the
rest of
them. Kill the guard up ahead then turn right to do a running jump
to get to the
ledge with Secret #1; the Stone Dragon. Once you have your prize, do
another
running jump and grab and pull up to continue.
Follow the winding hall until you reach a box which you can push to
open the
way to a second box. Push the first box two more times then you can
move in to
push the second box. Drop down through the hole to flip the switch
then jump
back up and grab and pull back up to the box area. Return to the pistons
and
climb back across to the other side. With the pistons in their new
position you
can now reach the ledge to the right. A running jump with a grab should
let you
pull up and flip the switch to flood the room with the burners.
Return to that room and pull the lever which opens the door. Swim through
the
door and kill the frogman on the other side from the safety of the
room to the
left. When he is dead and your lungs are filled you need to open that
trapdoor
in the ceiling of the large room. Swim into the cave and head left.
Try to keep to
the left side of the cave and the Giant Moray Eel may just not kill
you. Flip the
switch then head for the trapdoor. Stay out of the moss or you will
get tangled
and drown.
Kill the guard up above as you exit the trapdoor. Use the switch to
open the
door on the opposite side of the catwalk then enter that door to find
two
switches. Flip the switch on the right then immediately flip the left
switch to
raise some metal devices behind you. Flip the first switch and jump
right then
left then throw the left switch. Reverse roll, then run and jump forward
and
grab to shimmy to the right until you reach the ledge with the switch
to open the
trapdoors.
Head for the corner where the trapdoor is. Facing the lower slope, do
a series
of jumps between the slopes to grab and pull up to the top ledge. Cross
over on
the ducts and move the box out of the way. Shimmy past it and continue
along to
the large metal beam in the center of the room. Continue along the
ducts until
you can jump into the opening in the wall on the other side. A workman
is to your
right so take care of him before proceeding.
At the end of the hall go to the area where the workman came from. Below
is
Secret #2; the Gold Dragon which is protected by deadly glass, so jump
over
and pull up into the upper area and fall through the floor. Take the
statue and
walk through the deadly glass until you can pull yourself back up to
the hall.
Continue on and slide down the ramp and shoot the Barracuda which waits
in the
pool below. In the corner is a collapsing panel which leads to Secret
#3; the
Jade Dragon. Stand on it just long enough to have it start to break
then pull up
and kill another pesky fish before swimming through the opening to
collect this
level's final secret.
Use the pillars to make your way to the top of the slope. Watch out
for the
collapsing floor between the two pillars by the window. Immediately
jump to the
taller pillar before you fall through. Shimmy across to the right and
pull up.
Continue up the slope and drop into the hall and kill the guard up
ahead on the
right. Proceed down the walkway and kill another guard to your left.
Pull the
box at the end of the room to open the way to the Theater. Head back
and jump
over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop into
the pit
where these bad guys used to be and move the box to reveal the Theater
Key.
Push the box back to climb out and kill the boss who has just arrived.
Head for
the Theater and kill the crewman who is to the right of the theater
door. Enter
the theater and kill another crewman to the right unless he was already
waiting
behind the door in which case; kill him where he stands.
A boss and crewman are on the right balcony so kill them and flip the
switch
nearby. Then go pull the curtain on the stage and kill the workman.
You may
want to light a flare to find the button across the pit of glass. Press
it to flood
the pit back in the previous room where you found the Theater Key.
Return to
that area, killing another boss on the way. With the pit full of water,
you can
now make it across and enter the passage and exit this level...
The Deck
You start this level under immediate attack from a Flamethrower and
a workmen
to the right. Take care of them quickly then continue around to the
right and
add the Grenade Launcher to your arsenal. Now head back to where you
started
and dive in the water to the right. Exit on the left landing to avoid
the circling
barracuda and kill them from their. Then proceed across the ledges
to your left
to obtain the Stern Key.
Jump back in and facing the hull, turn left and head down to the opening
in the
rocks. Enter then head right and finally left before going up to the
hole. Exit
the water firing at the approaching workman. The giant propeller is
blocking
your exit so keep going until you find and kill another Flamethrower
standing by
a trapdoor. There is a dead end below so head for that stack of crates.
Push the
first one then climb on top and push the top box. Drop down and pull
the first
box then go behind it and push it over to the ledge where the Flamethrower
was.
Now you can go and move a third box to reveal a door. Use the Stern
Key.
Enter then swim down and head for the switch on the right wall. Use
it to open
the dead end from the previous paragraph Return to the trapdoor and
flip the
switch to drain the room behind the Stern Key door. You will need to
kill
another boss along the way. Now you can move the box to find the passage
leading past the propeller.
You should arrive at the raft so jump in the water and head left and
exit quickly
to dispatch another workman on shore before dealing with two more frogmen
in
the water. Facing the raft, you can jump in and swim down and to the
left to
find Secret #1; the Stone Dragon hidden in the plants by the rocks.
Take the statue then turn around and head left around the rocks to the
tunnel.
Watch out for the approaching Barracuda and kill him from the safety
of dry
land. Continue down the tunnel, ignoring the left fork, and get the
medkit by the
hole in the floor and use it to totally heal yourself. Hang from the
lowest end of
the ledge to reduce your damage before dropping into the hole and land
on the
box. Take the Cabin Key and go on a shark hunt.
Kill the first two sharks then kill a third shark who is lurking over
by where you
got the dragon statue. Now return to the tunnel and this time take
the left fork.
Continue up the winding passage until you reach the upper deck. Explore
the
area a bit before dropping down to the deck by the pool and kill the
Flamethrower and a few friends before approaching the strange looking
panel
on the wall of the pool. A frogman swims out as you approach so kill
him then
take Secret #2; the Gold Dragon that he was guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near the pool.
Scarf it all up then head over to where you can see the area where
you found
the Grenade Launcher earlier. Do a running jump to the flat ledge then
do
another running jump to grab and pull up to the walkway. Continue forward
and
do another running jump to the orange sloped surface. Head right until
you can
see the stacked boxes below you. Hang here and drop then grab immediately
so
you can shimmy left and pull up. Now do a running jump in the crack
in the wall.
Continue down the tunnel jumping across the platforms. Take care of
the
workmen who would try and stop you. Exit the cave and do a running
jump to
grab and pull up to the roof. Head across the roof and to the left
and jump over
the alley to find and enter the trapdoor. Kill the workman and load
up on ammo.
Head for the door which will open automatically and pull the box to
reveal a
switch. Flip it to open a door on the upper deck. Go out and up and
to the right
to the door you just opened to find M-16 ammo and the lock which happens
to
match your Cabin Key.
Fall through the collapsing floor and press the button you find there
to open the
final door on the upper deck. Follow the cave to the hole in the floor
and
retrieve the Storage Shed Key. Now you can go to the Storage Shed which
is by
the propeller. As you head back along the walkway by the orange sloped
surface
Secret #3; the Jade Dragon waits for you in a small cave. Jump to the
left of
the cave entrance then shimmy right until you can pull up and take
your prize.
Watch for the glass when you leave. Jump over the glass and get ready
for a big
fight when you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of these
deadly enemies quickly (I recommend the M-16) then open the shed with
your
key to claim the first Artifact of the game - the Seraph.
Tibetan Foothills
Follow the trail at the start of this level. Take care of the Eagle
as you proceed
down the trail and down the slope to a large area with even larger
snow
boulders ready to crush you. Jump past the first ones then run to the
left
passage to avoid the rest. Jump through the ice then as you hit the
icy slope,
jump again to land on the path to the right. Follow the path to a large
canyon
with a hut and a snowmobile. Kill the attacking eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab again
so you
hang from the bottom edge then drop again to the cave entrance. If
you miss the
ledge you can always try again by climbing the ladder then jumping
back to the
slope to slide and repeat the grab and drop. Follow the cave until
you can jump
in the pool and cross over. As you exit the water all those sharp icicles
will fall
on you. Drop back into the water to avoid them before climbing out
onto the
textured surface and up to a hole in the wall.
Take the left passage from here until you arrive back outside where
you can do
a running jump to the next ledge followed by another running jump to
the ledge
by the hut. Nab the medkit then climb up the cliff to the hut. Kill
the two
mercenaries who are guarding the snowmobile then go get Secret #1;
the Stone
Dragon from the ledge to the right of the cave entrance.
Now you can proceed down the passage and kill any enemies you encounter.
When you arrive in the open area with the ramps you need to perform
a series
of jump until you are ready to enter the cave with the large stone
blocking the
way. Jump over the wall on the first ramp. When you reach the long
ramp
leading towards the wall, you will want to kill the leopards lurking
to the left.
Jump the gap and hop on the snowmobile and jump it across staying to
the left.
Another jump should take you to a fork in the trail where you can park
and
proceed on foot.
Head to the right and grab the grenades before climbing the ladder to
flip a
switch which opens the gate up ahead. Kill some more mercenaries before
getting back on the snowmobile and heading through the gate you just
opened
killing another mercenary along the way. Leave the snowmobile behind
in the
large cave, and kill two more advancing mercenaries.
Head out onto the ledge and do a running jump over to the ledge on the
right to
obtain Secret #2; the Jade Dragon, then return to the snowmobile. Two
leopards will be milling around the area so kill them before making
the big jump.
Continue left while avoiding more of those giant snowballs until you
reach a
cave. Dismount and enter the cave.
A short exploration of the caves reveals a passage to the left as well
as a switch
by a gate and a ladder. The ladder is what's important now, so return
outside
and head for the ladder. Jump over it then grab the ledge as you slide
back
down. Now climb down to the cave and get the Drawbridge Key and continue
on
until you reach the ice walls. Kill the mercenary behind the ice then
head for the
hole to get some grenades and kill three leopards. Return to the ladder
area by
doing a running jump then a grab and pull up to get back to the snowmobile.
Now you can use the key to lower the bridge so you can ride over to
the warning
sign. Dislodge all those giant snowballs before attempting to ride
across this
area. At the bottom of the avalanche is the Hut Key which is guarded
by a
mercenary riding a snowmobile equipped with machine guns - not a factory
option! Kill him from relative safety of the area to the left of the
key. You can
take his snowmobile when he is dead but it won't make the jump you
need to
make on your way back so you may as well leave it behind. Take the
Hut Key and
begin the long trek back to the hut.
Back at the hut, enter to find the M-16, ammo for the Uzi and some medkits.
Flip
the switch then dash for the door to kill the advancing enemy. Keep
above the
enemy and pick them off one at a time. When the battle is over you
should have
a new snowmobile complete with machine guns. A nearby ladder leads
down to
Secret #3; the Gold Dragon. Avoid the rolling snowball by jumping left
before
claiming your prize. Climb back up and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to
you and
take them on one at a time. When they are dead, continue to the other
end of the
valley and push the stone to continue. At the edge of the abyss you
can shoot the
guy below to your right. Now ride your snowmobile right off the cliff
and
watch as Lara leaps to safety as the snowmobile is consumed in a fireball
below.
Pull up onto the ledge and take the trail to exit this level...
Barkhang Monastery
A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting
them best you can until a Priest and two Monks arrive. Monks hate mercenaries
and will fight them whenever they see each other. Monks will not attack
Lara
unless she attacks them first, so watch out for "friendly fire". When
all the
"enemies" are dead you can climb the ladder across from the double
doors.
Watch out for the birds who attack while you climb then jump to the
ledge to
the right and finally jump to a slope to slide down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left and
enter the
Monastery through the window. A Monk should pass by to your left so
follow
him until you reach the locked door to the Strongroom. A mercenary
should
break through a nearby window so grab the grenades from the ledge outside
then return to the hall and head for the door on the left.
If you haven't already kill the mercenary then he should be following
you, so
lead him past the Monk and let him do your dirty work. Now you can
climb the
ladder to the walkway above the Monastery's main room where you will
find the
Main Hall Key being guarded by a Monk. Walk around the walkway then
follow
the path past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then
go to the
pool and jump in. The current is strong and you will be pulled to the
bottom so
find the underwater tunnel to escape the current. Follow the tunnel
until you
take a tremendous plunge into a pool and darkness. Use a flare to light
the
passage and begin the dangerous journey past the deadly doors. These
doors
are similar to the swordsmen guards back in Bartoli's Hideout. Inch
up as close
as you can get then run past them.
When you reach the ladder you can climb to the room above and team up
with a
Monk to kick some butt. Move the boxes to reveal the exit then take
Prayer
Wheel #1 from the dark area. Taking the wheel trips the burners so
hug the
right wall and jump from the where you tool the wheel to the edge closest
to the
first burners. One more jump should take you over the second row then
you can
return back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you in
combat if
you lead them over to the railing. Enter the door on the right and
continue
through the room to the passage on the other side to the left. Do a
running jump
over some blades then head down a long hall and enter the left door
to acquire
the Strongroom Key from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return to the
hall
where you first saw the Monk after coming in through the window. This
time
take the door on the right to enter a room with a locked door which
just happens
to fit your new key exactly. Hug the left wall to get safely past the
rolling
blades and continue to the next passage.
Behind the gold statue is a switch to turn off the burners in the upcoming
hall.
Flip the switch and make a run for the door on the left about halfway
down the
hall. Enter the room, running past two Monks and climb up the ladder.
The Monks
will take care of the mercenaries but feel free to help if you want.
Head for
the courtyard to find and flip another switch which opens a pair of
trapdoors.
Break the glass to obtain the Gemstones needed to open some upcoming
doors.
Around the corner is a switch so use it and then use a Gemstone between
the
gold statues to open a door. Enter and pull the box two times to get
Prayer
Wheel #2. Now return to the area where you got the Strongroom Key and
climb
the ladder. Do a running jump to pull up onto the hand of the statue
then you can
climb to the higher hand and finally do a running jump to the statue's
head. Go
across the head to reach the next hand so you can use a Gemstone in
the socket
up above to open a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base of
the statue
and circle around and jump to the ramp and pull up to get Secret #1;
the Gold
Dragon which is waiting behind the statue. Back in the hall you should
pass
another Monk on your way to the room on the right. Pull the box to
the left out
and put in between the barrels. Now you can move the next box to get
the ammo
out from under it. Now you can push the next box so you can get behind
it and
push it next to the door.
Now move the boxes so that one is in front of the door and the other
is next to
the stack of boxes. This should allow you to pull the top box out to
reveal some
harpoons. Return to the hall and head right to pass by three Monks
on your way
to the room on your left. The room is filled with water which needs
to be
drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone
Dragon.
Swim to the far side of the room and into the small opening past the
ladder to
obtain the statue. Now you can return to the previous room with the
trapdoor
you opened earlier. Drop down and follow the passage until you find
a switch.
Flip it to open a door then enter that room and push the box to drain
the room
you just got the dragon from. With the water drained you are unable
to reach
the opening which previously housed the dragon, but you can push the
box on
the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of
the large
hall. Take care of the mercenaries then get ready for a truly evil
puzzle. Head
for the burner which extinguishes as you approach. Jump and dive over
the
burner and into the tunnel beyond avoiding the deadly spikes swinging
back and
forth. Turn and climb up to the ledge and wait for the blades to roll
past to the
left then jump over the hole. The next burner should turn off and you
can run to
the next passage. Climb up to the right ledge to spot the door with
the rolling
blades between it and you.
Do a timed run into the door and obtain the Trapdoor Key then return
to the hall
with the rolling blades. Dodge the blades as you make your way to a
small
passage on your left and trigger a blade trap. Make your way past both
of the
deadly blade traps to obtain Secret #3; the Jade Dragon before returning
to
the room where you obtained the last key.
You should now be back in the room you drained earlier so use the Trapdoor
Key to open and enter. Climb up to find a switch which opens the double
doors
back near the statue and lets in some mercenaries. Outside, you need
to follow
the trail until you find the ladder behind the rocks to the left. Climb
up and
head for the bridge shooting the eagle coming in from behind and the
mercenary
up ahead. Kill some crows after you go across the bridge then make
your way to
the top of the building by using the well spaced ledges. Enter to obtain
Prayer
Wheel #4.
Now Lara needs to get back to the room where you obtained all the ammo
by
moving the boxes. You will pass by those double doors you opening a
few minute
ago so watch out for the mercenaries you let in. You may get some assistance
from the nearby Monks during this fight. Enter the room with the boxes
and
take the passage. Grab when you start to fall in the trapdoor and you
will catch
onto a ladder. Climb up and continue down the passage taking a right
then a left
then head up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another Priest
and
two more Monks are down below so flip the switch on the wall to open
the door.
The Priest and Monks will go fight the mercenaries. Go help them out
as they are
seriously outnumbered. When everyone is dead you can then climb the
ladders
up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the
statue
room and go to the room on the left. Use the Prayer Wheels on the sides
of the
large double door to open a small door to a ramp which leads to the
area where
you can use the Seraph to open the final door and exit this level.
Catacombs of the Talion
Head to the side of the stairs and grab the crack in the left wall and
shimmy
right until you can pull up to obtain Secret #1; the Stone Dragon and
some
flares. Climb down the ladder and kill your first Yeti then flip the
switch to
open the door above. Climb back up the ladder and slide then backflip
to the
ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more leopards
attack
as you explore the area. Grab the medkit after you go through the open
door.
Your next quest is sitting in that cage up above so run up the slope
to trigger the
snowballs. Dodge them as you make your way to the ledge on the right
then run
across the floor which crumbles beneath you and climb the ladder above
the
deadly spikes. Climb to the top and backflip over to the switch which
raises the
cage and lets you take the Mask. The pool will now drain and the floor
opens up.
Go back down and jump the pit with the spikes and use the Mask next
to the
gate. As soon as you arrive on the next slope, more snowballs start
rolling
towards you. Climb onto the left wall to avoid the snowballs. Four
leopards will
now arrive to add to your excitement. There are more snowballs waiting
to
crush you should you decide to return to the slope. Find the ladder
which is to
the right of the snowballs starting position and climb it to reach
a ledge with
some grenades. You will need another Mask to continue up here so instead
return to the crack in the wall.
Four leopards surround you when you venture into the area past the crack.
Continue towards the glacier where more leopards challenge you. Climb
the
rocks to the left to discover a pool in which the second Mask lies.
Mercenaries
will be waiting for you as you make your way back to the ledge where
you
obtained the grenades. Use the Mask and enter.
Four yeti are locked up in this room - that is until you flip the switch
on the wall
which turns on the lights and opens the cages. These guys take a lot
of ammo so
just keep plugging them with everything you've got. Use the stairs
to your
strategic advantage. When they are all dead you can use the block to
keep the
bars open over by the switch. Flip the switch and grab the grenades
from the
hall before returning to the crack in the wall. More mercenaries are
waiting.
Head through the open door as more snowballs roll toward you. Make your
way
to the safe zone over to the left of the rope bridge and the snowballs
will roll
past. Now you can continue up and do a running jump to grab onto the
ladder
and climb to the top of the glacier. Dive into the pool below and exit
to the
shore to avoid the barracuda and frostbite. Continue into the next
room and
head left.
When you are standing on a ledge and getting ready to jump to the next
turn
and find the ladder. Climb up and go right to drop onto a sliding ledge.
Do a
double jump to land on a flat ledge where you can obtain Secret #2;
the Jade
Dragon. Jump to grab the ladder to return to the mission at hand. Continue
across the pool and climb up the block near the door. Do a running
jump to grab
the bottom of the ladder and climb to the top where you can jump back
to land
on a ledge with a switch. Flip it to open the door below then return
to the
ground and enter the door.
Dodge and attack the leopard which pounces from the left. When he is
dead you
can flip the switch to open the doors back where you used the first
Mask. Now
you need to go all the way back to those doors and enter. After you
enter, do a
running jump over the pit and kill the leopards before you drop down
to their
former location. Flip the switch you find here to open the doors and
kill the last
leopard when he arrives. Grab the items from the corner before you
head back
up.
More snowballs lie ahead. Jump forward to send them rolling your way.
Jump
back then forward again to land on the other side of this minor trap.
Another
slope and more snowballs, but this time after you trigger them they
will break
through the door at the bottom allowing you to enter. Stand on the
left floor
panel to open a door and carefully enter this room.
This room is full of spikes so WALK when you enter. Right after you
enter turn
to the left and climb the textured wall surface to reach the ledge
above which
has Secret #3; the Gold Dragon. Return to the floor and walk towards
the door
leading to the previous room. When it opens you need to jump through
and land
on the ramp. Jump forward over the snowballs to trigger a floor panel
which
opens the door to the exit. Immediately jump back and do a reverse
roll and
jump back into the room with the spikes. Make your way to the exit
door then do
a running jump to reach the ladder which you can them climb down and
enter the
tunnel which leaves this level...
Ice Palace
Shoot the bell to open the door which leads to several Yeti in cages.
The floor
has several springboards which will catapult Lara towards the ceiling.
The small
springboard over to the right will launch Lara up to a ledge where
you can
obtain a medkit. Return to the floor and line up with the springboard
and the
bell opening in the ceiling. Start shooting as you leave the ground
and hit the
bell in midair top open one of the nearby gates. When you land, you
can grab
the ledge to stop your slide.
Now run towards the open gate and hit the larger springboard. Grab in
midair to
hang onto the ledge where you can pull up and grab the Uzi ammo before
flipping the switch. This frees the Yeti which you can dispose of before
continuing. A hole should be accessible now that the cages are down.
Inside you
can get a medkit and kill another Yeti before flipping the nearby switch.
In the
narrow cage, find and pull the moveable block out then push it to once
side.
Secret #1; the Gold Dragon sits on a pillar if you have the nerve to
take it.
Don't bother trying to jump over to it - a handy invisible bridge is
already there.
All you have to do is walk over and take it.
Return to the main cage room to find a new ledge which the last switch
created.
A small springboard below will shoot you to the ledge so you can grab
on and
pull up. Another bell is up here and you need to jump and shoot it
to open the
remaining gate. Return to the main floor by sliding down the ledge
and hanging
before you drop to avoid taking damage. Go through the two open gates
and spot
the next springboard and the ledge above.
Head to the left so you can line up your approach to the springboard
with the
ledge. When you launch you can grab the ledge and pull up and backflip
over to
a sliding ledge. Continue to jump as Lara jumps back and forth between
the two
sloped ledges. Now make Lara jump to the right and continue jumping
until you
see another bell. Shoot the bell then start jumping to the left to
return back to
the flat area to the left.
to the locked door to find it is now open. Head up the ladder and get
off on
your left to do a running jump over to the walkway. Kill the Yeti that
attacks
from the left then take the flares and continue until you reach some
tigers. Kill
them then light a flare to locate Secret #2; the Stone Dragon, which
is hiding in
the darkness. You can jump over the ramp to get it. Follow the ramp
to the
locked door on the right and head down the cave. Take the medkit on
the left
and follow the tunnel killing some more tigers before you finally obtain
the
Mask. Return back to the previously locked door to find it is now open.
Continue
along the path and kill the Yeti when you drop down. Another Yeti waits
for you
below and you must shoot him through one of the holes.
Spikes line the floor over in the dark area so head over to the opposite
end of
the room and grab the medkit. Now you need to examine the beams for
one with
a different texture. When you find it, you need to hang and drop down
into the
center of that hole. Light a flare to reveal a medkit and some ammo
and there's
even a place for your Mask over by the window, outside on the ledge.
With the
Mask in place, head off to the right to find the door that just opened
in the
dark area.
Head across the bridge and take the flares on your way up to the ledge
with the
switch. Flip the switch to melt the ice and uncover the Gong Hammer.
As you
head towards the pool, two tigers attack. Kill them then go get the
shells by the
glacier and the Uzi clips from the pool. Taking the hammer will release
the
barracuda so swim past it and into the next room where you can kill
another
Yeti then return to take the Gong Hammer.
Return to the area where you previously killed the three Yeti and kill
a forth
one approaching from the left. You can disarm the icicle by the door
by pulling
up and dropping down from the side of the ramp. Kill another Yeti beyond
that
door and take the Grenade Launcher if needed. Now you can head down
the
right passage to the Ice Palace.
There are some more snowballs beyond the opening ahead. The first two
waves
will roll past as you near the opening but you will need to jump back
to avoid the
third set after you trigger it. Go through the opening and head off
to the left as
more snowballs coming rolling toward you. Over to the right is a block
which you
can jump to and avoid the snowballs.
Continue to a steep slope then slide down backwards so you can grab
the edge
and shimmy to the left until you are lined up with a ledge behind you.
Pull up and
jump back to land on the ledge then proceed to the next obstacle. The
wall of
ice can be climbed so get a running start and jump and grab on then
climb up to
the cave above. Slide down the steep slope which leads to the Palace.
Make sure
to hang before you drop to reduce the damage from the fall. The Gong
awaits so
get out your Gong Hammer and give it your best shot.
The Palace doors should now be open, but before you enter, go get Secret
#3;
the Jade Dragon. Head to the left of the Ice Palace and find the ladder.
Climb
down and head left. You'll want to light a flare to see where you are
going.
Continue down to the second ledge and flip the switch to open the hut
which is
just outside the Ice Palace. Climb back up the ladder and return to
the hut to
get the final secret for this level.
You can now enter the Ice Palace and claim the big prize for this level
- the
Talion. Of course every big prize has equally dangerous consequences
and this
one comes in the form of the Guardian of the Talion; a giant wingless
Eagle
creature who appears after you have claimed the Talion and try to leave
the
Palace.
This guy is pretty hard to kill. A dozen grenades should do the job
nicely if you
have that many and can aim them well. You can also use the hut for
shelter if
you need to heal yourself or something. If you are feeling "lucky"
there are Uzi
clips and a medkit inside the Guardian's cave. Once the Guardian is
dead your
adventure continues....
Temple of Xian
After you jump over the swinging blade you will find yourself sliding
down a
slope towards a waterfall. As you slide you need to jump and turn so
you land
and continue to slide backwards. Grab the ledge as you fall then shimmy
to the
left and pull up to claim Secret #1; the Gold Dragon. Don't ask me
how you
would have figured that out on your own.
Now you can jump, dive or drop into the pool below. Eliminate the fish
before
you begin your exploration of the area. A medkit waits for you in a
short
underwater passage - everything else must wait. Exit the water over
by the
Temple Doors and claim the shells on the left then go on a Tiger hunt
as two of
them are waiting to jump you over by the stairs.
Head up the stairs and use the springboard to launch yourself to the
room of
the temple. Go flip the switch on the other side of the roof to open
a trapdoor
above the ladder and summon an Eagle. Kill the Eagle as you head for
the
trapdoor. Make sure to hang and drop when leaving the roof to avoid
unnecessary damage. Now you can climb the ladder and kill that Spider
before
he gets too close.
Enter the large room and take the ladder down. At the bottom, drop and
grab to
cling to the ledge. Pull up and look down to see Secret #2; the Stone
Dragon.
Find and use the crack in the wall to shimmy right to get the dragon,
then
shimmy back to continue the adventure. Kill another spider as you near
the red
liquid then jump to the ladder and climb up. You should soon arrive
in a room
with a pit full of spikes.
Go to the wall opposite the pit and climb up and over to the right.
When you are
against the right wall do a backflip to land on a ramp then jump immediately
to
land on top of the wall. Continue along the top of the wall until you
can see the
plank on the other side. It's going to break away when you hit it so
make sure to
be standing on the portion furthest from the wall when it does. Grab
some shells
from the block below then do a running jump from the left of that block
to land
on a sliding slope. Jump again before you hit the spikes to land on
another ramp
then jump again and turn to the right to land on another slope which
you can
slide down to safety. Grab those grenades while your here then climb
up the
large block and then onto the second before grabbing the ledge above.
Now
shimmy along that ledge to the left until you can pull up and flip
the switch to
open the main Temple Doors. The nearby path should lead you back to
the
waterfall and the doors you just opened.
Only four of the eight statues in this room will attack and those are
on
proximity triggers so if you keep your distance you won't have to mess
with
them. Grab the M-16 ammo and head for the open door. You should now
be on a
ledge overlooking the room below with the red liquid. Do a running
jump and
land on the first ledge and slide forward, jumping when you reach the
bottom to
land on the next ramp. Slide and jump again then two more jumps to
grab onto
the ledge and pull up. Now you can climb the blocks and continue around
the top
of the room doing one last running jump to grab and pull up to reach
the exit.
Continue down the short hall towards the switch. A trapdoor will open
and you
will fall in. After you get back up, immediately start running toward
the switch
as the walls start to close in. Flip the switch to open the door behind
you then
do a reverse roll and head for the door before the spiked wall gets
you.
Continue down the passage until the first red rock comes rolling towards
you. A
quick jump back then to the left will send it rolling harmlessly past
you. The
second rock is triggered when you near the top left corner of the ramp.
The
third blocks your way to the ladder so you need to trigger it then
avoid it
before continuing up the ladder. At the top of the ladder is a very
dark room so
light a flare to check it out.
Flip the switch to the right of the exit then reverse roll to kill the
tiger which is
pounces from behind. Climb up into the open passage and head towards
the
blades. Face away from the blades and go to the far left then drop
and grab
then drop again to land out of striking range of the blades. More rolling
blades
block your way to the exit in the opposite corner so wait for them
to leave you a
gap then make a run for door.
You should now be up in some rafters and two Eagles aren't happy about
that.
Kill them then head for the button on the left wall. Pushing the button
opens the
doors at the opposite end - but only for a short time so you need to
push the
button then do a reverse roll then do a flawless series of running
jumps across
the rafters to get inside before the door slams shut.
This next trap isn't too bad if you take your time. Simply follow the
passage
while staying on one side and watch the shadows of the swinging spikes.
Get the
timing down and it's pretty easy. When you reach the other side you
will be in a
new hall with buttons on either side. Press the right button which
raises the
floor then jump left and push that button which opens the door. Start
running to
the right into the hall and keep on running as the floor collapses.
When you
enter the next area a red metal ball drops down behind you so keep
on running
to the end of the walkway and jump to grab and pull up to the ledge.
On the
platform beneath the statue is the Dragon Seal which opens the door
back in
the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks to get
some
ammo and kill another spider hiding in the dark room. You should find
some more
ammo and a switch, which creates a bridge across that red liquid. Exit
this area
by going to the other side of the statue's head. Jump across the series
of ledges
above the red liquid then do a running jump to the sloped ledge in
the center of
the room. Jump and grab to hang from the block then pull up and slide
down the
other side and jump to the flat pillar. From here you can do another
running
jump to grab the ledge to the right near the wall. Pull up then do
a running jump
to the ledge next to the springboard.
Move to the center of the platform you are standing on and jump to the
springboard to launch yourself to the high platform on the side of
the tall
structure. A boulder starts heading your way as you land so jump back
and grab
the edge of the platform so the boulder rolls harmlessly overhead.
Now you can
make the climb to the top of the structure by going from platform to
platform.
When another boulder comes headed your way just run to the white bricks
and
wait for it to pass.
From the white bricks, slide down and land on the springboard to launch
up to
the ledge in the rafters. Do a running jump to grab and pull up to
the next ledge
which has Secret #3; the Jade Dragon. Simply jump back to the structure
from
this ledge to resume the mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then jump
and pull up to
the next level then do a running jump to put yourself just one standing
jump
from the door. Pull the box out two times and continue to the next
room where
you can flip the switch to open the trapdoor and drop down to a long
slope. The
red metal ball from earlier is now chasing you so head down and turn
left until
you reach the slide. The ball stops but you don't as you slide down
to the
rafters above that first temple room. Below are some tigers, so kill
them all
before you drop down to use your Dragon Seal.
Follow the passage past this door avoiding the rolling blade until you
arrive at a
slide which deposits you in a room with some switches. Only the green
switches
matter and all three need to be flipped to open the door before the
spiked
ceiling impales you. Continue on across the platforms until you reach
the ledge
above the pool with the fish. Kill them from up here before you dive
in.
Flip the underwater switch to raise the water level then head to the
surface and
enter the tunnel which was previously out or reach. Leave the lever
on the left
alone and continue down the right passage. You can take the medkit
if you want,
but unless you are an expert at swimming you will have to return to
the surface
and catch your breath before coming back. Since you probably already
have
several medkits, leave this one alone and continue down the tunnel
until you can
pull the lever. Swim back out and fill your lungs before swimming back
to the
tunnel and go through the open door to find and pull another level
which opens a
door back out in the main pool. Refill those lungs once more then dive
down and
go through the door you just opened and pull that lever. This opens
the door
above, behind which are M-16 clips and two boxes of shells.
Wade into the next room and flip the switch. Keep ahead of the moving
spiked
wall and fall through the trapdoor. The current should take you right
to the
Gold Key and the gate should open as you near it. You should end up
back in the
starting room at the base of the falls. The key you just obtained fits
the lock at
the top of the ladder in this room and opens the underwater gate also
in this
area.
Once the gate is open, continue down this passage heading right then
take the
right branch of the fork. Swim through the grating and head for the
left wall.
The lever you seek is behind the second pillar so pull it to open the
exit to this
area and clear the path to the Silver Key. A Fighting Fish should be
attacking
now (or very soon). Kill him but don't waste too much air as you can
always
out-swim him. Continue around the pillar to find the exit and head
that way.
When you reach the fork, take the other passage this time and swim
up into the
door you just opened and into the cave. Climb onto the ledge and if
you haven't
done so already - kill that fish!
This area is infested with spiders so eliminate all you encounter. Some
Uzi clips
are near that giant spider web, as are more spiders. When you reach
the large
cave there are even more giant spiders to deal with. Kill them all
then start
making your way up the ledges until you can do a running jump to the
pillar in
the center of the cave. Now you can do another running jump to grab
and pull up
to the pillar by the door. Jump and grab and pull up to the passage
and follow it
to the next area. From that end of the passage, do a running jump and
grab and
pull up to the pillar in the center of the rocks. The Silver Key rests
on the tallest
rock. Get the key then return to the water and swim back to the main
Temple
doors. You key opens the only remaining door in this area.
Continue through this last door an jump and pull up to continue up the
slope.
Dodge the red balls as they roll down the slope. When you reach the
top, get the
ammo then head left and cross the bridge killing a Tiger and an Eagle
along the
way. A second Tiger waits on the other side of the bridge so kill him
before
climbing up onto the sloped pillar. Jump back onto the next taller
ledge and a
fork in the path. Take the path with the rolling blade by doing a double
jump as
the blade starts heading for the opposite end of the platform above.
Then go
left and slide down the slope backwards so you can grab on as you fall
off. Get
on the ladder and climb down to the next ledge and hang and drop down
to the
next one to get some Uzi clips before dropping through the nearby hole
to
return to the front of the Temple.
Return to the fork and get past the rolling blade once more and head
for the
room with a bridge and another rolling blade. Get some Uzi clips and
the medkit
then run across the bridge with the blade in hot pursuit. Head towards
the
button on the left once you get across to avoid the blade. Press the
button to
open a door at the end of the passage you haven't been to yet leading
from the
fork. Now get the timing down on the rolling blade and make another
run across
the bridge, through the room and back to the fork and take the other
direction.
This passage has a some springboards which must be done in a certain
sequence.
Stand with your back to the first and do a backflip onto it to launch
up to the
rest of the springboards. When the ride is over you need to kill another
Eagle
before jumping and pulling up to the ledge in front of you. The doors
should be
open so enter.
Continue until you can jump to the square ledge near the lock. Jump
to the left
box then quickly climb up the ladder as the spiked wall closes in.
Drop down to
the ledge on the right then start running and jump from the ledge over
to the
ladder and climb up to avoid another spiked wall. Continue until you
find a
switch which opens one of the gratings you walked past only moments
ago.
Return to the opening to see the Main Chamber Key resting on top of
a pillar. Get
the key then begin a somewhat fun slide down the curving slope around
this
pillar to the floor.
Continue on to end up on a pillar near the door you opened with the
button
earlier. Jump over to the lock and use the key which will raise a metal
grating
next to a pillar. Turn and do a running jump and grab and pull up to
go in that
direction. Climb the ladder and exit towards the spikes on the right.
Jump over
the spikes and keep climbing the ladder and ignore the switch on the
right. You
should now be back in the area where you found the Main Chamber Key.
A
second grating is now open and there is a second and taller pillar
you need to
reach, so go through the open grate and head left to do a running jump
and grab
and pull up to get on the ledge. You'll reach a slope that sends you
sliding
toward the pillar with the serpent so jump as you begin to slide to
reach the
pillar. After a short slide down the serpent you will reach a flat
area next to a
ladder.
Climb the ladder until you reach the blade then do a jump back to the
sloped
surface then forward again to regain another ladder above the blade.
Climb this
until you reach another blade. A ladder is behind you this time so
you need to
jump back and twist in midair and grab onto the new ladder. Continue
the climb
and make a short sideways jog to the right to finish the trip to the
top where
you can finally exit this level...
Floating Islands
This is it - the final level of the game. The enemies get tougher so
load your
weapons and let's get started. You are greeted by a Warrior who is
flying in
from the right. Warriors are very dangerous when they get close enough
to fight
you, but the catch is they are super-slow in getting close to you.
Use this to your
advantage and kill them before they ever get close enough to fight.
In fact, you
can usually use your pistols to kill these slow moving targets and
save your bigger
and better ammo for those who deserve it.
Kill the Warrior then get the medkit over to the left then head for
the other end
of the island. The first of two Mystic Plaques you need to advance
is below you
on another small island. Step back and do a running jump to the slope
on the
next island. When you land you will slide forward so go about halfway
down the
slope then jump again to reach the next slope and follow up with another
jump to
the next island. Grab onto the edge of the opening by the large gold
structure
and pull up to find a switch which opens a trapdoor on another island.
Continue along the hall and slide down the ramp, jumping from the bottom
to
land on another slope on the next island with that trapdoor you just
opened.
Three Xian Guards are on duty. The first attacks when you arrive. It's
best to
only have to fight these guys one at a time so try not to wake up the
next one
until the first is dead. These guys are fast and deadly so kill them
quick and
dodge their attacks. The second guard wake up when you advance towards
the
front of the island.
Jump and pull up through the trapdoor to wake the third guard below
when you
step on the raised platform inside. You can try to kill him through
the trap door
but it may take awhile. Get the first Mystic Plaque, some flares, Uzi
clips and a
medkit before dropping back down to finish off the last guard (if you
already
didn't). Now look for a flat rock over by the tree. Jump and pull up
to the roof
to get Secret #1; the Jade Dragon. Head for the other side of the island
opposite where you arrived and do a hang, drop and grab to reach the
ledge
below which has a switch that opens the exit.
Do a running jump to the exit then another running jump to the next
island. Head
to the other end of that island and jump to the left to reach the rocks
above.
You should be able to see an island that resembles some stairs so head
off in
that direction and do a running jump to grab and pull up. Pull up two
more times
to reach the first step then climb all the steps to the top. Head right
and do
another running jump to another stairway. Turn and go up the stairs
killing the
Warrior you meet about halfway up. His friend comes to life when you
reach
the top of the steps so kill him too.
When the steps end head to the left above the door and jump to the first
slope
you landed on when you jumped from the first island. This time do a
running
jump and slide and grab to hang from the bottom of the slope. Drop
to the ledge
below then do a running jump to reach the island with the second Mystic
Plaque.
Another running jump should having you grabbing on to the right of
the crest on
the nearby island where you can do another jump to the large island
where you
obtained the other Plaque. Continue back to the foot of the green stairs
by the
door where you use the two Plaques.
You need to jump to the platform in front of the doors you open with
the
Plaques. You start this jump from a sloped ledge with a tricky "take
off" point.
As you do the running jump and grab manuever you've done hundreds of
times
before, make sure you are angled to the left otherwise you will run
right off
the ledge and into oblivion. When you do land in front of the doors,
grab the
Uzi ammo and use the Plaques and enter the door.
A Warrior approaches from below and to the left. Take evasive action
as
necessary and pelt this guy with pistol fire until he dies. You should
be able to
spot Secret #2; the Stone Dragon from the bridge. It is on the left
in a small
opening behind the tree on the other side of the bridge. If you stand
with your
back to that opening then step to the left as far as you can then step
back as
far as you can then jump backwards you will land in the tunnel that
takes you to
your prize. Getting back out of here is just as tough. Stand on the
flat surface
to the right of the opening and with your back to the wall and jump
to land just
above the sloped surface. One last jump should take you out of the
tunnel and
back to the tree by the bridge.
Stand one step away from the green boulder and face away. Backflip onto
the
rock and do another backflip to end up sliding so grab on and hang
from the
edge as the boulder goes rolling by. Drop down and get the medkit and
kill
another Warrior. Enter the building and climb onto the sloped green
block then
jump from the high part of the slope to grab and pull up to the roof.
Keep going
until you can pull up into a passage in the sandy rock and follow it
to return to
the bridge. Now return to the slope where you triggered the green boulder
and
slide down again - this time forward so you can jump to the slope across
the gap.
Continue up that ramp until you can see some bricks. Head right and
do a
running jump and grab to pull up onto the next island. The rope slide
begins here
so begin the ride but make sure to drop off as you pass over the lower
bridge.
Another Xian Guard comes to life when you enter the building on the
lower
level. Two more guard the switch which opens the door at the end of
the rope
slide. Kill all three then flip the switch then enter the next room
and take the
rope slide to the other wall. Make sure you grab as you leave the slide
or you
will be up to your ponytail in hot lava. Climb up then across the gold
structure
and continue to the right. Grab onto the green ledge and shimmy left
and drop
down. Now your path should be clear, so follow it back to the top of
the first
rope slide which has conveniently reset itself. Grab and don't let
go until the
entire ride is over.
You are now in a hall with two rooms leading off. Both rooms are death
traps so
stick to the hall. From one side of the hall, jump to the area to the
right of the
room where you can see a block. Touching the block summons a Warrior
who
appears near the open door you just slid through. Kill him then move
the block so
you can jump up then climb up to the ledge. A switch which creates
a bridge
over the lava is waiting to be flipped on that pillar, then you can
pull up to the
stone wall by the lava and get some M-16 clips.
To avoid those blades, hang and drop down the two steps in the right
corner
then jump to the bridge and flip the switch to open the trapdoor. Return
to the
wall and get ready for a tricky jump. Do a running jump towards the
trapdoor
and grab while in midair. Grabbing will change the arc of your jump
so you can
sail right into the trapdoor. Stock up on shotgun shells when you land
then
continue to the end of the room and flip the switch to open a trapdoor
back in
the main room.
Return to the pool and dive down to find a tunnel leading off to the
left. Follow
it into the larger room and surface to one side to avoid the blades
overhead.
There is a switch above the passage here which turns off the swinging
blades
allowing your to get back to the large lava room and go through that
door you
just opened. Push the box over to the pillar by that door then climb
up and jump
into the door. You will have to alter your arc again as the ceiling
is quite low
here.
In this hall is a door and the switch is above the room with the spikes
in the
floor. Jump forward and grab to catch the crack and shimmy left to
pull up.
When you are done a running jump towards the left edge of the opening
will
bring you back to the hall. Now you can enter the room to find two
more sealed
doors and another Xian Guard who doesn't even wake up. Drop into the
hole in
the floor and grab on at the bottom to slow yourself.
Things turn nasty when you drop into a cage with four Xian Guards and
four
Ninja. Flip the switch then reverse roll and head back to the ledge
and pull up
on either side of the pillar. Behind the pillar go either right or
left until you can
see the cage then start taking shots at the Ninja below. When they
return your
fire, use the pillar for cover and attack from the opposite side. All
four will
eventually die leaving you with only Xian Guards to deal with. Since
they only
wake up when you get too close, you can fight these guys one at a time.
After
you wake each guard, return to the top of the wall and take care of
them from
there. They can't reach you so they can't hurt you. Repeat until all
guards are
dead then drop down to collect your booty; shells, Uzi clips, and medkits
of
various sizes. Finally, flip the two switches which open the exit out
of here and
unseals one of the doors above.
When you enter that opened door above, you are attacked by a Ninja hiding
in
the dark stairway. When he is no longer a problem, continue up the
stairs to a
closed door and a switch. The switch opens the door and awakens two
more
Xian Guards. When all is clear, head through the door and climb to
the top of
the latticework. Jump off and twist in midair to grab the latticework
behind
you. Climb up and then pull up to the slope and jump backwards. Continue
to
jump as you bounce back from side to side. Start moving to the left
as you jump
to end up on a flat area with a Ninja. Kill him then find the moveable
box.
Pull out the box and climb on and jump over to the rocks on the left.
Head over
to the ledge on the right and jump across the lava into the square
depression.
Turn and do a running jump into the tunnel under the ledge to claim
Secret #3;
the Gold Dragon and final secret of Tomb Raider 2. Another running
jump will
take you out of this tunnel and leave you grabbing the edge next to
that square
depression. Pull up and jump back to the ledge then return to the box
and push it
so you can reach the rope slide. Grab on and ride to the final battle...
The Dragon's Lair
When you land, snatch up the medkit and Uzi clips before advancing past
a
non-active Xian to take on the first of several active Xian Guards.
When he is
dead you may proceed to the next room where two more Xian Guards stand
in
complete stillness. There are two switches by the first inactive guard.
The one
next to him opens the door and activate the two guards in that room
while the
one opposite his position is a trap and does nothing other than wake
him up. Flip
the exit switch and take care of the two guards on your way out.
In the next room is a small army of Ninja hiding behind the pillars.
Tease them
so they follow your out into the previous room where you can dispose
of them at
your discretion. The Ninja in the rear of this room are not as easily
fooled and
you will have to fight them on their turf. When all are dead you should
find a
Mystic Plaque that one of them was carrying. Use it to open the large
sealed
door and enter to meet the Dragon.
This Dragon is pretty hard to kill but if you take your time and plug
away at him
and take plenty of evasive action it shouldn't be anymore challenging
that some
other parts of this game. Here are some strategic tips which may prove
useful:
- Use your most powerful weapons first and work your way down
- duh.
- If he "lights you up" use the water to extinguish the flames.
- Lots of ammo and medkits are underwater. Use as needed.
- Use the pillars to slow down the dragon and provide cover.
- Make reversing strafing runs on the dragon. He can't turn
very fast.
Once the Dragon is down you need to run up to him and take the Dagger
from his
belly. With the dagger in your possession, the Dragon is defeated and
in the
grand tradition of all big endings, his lair begins to self-destruct.
Run through
the open gate and out the tunnel to the end of the level. The adventure
is over
and it's time to head for home...
Conclusion
Well, you thought the adventure was over. Seems some bad buys have come
to
pay you a visit - or maybe they just wanted to use your obstacle course.
Either
way, they're trespassing so use the Gun Cabinet Key on the lock by
your bed to
arm yourself then go start eliminating the bad guys. When you've cleaned
up the
house head outside and clean up the yard. Find anyone lurking in the
shadows
by eliminating the shadows with some flares. You'll eventually kill
the boss then
return to your house for a nice hot shower.